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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 938500 times)

wierd

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4470 on: September 26, 2017, 10:29:44 am »

It's a bit like comparing a Norwegian "troll" to a tolkien "troll".

One came from heavy license being taken with the other.

For reference:


is to



as



is to

« Last Edit: September 26, 2017, 10:34:59 am by wierd »
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scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4471 on: September 26, 2017, 11:54:43 am »

Yeah no, the picture of the kobold there is a much better illustration of the real troll than your first troll pic there.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4472 on: September 26, 2017, 04:11:59 pm »

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scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4473 on: September 26, 2017, 07:21:40 pm »

Spoiler: no u (click to show/hide)
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4474 on: October 08, 2017, 11:16:31 am »

Hooo.  I was told that Shugenja are...  not tier 1, but this is amazing.  Not whining, I knew I was making a hyper-specialized caster, it's just impressive.  Particularly as a water-shugenja.

Shugenja are priests who play essentially like sorcerers, but about half their spells in each tier have to be associated with their chosen element.  In exchange they get one bonus spell known in each tier, an elemental-ESP if they meditate, and proficiency with wakizashis (no, really).  Could be worse, right?  Well, they don't actually get the full arcane or divine lists.  All spells must be chosen from the lists on page 145 of Complete Divine, which is an odd mix of arcane and divine.

Water is almost entirely healing/restoration.  Earth mostly has buffs, air utility.  Fire naturally has the most attack spells...  What I didn't realize, is it has *almost all* the attack spells :P  And as a water bender, fire is barred.

We started the campaign and level 8, and this is my list of spells known:
Spoiler (click to show/hide)
"d" is domain-spells, in this case water spells.  "g" are general, anything but fire.  O is the "bonus" spell for being in the Order of Gentle Rain. 
Blank spaces represent "Spells known" slots I will eventually get.  I see why people say sorcerers aren't very flexible, now...
(Also:  I get to know 4 level 0 water spells, and there are exactly 4, but one of them is my Order spell...  So I have an unusable slot there)

It's really not bad, though!  We have a 5-person party, there's room for a healer/buffer.  We have an effective wizard, a frenzied berserker, and a somewhat green druid...  We'll be fine.  (We also have a cutebold spellthief)

It's just that our first encounter was against a mature white dragon...  On an airship, which sorta limited our options :P  The berserker couldn't beat its AC with archery.  The druid called lightning, which was working, but not really fast enough.  Fortunately our necromancer debuffed its dexterity to 0, causing it to plummet into the water for like 80 damage.

I did remove the fear effect from myself and two party members :D  I almost threw a magic stone for 1d6+1 (I'm a halfling!) but I feel I did plenty for a 5-character party.  I'll be even more useful casting Shield of Faith and healing on the frenzied berserker (at range, since I took Reach Spell).  Summoning elementals, even small ones, has utility too.

I also made everyone fish soup, roleplay wise it was a fun session (:
« Last Edit: October 08, 2017, 11:18:43 am by Rolan7 »
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wierd

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4475 on: October 08, 2017, 11:37:39 am »

Create and control water are potentially interesting, and could possibly be used offensively, assuming your DM allows creative use of spellcasting.

(Remember, you can drown in a tablespoon of water!)

;)
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4476 on: October 08, 2017, 11:52:10 am »

Create Water is probably my favorite utility spell, heh.  I haven't tried using it to trip people up...  But this DM is more into environmental hazards like that, so it could be worth a try.  It's 16 gallons of water at this point!

Control Water definitely has uses, particularly since we're privateers on the open sea.  It can specifically create a pretty great whirlpool!  I just didn't realize that our ship flies :P

Also heh, I used a picture of Jace the Planeswalker as my character token, not having any idea who he is or what he's from.  Apparently I stumbled across a meme.  (Skype chat was flooded with people reposting my character image)
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

wierd

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4477 on: October 08, 2017, 11:59:11 am »

16 gallons!?

SHIT! Just wrap that shit around a mook's head, and wait 5 rounds.  Even the most stalwart pearl divers cannot go longer than 5 minutes without air.  As long as the creature needs to breathe, the combo could be a technical kill basically every time.

Other possible uses:

Requires multi-round prep before doing but--- 
Planning on sending the tank up against a fire elemental, fiend, or other "I will tots burn the fuck out of you bro!" baddie?

