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Author Topic: X-Com Chimera Squad  (Read 725928 times)

KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1365 on: June 15, 2015, 02:31:53 am »

...November 11th?
...As in...
11/11/15. Exactly four years after Skyrim came out. Heh.
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Flying Dice

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Re: X-Com 2: REMOVE AYY
« Reply #1366 on: June 15, 2015, 02:36:32 am »

Wait. Shit. It might have been the 10th.
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Krevsin

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Re: X-Com 2: REMOVE AYY
« Reply #1367 on: June 15, 2015, 02:53:31 am »

Yeah, 10th November 2015 is when Fallout 4 comes out.
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Sean Mirrsen

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Re: X-Com 2: REMOVE AYY
« Reply #1368 on: June 15, 2015, 03:51:15 am »

CBA to do the research at 3:30 AM, but I suspect there's more playerbase overlap than you'd think.
Oh I don't doubt there's overlap. But for the sole reason that one is a first-person ARPG and the other is a squad-based TBS (with RPG elements), I don't think they will cause significant interference to each other. From my POV, I will definitely not get Fallout because it will yet again increase the system requirements, and FO:NV already barely runs on my UMPC-grade tablet. XCOM2, however, possesses a tiny sliver of a possibility that it will be optimized and scalable, being a PC-exclusive this time around - plus of course it sounds like another interesting take on the X-COM premise, and good squad-based TBSes are hard to come by lately. Whereas the new Fallout sounds like Cataclysm, but in realtime, with less zombies, better graphics, and a hefty pricetag.
« Last Edit: June 15, 2015, 03:55:52 am by Sean Mirrsen »
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thegoatgod_pan

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Re: X-Com 2: REMOVE AYY
« Reply #1369 on: June 15, 2015, 01:23:31 pm »

CBA to do the research at 3:30 AM, but I suspect there's more playerbase overlap than you'd think.
Oh I don't doubt there's overlap. But for the sole reason that one is a first-person ARPG and the other is a squad-based TBS (with RPG elements), I don't think they will cause significant interference to each other. From my POV, I will definitely not get Fallout because it will yet again increase the system requirements, and FO:NV already barely runs on my UMPC-grade tablet. XCOM2, however, possesses a tiny sliver of a possibility that it will be optimized and scalable, being a PC-exclusive this time around - plus of course it sounds like another interesting take on the X-COM premise, and good squad-based TBSes are hard to come by lately. Whereas the new Fallout sounds like Cataclysm, but in realtime, with less zombies, better graphics, and a hefty pricetag.

True, but fallout 1 and 2 is very close to old com: AP, percentages to hit etc. A lot of the players that played both back then, have stayed with both series through its' divergent developments.
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Sensei

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Re: X-Com 2: REMOVE AYY
« Reply #1370 on: June 15, 2015, 01:28:05 pm »

I doubt Bethesda considers old school fallout fans to be a significant demographic compared to those who just played fallout 3, or oblivion, and later games.
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scriver

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Re: X-Com 2: REMOVE AYY
« Reply #1372 on: June 15, 2015, 02:33:27 pm »

01:30, eh? I have work in the morning, so I can't watch it. But I expect a full report from you guys to go with my breakfast! :P
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Mephansteras

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Re: X-Com 2: REMOVE AYY
« Reply #1373 on: June 15, 2015, 02:35:55 pm »

4:30pm Pacific? Nice, just about when I get off work!
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Aklyon

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Re: X-Com 2: REMOVE AYY
« Reply #1374 on: June 15, 2015, 02:43:31 pm »

Ghostery seems to bork that entire page from showing correctly. Bah.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1375 on: June 15, 2015, 03:29:10 pm »

eep
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Chiefwaffles

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Re: X-Com 2: REMOVE AYY
« Reply #1376 on: June 15, 2015, 06:30:07 pm »

So uh, where's the stream for this XCOM 2 GAMEPLAY DEMO HYPE?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Hawk132

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Re: X-Com 2: REMOVE AYY
« Reply #1377 on: June 15, 2015, 06:31:40 pm »

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Furtuka

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Re: X-Com 2: REMOVE AYY
« Reply #1378 on: June 15, 2015, 06:35:18 pm »

http://www.twitch.tv/ign   <--- direct link to twitch stream for those who prefer
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Chiefwaffles

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Re: X-Com 2: REMOVE AYY
« Reply #1379 on: June 15, 2015, 06:39:29 pm »

That advent guy in the beginning, speaking to the crowd, (I'm watching a delayed thing) is totally a thin-man.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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