...
Harry. I'm beginning to suspect that you're reading my setting notes over my shoulder via astral projection. For instance...
A few of the longer lived (or simply immortal) species might still burn with resentment, but their numbers are few, and culled quickly when they show signs of organized resistance. Most people are happy enough to eke out a living- evading the Blood Tax as best they can, and protecting any who they love in the same manner. The Necrocrats, by and large, are not wantonly cruel masters, and they are perfectly happy to allow the more useful members of the mortal species to serve them well in exchange for continued life. Ennui is a perpetual problem for the bloodlords, forbidden as they are from making open war on one another, and an interesting mortal is a wonderful way to wile away the years. There are always more mortal cattle to feed upon, and there are always those willing to exchange their own blood for a pampered life of luxury as a pet.
The Necropoli are really nice places to live if you're a functional part of the New Order. The Necrocrats WANT mortals to live and reproduce, because they depend on them for sustenance. Criminal punishment is defined in terms of how much blood you lose, and petty crime is near nil. Why risk being nearly exsanguinated for a bauble when there are institutions set up to allow you to voluntarily give up your blood for greater reward and greater safety?
The stratification of the Necropolis is strict, and is based off of the Blood Tax. The Blood Tax is essentially an amount of
constitution points living blood that the mortal denizens must pay to the Necrocracy. Now, since a once yearly tax collected in literal blood would kill a good number, the Necrocracy basically hijacked the old currency, reminted it to make it distinctive, and backed it with blood.
Blood is life. Money is blood. Thus, Money is life.
At the bottom you have the lawless, individuals who do not recognize the fact that they are property and refuse to submit to the taxation. These are criminals beyond normal criminals. Any citizen who catches a Lawless can bring them to a Tax House, where they will be bled and the equivalent blood price paid back to the captor.
A fair step above that you have the general population of cattle. Cattle is the term for people who do not actually produce anything, but instead exist by selling their blood. Often unskilled, Cattle are kept in line by force and by a substantial selection of entertainments and pleasures. Fear, after all, spoils the taste of the meat, and a substantial caste of vampires is dedicated to nothing but perfecting various experiences in order to concoct new flavors of blood. The average QoL for one of the Cattle is likely substantially higher than it was 200 years ago. After all, when mortals were free, there was little intrinsic value to being alive. Now life is a commodity you can sell by degrees.
Only slightly above the Cattle are the Tenders. Tenders are mortals who provide services to the cattle, in exchange for the money the cattle received for their blood. Tenders are thief-catchers, bar owners, black smiths, prostitutes, chefs, carpenters, rag and bone men- any individual who earns (primarily) earns money by selling a service to cattle (or other Tenders) instead of directly selling their own blood.
Substantially above the Tenders are the Talents. Talents are Tenders who are of sufficient skill that, instead of selling their services to Cattle, sell them directly to members of the Necrocracy. Talents, again, can be anything. A Duskblade acting as a daylight guardian, a favored Harem girl/boy, a provisioner who somehow knows just the right way to obtain valuable objects, a storyteller that still manages to be entertaining to a centuries old audience, a smith capable of working dragonscale and adamantine, etc. Such individuals are often payed well with coin, largely to prevent other members of the Necrocracy from stealing their services at a better rate.
The Necrocracy itself isn't one monumental block of vampires and only vampires. Many creatures that would have been hunted and killed two centuries ago find that they fit in quite comfortably to the lower ranks of the necrocrat hierarchy- even if they aren't quite dead yet. While the cost to eat a living mortal is quite high (a mortal produces quite a lot of blood over its lifetime) but fresh and still fleshy bodies are always in reasonably steady supply.
Considering that I had intended to start the party at level ~6, they'd be firmly in the realm of either 'important renegade' or 'valued Talent'. Particularly since I'd like to encourage people to make... interesting character designs.
Err... That was quite a lot longer than I intended.