Round 1-- Water breathing.
Round 2-- Create water
Round 3-- Control water (form 1/2in thick shell of water around water-breathing buffed tank-- Force the DM to have to calculate effective increase in AC, and resistance to fire attacks.)
« Last Edit: October 08, 2017, 12:03:53 pm by wierd »
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4478 on: October 08, 2017, 12:08:09 pm »

The level 0 spell doesn't provide any control like that :P  It just summons 2 gallons/caster level of water.  It can be summoned into various containers, or in the air to cause a "downpour".  It certainly shouldn't be an attack, but I could see using it to force a concentration check, or turn an area slippery.  It just shouldn't be as effective as a grease spell I guess, since it's a cantrip.

(Years ago we faced some vampire spawn on a staircase, and my cleric considered summoning water at the top.  "Running water" instantly destroys vampires.  But I don't remember how that turned out.)

And sadly "control water" isn't water-bending either...  It's much more general, just raising or lowering water levels.  If I want water to engulf someone and drown them, I ought to be summoning my small water elementals.  Which... aren't great, but they're something.

Edit2edit:  Actually hmm, maybe Control Water could be used to make a column of water on land?  Maybe I'll ask about that.
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

MetalSlimeHunt

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4479 on: October 08, 2017, 12:21:14 pm »

On today's episode of Tank-Rogue Suffers Greatly, we're missing our creepy necromancer so the DM decided to do a Halloween one-off fever dream.

So our DnD group minus one are dumped on the front gate of an abandoned amusement park, named Cool Dude Land. It was going to be that kind of game. We proceed inside to a small arcade with a ski-ball game, a whack-a-mole game, and an archery game. I proceed to be ski-ball god and win...a clown doll sopping with goo. To this sound effect. Great. Next, the ranger tries her hand at the archery game and fails, getting shot back with an arrow for her trouble. Then the slutty bard tries the whack-a-mole game and oh god they're real dire moles come to kill us. The game dispenses a skull with a letter on it. We finish up with that and I immediately look back at the clown doll even though I already know what I'll see. Gone.

The ranger tries the archery game again and eats another arrow for her trouble. I tell our actual archery specialist to step aside and actually make the roll, cementing my place as arcade god alongside winning ski-ball a second time for a second skull. The archery game gives us a wet rabbit doll that is immediately named Rotten Robbie. That one has no magic on it, so someone is actually willing to take it. We see the clown doll hiding inside a hole in the wall and depart to the rest of the park.

We're given three directions to go and I randomly pick straight. We come to a door with five skull-shaped holes in it. Great. We go back and go to the right, to the "Wavey-Water Land" area. There's a Tunnel of Love with a broken boat in the water, and a boating lake...with a skull sitting on a pole in the middle of the lake, impaled through a boat. Now, obviously this is a trap. It's water. I throw a rock in the lake and the spot bubble slightly. The ranger decides to test the lake by putting Rotten Robbie on a boat and shoving it off into the water. Sure enough, scaled hands come up and pull the entire boat down into the water. We are confronted by three angry shark-elves moments later. The slutty bard uses her magic item that shoots electricity. This badly hurts all three shark elves and the secret fourth shark elf. Now, the shark elves are still in the water. And it's my turn. And I have no ranged attacks. And I make the somewhat unwise split second decision to jump straight into the water because I've been the tank up until this point, so might as well.

I then begin to remember that I'm not actually a fighter, paladin, or cleric as I am then brutalized by all four shark elves and reduced to 2 HP within a single round, as they all have two attacks and gain automatic advantage as soon as anybody is injured. It was bad. Fortunately, the ranger makes an archery check to shoot a rope arrow at me, I make the dexterity check to grab it, and she makes the strength check to pull me out of the lake. Note to self: Buy a crossbow and remember that I can set up sneak attacks and attacks of opportunity. The shark elves don't do as well on land and are dispatched one-by-one as they crawl from the lake. Someone nervously sails out and gets the skull. We short rest. I open my pack. There's a clown doll in my pack. I immediately stab the clown doll. It regenerates from being stabbed. I toss the clown doll in the lake. It immediately reappears in my pack when it goes below the waters. Great. One of these.

So I stab the clown doll and keep him on the end of my sword to keep an eye on him. The ranger tries to set him on fire but gets too creeped out and fails. As he is a kebob-clown, he is thusly named Kaboby. We attend to the Tunnel of Love and try to ignore seeing a full-sized clown walk inside it. The "water" of the tunnel is more like...goo. The same goo Kaboby is covered with, in fact. It burns slightly. We decide the Tunnel of Love ought to be ignored. I try to interrogate Kaboby and he flips me off. This leads to the scene of us walking back to the park nexus, me first ranting at the clown doll on my sword as the rest of the party hides behind me so Kaboby won't look at them. We try for the other direction, the "X-Treme Zone".

