Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 57 58 [59] 60 61 ... 469

Author Topic: X-Com Chimera Squad  (Read 731743 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #870 on: June 07, 2015, 11:27:55 pm »

Greatly overestimated the protectiveness of my shiny new helmet and breastplate, and was shot off my horse dead as a doornail by Swedish marksmen before anyone else had a chance to happen.

Mount and Blade: With Fire and Sword.
I didn't know that nuCOM 2 was a crossover. Or that early access was out.  :P
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #871 on: June 07, 2015, 11:28:41 pm »

Greatly overestimated the protectiveness of my shiny new helmet and breastplate, and was shot off my horse dead as a doornail by Swedish marksmen before anyone else had a chance to happen.

Mount and Blade: With Fire and Sword.
RIP my sides
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Gunner-Chan

  • Bay Watcher
  • << IT'S TIME >>
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #872 on: June 07, 2015, 11:29:19 pm »

RIP my sides

Rip in onions and pepperonis, poi.
Logged
Diamonds are combustable, because they are made of Carbon.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #873 on: June 07, 2015, 11:58:32 pm »

New class confirmed: Swedish Marksman.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #874 on: June 08, 2015, 12:12:07 am »

I didn't realize XCOM was set back that far after being defeated.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #875 on: June 08, 2015, 01:02:59 am »

Well, some people DID suggest time travel....
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #876 on: June 08, 2015, 01:08:31 am »

"We've captured alien repeating rifle technology, with this we will be able to fire our guns at least 8 times before having to reload!"
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #877 on: June 08, 2015, 01:09:48 am »

"We've captured alien repeating rifle technology, with this we will be able to fire our guns at least 8 times before having to reload!"
"EIGHT TIMES?! By jove man, we might as well just become the aliens themselves!"
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #878 on: June 08, 2015, 01:14:12 am »

I would so be down for launching a massive cavalry charge on a downed UFO.  Aliens have to reload eventually.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Mech#4

  • Bay Watcher
  • (ಠ_ృ) Like a sir.
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #879 on: June 08, 2015, 01:18:13 am »

"We've captured alien repeating rifle technology, with this we will be able to fire our guns at least 8 times before having to reload!"
"EIGHT TIMES?! By jove man, we might as well just become the aliens themselves!"

"If soldiers can fire whenever the damn they want then the entire line will descend into chaos! Drills and drums lads, drills and drums."

I would like to see a game about an alien invasion during Napoleonic era. Using cannons to blow up tripods would be an interesting angle. Nobility and kingdoms signing pacts with aliens in return for technology.
Logged
Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #880 on: June 08, 2015, 01:30:25 am »

I would so be down for launching a massive cavalry charge on a downed UFO.  Aliens have to reload eventually.

That's why you send the infantry in first, then follow up with a cavalry charge.

Any of the infantry survive, they get promoted from rookie to squaddie and are awarded a class and a class-colored horse.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #881 on: June 08, 2015, 02:47:07 am »

I would so be down for launching a massive cavalry charge on a downed UFO.  Aliens have to reload eventually.

That's why you send the infantry in first, then follow up with a cavalry charge.

Any of the infantry survive, they get promoted from rookie to squaddie and are awarded a class and a class-colored horse.
But if a cavalry soldier gets promoted he can get the couched lance ability, giving you a massive damage bonus and chance to hit bonus, and he has the speed to actually use it.  For infantry you get a choice between a larger shield or a bigger sword, and both those choices are shit because they are so slow they will just get riddled with plasma either way.  Sure you can clear out the inside of a UFO with them, but if you besiege it with enough catapults and ballista then you will still get it in a couple of months anyways, so what is the point?
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #882 on: June 08, 2015, 02:48:59 am »

That's an interesting take.
"GODDAMNIT ETHERAL HOW DO THEY STILL HAVE AMMO?!"
"Those are rocks-"
"I KNOW THAT BUT SERIOUSLY THEY'VE BEEN GOING NON-STOP FOR ABOUT A EARTH WEEK NOW."
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #883 on: June 08, 2015, 03:34:26 am »

I sometimes really wonder why X-com has to exist at all, considering that every alien landing in the game could reasonably be dealt with by a single mechanised platoon + heavy support from the target country. Is there a tonne of off-camera invading we're never shown which occupies the hundreds of thousands of soldiers in the world? Or are they also on vacation in the bahamas with the Commander?

I mean, imagine running the temple ship mission with a hundred plus rookies/tier 1 specialists and one psionic.
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #884 on: June 08, 2015, 03:40:42 am »

I sometimes really wonder why X-com has to exist at all, considering that every alien landing in the game could reasonably be dealt with by a single mechanised platoon + heavy support from the target country. Is there a tonne of off-camera invading we're never shown which occupies the hundreds of thousands of soldiers in the world? Or are they also on vacation in the bahamas with the Commander?

I mean, imagine running the temple ship mission with a hundred plus rookies/tier 1 specialists and one psionic.
Well, one level shows multiple tanks which have all been absolutely annihilated by plasma.  Plus, how well can you respond with a mechanized platoon?  Most abductions will be gone in hours.  Then, if you consider that your shit rookies are still considered to be the best of the best, imagine how horrible your regular soldiers will be, even the elite soldiers.  30 base aim?  Sectoids would have heavier firepower, would have more health, and be more accurate then even most elite soldiers.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.
Pages: 1 ... 57 58 [59] 60 61 ... 469