Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57] 58 59 ... 469

Author Topic: X-Com Chimera Squad  (Read 736880 times)

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #840 on: June 07, 2015, 11:23:30 am »

They were talking about a scenario where the defeat cake after a successful Temple Ship mission, Sheb.
Logged
Love, scriver~

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #841 on: June 07, 2015, 11:38:25 am »

They were talking about a scenario where the defeat cake after a successful Temple Ship mission, Sheb.
I'd like a piece of the defeat cake, if it's the only one we got in reserves :P

Actually, that'll be a fun piece of fanon for me - every time X-COM loses an entire team, they mourn with a defeat cake. Not a soldier, obviously, because they have to stay in shape for Xtraterrestrial Kombat.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #842 on: June 07, 2015, 11:48:47 am »

It would be interesting to be able to import XCOM playthroughs that you lost into XCOM2.

Like, "Sorry, you lose this ironman impossible challenge, would you like to import your surviving guys into XCOM 2?"

Would be a cool twist.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #843 on: June 07, 2015, 11:50:19 am »

It would be interesting to be able to import XCOM playthroughs that you lost into XCOM2.

Like, "Sorry, you lose this ironman impossible challenge, would you like to import your surviving guys into XCOM 2?"

Would be a cool twist.
Nice idea. Everyone and their dog did importing SUCCESSFUL playthroughs..
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #844 on: June 07, 2015, 12:04:08 pm »

And so people will min-max by getting full of soldiers and then ignoring missions until the alien wins?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Shadowlord

  • Bay Watcher
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #845 on: June 07, 2015, 12:08:10 pm »

They won't level up if you do that.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

puke

  • Bay Watcher
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #846 on: June 07, 2015, 12:52:27 pm »

also they're 20 years older, malnurished, out of shape, suffering from permanent chronic injuries...
Logged

Henny

  • Bay Watcher
  • Save All 300 Elves
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #847 on: June 07, 2015, 01:06:34 pm »

also they're 20 years older, malnurished, out of shape, suffering from permanent chronic injuries...
On the flip side, age serves to make them more jaded, rugged and badass.
Logged
Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

puke

  • Bay Watcher
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #848 on: June 07, 2015, 01:18:15 pm »

It will be like _The eX(com)spendables_
Logged

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #849 on: June 07, 2015, 02:34:46 pm »

I still feel bad that it seems like we're being railroaded into failure. Kinda puts a damper on things.

Who knows, maybe we'll get a good fekkin' explanation soon?
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #850 on: June 07, 2015, 03:03:54 pm »

If it really bothers you... it was an AU. Duh. This ain't Mass Effect, there's no "but muh Shepard" to worry about. If you built X-COM strong enough to win a campaign, importing that as your starting point would be daft, unless they went with the line where the first temple ship was just a test, and by stomping it humanity showed itself to be worth the effort of a real takeover.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Wimopy

  • Bay Watcher
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #851 on: June 07, 2015, 03:41:29 pm »

I'm still up for the hypthesis that the aliens travelled back in time, now fully aware of the capabilities of humanity, and went all out from the start.
Or:
Alternate Universe: The Commander was delayed/not approved/whatever, Bradford failed.

Well, it'd be nice if they give some backstory details, though that might significantly affect the levels of hype.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #852 on: June 07, 2015, 03:51:46 pm »

...Or, you know, the commander had no experience fighting aliens, as is reasonable, and just lost. At this point it seems to me its just people not accepting that this is the path Firaxis chose and that's how its gonna be, just because they managed to get a win after X tries.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #853 on: June 07, 2015, 04:07:14 pm »

I think it's far more likely they'll go with the explanation that after the events of a winning game of EU, the aliens attacked with much more force, destroyed the X-Com base and all your technology, and then you pick up when the X-Com mobile base is operational, 20 years later.

If your base got ganked, it's not really that absurd that you haven't got your titan armor any more. At the end of EU, there were probably less than a dozen sets in your possession and only one facility on earth capable of manufacturing them.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: X-Com 2: Enemy Known
« Reply #854 on: June 07, 2015, 04:08:45 pm »

I think it's far more likely they'll go with the explanation that after the events of a winning game of EU, the aliens attacked with much more force, destroyed the X-Com base and all your technology, and then you pick up when the X-Com mobile base is operational, 20 years later.
In an interview with IGN they said that XCOM lost, and lost hard, very early into the invasion. Like, before laser weapons.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
Pages: 1 ... 55 56 [57] 58 59 ... 469