There's a Tilt-a-Whirl with a skull inside, a broken ferris wheel with a skull atop it, and a shitty rollercoaster. We argue, Kaboby continues to be creepy, we decide we need more Rotten Robbies to use as decoys. I try the arrow game again and get shot with an arrow before either the slutty bard or the nonslutty bard suggests we just try to break open the prize container, at which point the DM explodes with exasperation at why we took this long to consider that. I apologize for my indoctrination preventing me from thinking of just smashing capitalism and then smash capitalism, taking three Rotten Robbies for the good of the people. Kaboby takes the opportunity to teleport back in my bag.

We proceed back to X-Treme land and put Rotten Robbie Jr. on the rollercoaster. The machine tries to push the slutty bard on the ride with it but fails, and the cart comes out the other side...with the full-sized clown, now named Kabossy, riding it alongside Rotten Robbie Jr. The cart crashes off the rollercoaster and out of sight. Right then. We put Senior Rotten Robbie Sr. Jr. on the ferris wheel...which is broken, so nothing happens. We put him on the Tilt-A-Whirl and it spins around violently, throwing him out. We get confused about what exactly the Tilt-A-Whirl looks like, I try to cut the hydraulics and discover they're already broken, and several people are thrown violently out the top before the nonslutty bard finally passes a strength and constitution check to make it through the ride and steal the skull. We manage to dodge the ferris wheel issue more carefully by weighting down carts to make the wheel turn and bring the skull down to us. That makes five.

The skulls spell BREAK, and the gate opens. We are brought to the House of Mirrors. Oh, god. Kaboby is smiling. It's dark inside, and there's mirrors everywhere. We try several checks but can't tell anything except...there's clown goo on the floor. Senior Rotten Robbie Sr. Jr. is thrown into the darkness...and crushed as Kabossy falls from the ceiling in a sneak attack. The final battle commences.

Kabossy uses a screaming attack against us. Slutty bard uses earthshaker and crashes every mirror in the house as well as knocking Kabossy prone. I roll a 1 and Kaboby comes flying out of my pack, healing Kabossy. I attack Kabossy and slice him in half, creating two smaller Kabossies. No swords, then. The others do damage and nonslutty bard makes the questionable choice to use hideous laughter on the monster clown, but it works out. I try to attack with a torch and roll a 1. Kabossy gets a crit against me. One of the Kabossies is killed. I try to attack with a torch and roll another 1, reducing me to 1 HP. Kabossy sonic attacks us again. The ranger hides behind her magic shield and passes her turn. Nobody is above 4 HP. I try to attack with a torch and finally succeed. Kabossy is finally killed by the ranger's flaming arrows.

The spirit of Cool Dude departs into the sky, and says we are truly radical. And then everybody wakes up in the lizard-cultist's wine cellar with that cowardly priest we met last session. That was some really bad wine.

Oh, and the slutty bard still has the spear he took from the shark elves.
« Last Edit: October 08, 2017, 06:27:28 pm by MetalSlimeHunt »
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4480 on: October 08, 2017, 03:08:38 pm »

Sounds fun. Makes me wonder if I should do a Halloween-themed session for my game. I think it's still spring in-game, but that could be this world's version of time. Also, they'll probably encounter vampire spawn soon, so that kind of works.
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Sirus

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4481 on: October 08, 2017, 07:09:14 pm »

Yesterday my psion finally got to use his powers offensively (as opposed to mind wiping people in an attempt to remain undetected).

I can't say I soloed the encounter, but I did kill every single enemy (a group of two archers, two demi-rogues (lightly armored fighters), an evil cleric, and the boss) in two turns. It cost roughly a quarter of my daily power points, but it worked.
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MrRoboto75

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4482 on: October 08, 2017, 08:37:49 pm »

Sounds fun. Makes me wonder if I should do a Halloween-themed session for my game. I think it's still spring in-game, but that could be this world's version of time. Also, they'll probably encounter vampire spawn soon, so that kind of works.

I remember last year the pathfinder game next to my usual heroclix haunt was fighting Krampus in December.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4483 on: October 12, 2017, 04:44:55 pm »

This seems like the place to ask.
If a Half-Orc and a Half-Elf have a child, what race will the child be?
Also, is it possible for me to be a paladin to Hades, True Neutral god of death?
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MetalSlimeHunt

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4484 on: October 12, 2017, 04:48:32 pm »

If a Half-Orc and a Half-Elf have a child, what race will the child be?
A human with light green skin and knife ears.
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Also, is it possible for me to be a paladin to Hades, True Neutral god of death?
Though some people try to be restrictive with the classic idea of the Paladin as a LG zealot, any "warrior of divinity" concept works for the class. A Paladin of Hades would attempt to serve the martial needs of Hades on the mortal plane, whatever those may be.

Also I think I accidentally started writing a campaign setting today, send help.
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