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What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 938308 times)

Egan_BW

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4410 on: September 16, 2017, 03:14:27 am »

Just make everyone roll 3d6 for all stats, no rerolls or deciding what goes where. ;)
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Trekkin

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4411 on: September 16, 2017, 03:21:07 am »

Just make everyone roll 3d6 for all stats, no rerolls or deciding what goes where. ;)

3d6? Luxury. Back in my day we rolled 1d6 in order, and if you didn't roll enough Int to speak you just hoped someone in the party spent their skill point on Handle Animal. ;)
« Last Edit: September 16, 2017, 03:26:06 am by Trekkin »
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Arx

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4412 on: September 16, 2017, 03:23:05 am »

At first level it's entirely possible no-one in the party has enough int to have skill points...

Sounds tremendous.
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MetalSlimeHunt

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4413 on: September 16, 2017, 03:27:02 am »

I am now trying to conceive of a 3 Int 18 Wis 18 Cha character. A druid with a perfected subconscious, having attained the truest form of natural existence?
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wierd

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4414 on: September 16, 2017, 03:29:32 am »

Gentle giant barbarian?  Roguishly handsome, and charming in the "special needs, innocent and pure" way, that has learned through the school of hard knocks that some things are just bad, m'kay, but otherwise has difficulty saying his name, and that he likes adventures.
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MetalSlimeHunt

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4415 on: September 16, 2017, 03:31:11 am »

I thought about it for ten more seconds and realized the ideal example is Forrest Gump, curiosity sated.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Criptfeind

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4416 on: September 16, 2017, 04:43:13 am »

My GM always said the monster manual was like a box of chocolates. You never know what you're gonna get.
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Neyvn

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4417 on: September 16, 2017, 06:29:46 am »

Anyone know a Good XCom-esk system?
I have a few players heading off to Boot Camp soon (Good on them for being recruited) but don't want to continue the story and they are interested in a new side game like XCom.
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GiglameshDespair

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4418 on: September 16, 2017, 08:26:58 am »

Define xcomesque.
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Teneb

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4419 on: September 16, 2017, 08:38:01 am »

To elaborate, I somehow managed to talk my DM into having a point-buy system up to 18. Add Half-Elf bonus on top of that. And there we go.
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My Name is Immaterial

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4420 on: September 16, 2017, 10:43:52 am »

Anyone know a Good XCom-esk system?
I have a few players heading off to Boot Camp soon (Good on them for being recruited) but don't want to continue the story and they are interested in a new side game like XCom.
Also, do you want an RPG or wargame? Because you'll get two very different answers. A skirmish wargame will probably suit your tactical combat needs better, but a RPG could be a more robust experience.
My first thought is to tell you to use Deathwatch as a base, or just use the 40k tabletop rules. Stat your rookies as Imperial Guardsmen with a few more wounds, and boom, you've got a good mirror.

Egan_BW

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4421 on: September 16, 2017, 02:33:39 pm »

Yup, 40K is probably the closest to XCOM rules.
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4422 on: September 16, 2017, 11:59:41 pm »

That's kinda true for both the battle-strategy game, and also Dark Heresy.
From what little I know.
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NullForceOmega

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4423 on: September 17, 2017, 02:36:19 am »

I think my game has died again.  One of my players has been unavailable for the past month and a half, and one of the others is moving to Denver in two weeks.  Unfortunate, as I had great fun setting this one up.
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wierd

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4424 on: September 17, 2017, 02:58:01 am »

You need better players.

For us, it has been the DM having "real life intervenes" that keeps ruining our sessions. :( Even if the players want to, we cant without our DM.

From the looks of things though, one of our sessions will happen when I am visiting at a friends house. It will work, he might actually like listening in to the voip session.
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