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Poll

How should we proceed?

End Litany, start a Brand New Version!
- 10 (40%)
Pretend nothing had happened. Continue on as normal.
- 3 (12%)
Timeskip sleep to Modern Times!
- 11 (44%)
Other (Specify)
- 1 (4%)

Total Members Voted: 25


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Author Topic: Litany of the Void: A God Game (24/⊕∵↯) (OOC)  (Read 253419 times)

Rolepgeek

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #345 on: May 30, 2015, 02:03:33 pm »

Rolepgeek, would you amenable to a long vertical rod sun, rather than a long vertical spiral sun?
If that's the compromise we must come to, sure.

I mean, honestly, we can do seasons simply by making the torus orbit a point offset from the sun itself, and turn slowly.

Alright, Stirk, what about 1% of it's original size per millenium? How much would it cost as a linear growth?
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Stirk

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #346 on: May 30, 2015, 02:06:13 pm »

$$$ANSWER

Planet-expanding grass: 5-6E to Create (A bit cheaper then the wolves, as they do not move on their own. Slowly grow planet.
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DontBanTheMan

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #347 on: May 30, 2015, 02:07:41 pm »

Well, I did mean the GAME was complicated...
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Demonic Spoon

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #348 on: May 30, 2015, 02:08:23 pm »

Stirk, do we have to specify that sapient creatures worship us, at additional essence cost, or is that included automagically when we create them, or what? How exactly do we get from Point A: "creating intelligent creatures" to Point B: "they start worshipping us"
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Rolepgeek

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #349 on: May 30, 2015, 02:10:18 pm »

Stirk, do we have to specify that sapient creatures worship us, at additional essence cost, or is that included automagically when we create them, or what? How exactly do we get from Point A: "creating intelligent creatures" to Point B: "they start worshipping us"
Probably feats that would make them want to worship you.
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Stirk

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #350 on: May 30, 2015, 02:13:58 pm »

Well, I did mean the GAME was complicated...

Eh, you have fifteen people willing to help you out if you need it  :P. Most of us managed to play DF, after all.

Stirk, do we have to specify that sapient creatures worship us, at additional essence cost, or is that included automagically when we create them, or what? How exactly do we get from Point A: "creating intelligent creatures" to Point B: "they start worshipping us"

Sapient species automatically start worshiping their creator(s) with high worship quality. Over time, as the species grow, the quality will very. Other species will likely start worshiping you, while some sapients of the species you make will start worshiping other Gods. Worship is a quality inherent in mortal souls.
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Demonic Spoon

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #351 on: May 30, 2015, 02:56:42 pm »

Stirk, could I add a dietary restriction to creatures to reduce their essence cost?

For example, "chitinball ants (placeholder name for my planned sapient ants), can only digest and metabolize the nectar produced by chitinballs"
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Stirk

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #352 on: May 30, 2015, 03:03:21 pm »

Stirk, could I add a dietary restriction to creatures to reduce their essence cost?

For example, "chitinball ants (placeholder name for my planned sapient ants), can only digest and metabolize the nectar produced by chitinballs"

Yes, any kind of weakness can lower the price. That would probably lower it by ~1E, since that is probably what they would have eaten anyway.
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Demonic Spoon

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #353 on: May 30, 2015, 03:05:35 pm »

Stirk, could I add a dietary restriction to creatures to reduce their essence cost?

For example, "chitinball ants (placeholder name for my planned sapient ants), can only digest and metabolize the nectar produced by chitinballs"

Yes, any kind of weakness can lower the price. That would probably lower it by ~1E, since that is probably what they would have eaten anyway.
Well I was planning to spread chitinballs throughout the larger world, and with planned ants having the ability to make portals, and thus excellent mobility, they could range throughout most of the world to get food, and would have no real reason to stay near or in chitinballs. This is my way of trying to tie them down to the chitinballs.
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FallacyofUrist

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #354 on: May 30, 2015, 04:37:28 pm »

$$$

Price check on a set of four large towers that direct sunlight as focused lasers against foes.
Price check on a sun, with two moderately sized planets with a moon each.
Price check on an Essence vault of sorts that can be used to save Essence outside of a god's body.
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DreamerGhost

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #355 on: May 30, 2015, 04:42:58 pm »

At what age will the mortal races start off? Medieval stasis? Bronze age? Neolithic age?
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Demonic Spoon

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #356 on: May 30, 2015, 04:43:49 pm »

At what age will the mortal races start off? Medieval stasis? Bronze age? Neolithic age?
I'm thinking Neolithic sounds right.
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FArgHalfnr

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #357 on: May 30, 2015, 04:54:27 pm »

At what age will the mortal races start off? Medieval stasis? Bronze age? Neolithic age?
I'm thinking Neolithic sounds right.

Makes sense, I don't see why they would be born with any technological knowledge. I suppose you could give them this knowledge yourself, but that would probably cost some additional essence.
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Andres

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #358 on: May 30, 2015, 05:22:45 pm »

Are my god's speech colours ok?
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Demonic Spoon

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Re: Litany of the Void: A God Game (16/⊕∵↯) (OOC)
« Reply #359 on: May 30, 2015, 05:28:10 pm »

is fine
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