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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 938132 times)

Teneb

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4380 on: September 10, 2017, 10:11:15 pm »

Got invited to a D&D5e game. Supposed to focus very little on combat and more on politics and spycraft.

So of course I am making a barbarian. With as much charisma as I can get away with.
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SOLDIER First

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4381 on: September 10, 2017, 10:21:11 pm »

Literally give your Barb a Bard's statspread.
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Egan_BW

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4382 on: September 10, 2017, 10:26:28 pm »

I once made a barbarian in Pathfinder with good charisma and terrible wisdom. And she was a cat person.
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SOLDIER First

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4383 on: September 10, 2017, 10:30:18 pm »

furries
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4384 on: September 10, 2017, 10:39:29 pm »

Skalds are a good theme for barbarians.  Intimidate uses charisma.  A barbarian is Conan, not a mook.
Wis is also a factor for 3.5 barbarians, if only for tracking.  In case the party can't afford to hire a ranger mook.
Dex is probably better.  Extra AC, and they're already good at *surviving* traps.  Ideal scouts, with damage reduction and reflex/trap bonuses.
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scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4385 on: September 10, 2017, 10:51:39 pm »

The Dungeon World game, I was running came to an ending not too long ago. They were finally going to go meet Moana Loa. The Great Old Dragon that rules over the island of Hawaii, the kobold pirate haven. The volacno is named for her, not the other way around. And I've been telling them for a few sessions, they can't kill the million+ old dragon that made the hawaii islands.

And she near like a god really.

One of the players decide to try and get free stuff from her anyway. I was rolling with it. Originally I had planned for it to be something like Smaug and Bilbo kinda of thing, as they were looking for Death's saddle, bit and briddle for his pale horse.

But no. Wanna to see if the Dragon would be down with making him into basically the villian.

And he failed his roll, and the dragon killed all them.

GG.

GG.

So now I'll be running Red Markets, a game which isn't even technically out yet. Its a post apocalyptic economic horror game. The goal is for your character to retire. To stop being a player character.  West of the Mississpii, has been overran with zombies. And everyone that didnt make it out to the Recession is not only presumed dead but was legally declared dead. The problem is, well, most of the folks that were on the west coast are now dead and undead, there is still a none trival number of folks left behind. And they can't go over the mississppi river without being shot. They've formed Enclaves, little city states.

And the players are Takers. They do ad hoc big risk big reward jobs out in the wasteland.  You need to get a bank of a servers from a data center in a city? You hire a taker crew to take it. You need escort to get to the next Enclave? Takers. And Enclaves dont really like Takers. Takers aren't working the fence to keep the zombies at bay, they aren't farming to provide food. They just take.

That sounds pretty fun actually. Does it use the same Apocalypse World base system as Dungeon World?
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4386 on: September 11, 2017, 04:46:27 pm »

Probably one of my favorite characters in D&D 5e was my Barbarian with a Merchant background. He was far more merchant than barbarian; really, barbarism was more of a family tradition for him that came in handy when things got violent.
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MrRoboto75

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4387 on: September 11, 2017, 04:51:16 pm »

I've never play barbarian outside of Diablo games.  But I always wanted to try the Rage Mage prestige class in 3.5, which combined an arcane spellcasting class and barbarian, and allowed spellcasting in rage mode.  It was probably a terrible class (like most interesting stuff in 3.5), but I just loved the class name.  RAGE MAGE.
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MrWiggles

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4388 on: September 11, 2017, 08:34:55 pm »

Red  Market uses its own system, known as the Market System.

Everything is done with two d10s. One black and one red. So you want to be in the 'Black', as Red means you're losing money. Matching numbers are crits. Odd are crit failures. Even are crit successes.  And skills, equipment can let players add to the Black die. If the Black after bonuses match Red, its a failure. If the Black succeed the Red, its a pass. Without any bonuses. Players have a 45 percent chance of success on any given roll, and ten percent chance to crit. Roughly 50 percent to succeed.

And then to prevent it from making it into a Backpack Simulator, all items have charges. You gun has ten charges. You get ten use of the gun. Your laptop has 5 charges. You get five uses of the laptop.

And then you have a thing called  'Refresh', which is derived stat, which lets you refresh any one item. Which is your character having foresight in packing extra laptop batteries, or extra food or extra gun.

It is a horror game, so there is a sanity mechanic. There 3 tracks. Detechment, Stress and Trauma. Detechament is where you stop being human. Stress, is just being anxious and no way to relax. And Trauma is when you watch someone screaming as they're being devoured by zombies.  Each have 15 boxes, into 5 bands. you get to 'break' 3 times before your character is nuts. Each time the character breaks. They can Fight, Flight or Freeze, then they get an expensive habbit as they cope. EG, they spend Bounty (the games money), on drugs and booze to stop feeling the bad feels and stop remembering the bad rememberings.

And there lots of other neat stuff in there. I like its take on Zombies, and the economy. Like its five years into the zombie apoc. Anyone who is left alive, knows how to deal with zombies. So Zombies arent that bad anymore. They can still get bad. But its much like the Weather. If you live a hot place, you can deal with it being hot, but a heat wave can still be deadly.

Whenever you do something excessively noisy out in the waste, it attracts zombies. Like if you fire a none silence weapon. It attracts zombies. You roll the d10s. the Black determine how close the Zombies are, measured in shambles, and the red determines how many zombies they are. The hoard.
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scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4389 on: September 11, 2017, 08:57:10 pm »

I've never play barbarian outside of Diablo games.  But I always wanted to try the Rage Mage prestige class in 3.5, which combined an arcane spellcasting class and barbarian, and allowed spellcasting in rage mode.  It was probably a terrible class (like most interesting stuff in 3.5), but I just loved the class name.  RAGE MAGE.

There's a similar Sorcerer Barbarian in Pathfinder. A sorcerage? It's called a Bloodrager iirc, because of the sorcerer bloodlines. Maybe Bloodbarian?
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BlackFlyme

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4390 on: September 11, 2017, 09:02:41 pm »

In addition to the Bloodrager, Pathfinder also has the Rage Prophet Prestige Class, for Oracle/Barbarians.
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IcyTea31

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4391 on: September 12, 2017, 02:53:42 am »

PTW. I've been playing a few games over the last half-year or so, mostly D&D 5e but also a few one-shots of other systems.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4392 on: September 12, 2017, 05:08:26 am »

My current Pathfinder Society character is a "Paladin of Nethys," a barbarian who believes her rage is her god's blessing as an expression of the destructive side of his dual nature.

It's a really fun concept to play with, a true neutral paladin of a god of magic who's a witch hunter devoted to punishing misuse of magical power.
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MrRoboto75

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4393 on: September 12, 2017, 01:17:35 pm »

I've never play barbarian outside of Diablo games.  But I always wanted to try the Rage Mage prestige class in 3.5, which combined an arcane spellcasting class and barbarian, and allowed spellcasting in rage mode.  It was probably a terrible class (like most interesting stuff in 3.5), but I just loved the class name.  RAGE MAGE.

There's a similar Sorcerer Barbarian in Pathfinder. A sorcerage? It's called a Bloodrager iirc, because of the sorcerer bloodlines. Maybe Bloodbarian?

That's not as catchy as RAGE MAGE though
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MrRoboto75

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4394 on: September 14, 2017, 11:29:48 am »

Today at the used book store they had one of the 3.5 Diablo II books.  Its literally just Diablo II as an adventure.  I wonder how far I could run the adventure before someone catches on that its just the video game.  Probably up until "Stay a while and listen!"
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