((You guys can try literally anything to accomplish your goals. They'd make fun sidequests.))
Getting up from your cot, you stretch (as far as you can, anyway) your sore limbs. The crowded tunnel you've camped in seems to be getting smaller, as if that was possible. Maybe you just need to get out into the open. The un-rats are scurrying along the pipes again, and as usual it echoes three times as loud.
Unwrapping the Holy Icon from the burlap cloth, a flat, metallic square with various wordings in the old language, you place it into your sackcloth robes. You wrap your cot and fasten it to your rucksack. Taking in a deep breath of fresh sewer stink, you are ready to begin your day.
Nights ago, a blind man came to you in the street. He handed you the Icon, and instructed you to bring back the God of Life and right what was wronged. You've seen him sparsely, short glimpses from across the streets, or through neighboring windows. Every time you tried to contact him he disappeared. The last you saw of him was when he descended into these sewers. You followed him last night, and after hours of fruitless searching, you decided to let day come and use what little light poked through to help you.
From where you camped, you can go North, West, and South.
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Name: Stone
Gender: Male
Race: Cyborg
Starting Gear:
-Holy Icon
-Medkit
Prepared spells:
-Transfer Life (Take and give life. Take a health state from a source or yourself and give that health state to yourself or someone else. Three times per use.)
-Retribution (Designate a target. When that target is damaged, the damage is redirected to the attacker. Two times per use.)
Known spells:
-Transfer Life (Take and give life. Take a health state from a source or yourself and give that health state to yourself or someone else. Three times per use.)
-Blinding Light (Cause everyone but you to become blinded. When not in use, provides light indefinitely until used.)
-Inspire (Through words or actions, your allies gain a +1 bonus to their next roll. Three times per use.)
-Smite (Immediately cause one damage to target's health without having to roll. Melee. Two times per use.)
-Chain (Keeps the target in place until freed by the Paladin. Cannot be broken.)
-Clairvoyance (Shows the correct doors to go through.)
-Retribution (Designate a target. When that target is damaged, the damage is redirected to the attacker. Two times per use.)