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Author Topic: X-Com Chimera Squad  (Read 723928 times)

scriver

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Re: X-Com 2: Enemy Known
« Reply #840 on: June 07, 2015, 11:23:30 am »

They were talking about a scenario where the defeat cake after a successful Temple Ship mission, Sheb.
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scrdest

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Re: X-Com 2: Enemy Known
« Reply #841 on: June 07, 2015, 11:38:25 am »

They were talking about a scenario where the defeat cake after a successful Temple Ship mission, Sheb.
I'd like a piece of the defeat cake, if it's the only one we got in reserves :P

Actually, that'll be a fun piece of fanon for me - every time X-COM loses an entire team, they mourn with a defeat cake. Not a soldier, obviously, because they have to stay in shape for Xtraterrestrial Kombat.
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Puzzlemaker

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Re: X-Com 2: Enemy Known
« Reply #842 on: June 07, 2015, 11:48:47 am »

It would be interesting to be able to import XCOM playthroughs that you lost into XCOM2.

Like, "Sorry, you lose this ironman impossible challenge, would you like to import your surviving guys into XCOM 2?"

Would be a cool twist.
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scrdest

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Re: X-Com 2: Enemy Known
« Reply #843 on: June 07, 2015, 11:50:19 am »

It would be interesting to be able to import XCOM playthroughs that you lost into XCOM2.

Like, "Sorry, you lose this ironman impossible challenge, would you like to import your surviving guys into XCOM 2?"

Would be a cool twist.
Nice idea. Everyone and their dog did importing SUCCESSFUL playthroughs..
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Sheb

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Re: X-Com 2: Enemy Known
« Reply #844 on: June 07, 2015, 12:04:08 pm »

And so people will min-max by getting full of soldiers and then ignoring missions until the alien wins?
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Re: X-Com 2: Enemy Known
« Reply #845 on: June 07, 2015, 12:08:10 pm »

They won't level up if you do that.
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puke

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Re: X-Com 2: Enemy Known
« Reply #846 on: June 07, 2015, 12:52:27 pm »

also they're 20 years older, malnurished, out of shape, suffering from permanent chronic injuries...
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Henny

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Re: X-Com 2: Enemy Known
« Reply #847 on: June 07, 2015, 01:06:34 pm »

also they're 20 years older, malnurished, out of shape, suffering from permanent chronic injuries...
On the flip side, age serves to make them more jaded, rugged and badass.
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Re: X-Com 2: Enemy Known
« Reply #848 on: June 07, 2015, 01:18:15 pm »

It will be like _The eX(com)spendables_
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KingofstarrySkies

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Re: X-Com 2: Enemy Known
« Reply #849 on: June 07, 2015, 02:34:46 pm »

I still feel bad that it seems like we're being railroaded into failure. Kinda puts a damper on things.

Who knows, maybe we'll get a good fekkin' explanation soon?
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Flying Dice

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Re: X-Com 2: Enemy Known
« Reply #850 on: June 07, 2015, 03:03:54 pm »

If it really bothers you... it was an AU. Duh. This ain't Mass Effect, there's no "but muh Shepard" to worry about. If you built X-COM strong enough to win a campaign, importing that as your starting point would be daft, unless they went with the line where the first temple ship was just a test, and by stomping it humanity showed itself to be worth the effort of a real takeover.
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Re: X-Com 2: Enemy Known
« Reply #851 on: June 07, 2015, 03:41:29 pm »

I'm still up for the hypthesis that the aliens travelled back in time, now fully aware of the capabilities of humanity, and went all out from the start.
Or:
Alternate Universe: The Commander was delayed/not approved/whatever, Bradford failed.

Well, it'd be nice if they give some backstory details, though that might significantly affect the levels of hype.
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Re: X-Com 2: Enemy Known
« Reply #852 on: June 07, 2015, 03:51:46 pm »

...Or, you know, the commander had no experience fighting aliens, as is reasonable, and just lost. At this point it seems to me its just people not accepting that this is the path Firaxis chose and that's how its gonna be, just because they managed to get a win after X tries.
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Re: X-Com 2: Enemy Known
« Reply #853 on: June 07, 2015, 04:07:14 pm »

I think it's far more likely they'll go with the explanation that after the events of a winning game of EU, the aliens attacked with much more force, destroyed the X-Com base and all your technology, and then you pick up when the X-Com mobile base is operational, 20 years later.

If your base got ganked, it's not really that absurd that you haven't got your titan armor any more. At the end of EU, there were probably less than a dozen sets in your possession and only one facility on earth capable of manufacturing them.
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Re: X-Com 2: Enemy Known
« Reply #854 on: June 07, 2015, 04:08:45 pm »

I think it's far more likely they'll go with the explanation that after the events of a winning game of EU, the aliens attacked with much more force, destroyed the X-Com base and all your technology, and then you pick up when the X-Com mobile base is operational, 20 years later.
In an interview with IGN they said that XCOM lost, and lost hard, very early into the invasion. Like, before laser weapons.
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