Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 89 90 [91] 92 93 ... 469

Author Topic: X-Com Chimera Squad  (Read 735971 times)

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1350 on: June 13, 2015, 10:04:02 pm »

The moral here is that the Commander is fucking terribad.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1351 on: June 14, 2015, 02:57:42 am »

XCOM 8: After years and years of fighting, you finally realize who you real enemy is. Central Officer Bradford, now Imperator Central, his dead body being fed human sacrifice to keep the Imperium of Man alive.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

MorleyDev

  • Bay Watcher
  • "It is not enough for it to just work."
    • View Profile
    • MorleyDev
Re: X-Com 2: REMOVE AYY
« Reply #1352 on: June 14, 2015, 10:00:28 am »

To be fair the original plot went:
TFTD: Won the war but lost the peace.
Apocalypse: Winning TFTD caused the world to nearly end anyway. And then more aliens invade!
Interceptor: Earth is screwed, everybody go space!

The only way for them to continue the plot would be to either go the TFTD route and come up with a bunch of excuses as to why you don't have plasma weapons, go the Apocalypse route and have it so the exploding ship nuked the ecosystem or something to make supplies limited and/or knock all the research back, or go the alternative storyline route where it follows the "What if XCOM failed?" route.

Of those, to be honest I prefer the final option. Has the most room to be interesting and try new things.
« Last Edit: June 14, 2015, 02:27:37 pm by MorleyDev »
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1353 on: June 14, 2015, 10:15:40 am »

XCOM 8: After years and years of fighting, you finally realize who you real enemy is. Central Officer Bradford, now Imperator Central, his dead body being fed human sacrifice to keep the Imperium of Central alive.
In the grim darkness of the 21st century, there is only central.

(also fixed something in your quote]
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Quartz_Mace

  • Bay Watcher
  • Here lies a !!Shred of Sanity!!
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1354 on: June 14, 2015, 01:17:53 pm »

Apocolypse didn't have your tech set back though. You could buy laser weapons from the start and had limited plasma weaponry (pistols) that you could buy for ground troops and plasma weapons for your vehicles as well. The elerium was just so precious that these were in short supply and humanity had gone back to using a lot more traditional weapons, but as you researched alien tech you soon got disruptors, devastators, and better explosives and researching alien physiology led to the creation of bio-weapons. In short, you just entered a new, rich field of tech.
Logged
Welcome, newcomer, to this place of madness, also referred to as the forums of the Twelfth Bay. I hope you enjoy your stay.
Quartz Mace cancels living: demons embedded in everything.
Ass möde is a way of life
Retired/Extended Sigs

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1355 on: June 14, 2015, 10:56:48 pm »

You know how there are Paradox megacampaigns where you play through EU>CK>Vicky>HoI?  Well when this comes out we'll be able to play Xcom megacampaigns.

You play through the first one on Ironman Impossible and if you lose, you start a game of Xcom 2.  Nothing carries over, you lost the war.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1356 on: June 14, 2015, 11:04:39 pm »

wait wat
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1357 on: June 15, 2015, 12:08:45 am »

I'm worried that the game will be delayed for post-November because of a certain other game that's coming out then.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1358 on: June 15, 2015, 12:09:17 am »

Nah, 'twas confirmed. My wallet is gonna be raped, come Nov.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1359 on: June 15, 2015, 12:38:59 am »

I'm worried that the game will be delayed for post-November because of a certain other game that's coming out then.
Which game would that be?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1360 on: June 15, 2015, 12:39:48 am »

...Cannae tell if joke.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1361 on: June 15, 2015, 12:43:49 am »

...Cannae tell if joke.
No, no joke. Unless you mean Fallout 4, the release date for which I have no idea about, and which is neither PC-exclusive (to my knowledge) and is nowhere near the same target player niche.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1362 on: June 15, 2015, 01:24:39 am »

Yeah. I know I'm not the only one who's "meh" over Fallout 4 but pretty excited about XCOM 2. I know which I'm going to play first.

It takes more than gamebryo, crafting, and a dog to excite my grumpy bones.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1363 on: June 15, 2015, 01:25:37 am »

My wallet is going to beg for mercy, and it shall get none.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: REMOVE AYY
« Reply #1364 on: June 15, 2015, 02:30:32 am »

...Cannae tell if joke.
No, no joke. Unless you mean Fallout 4, the release date for which I have no idea about, and which is neither PC-exclusive (to my knowledge) and is nowhere near the same target player niche.
Bethesda's E3 moot declared the FO4 launch date to be (IIRC) November 11th.

CBA to do the research at 3:30 AM, but I suspect there's more playerbase overlap than you'd think.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 ... 89 90 [91] 92 93 ... 469