Thanks for the help guys!
Everyone in the group is new to the game. We wanted to play but we knew no DM or anything so I just took it upon me to do it.
It's a low level campaign, fighting goblins and stuff, doing some side quests to understand their power level before actually putting up a big story arc.
I think i can see where I'm going wrong... My fights are always on bright areas, the terrain is never dangerous and my guys never have cool stuff on them like tanglefoots or potions or anything.
It really makes sense. The players are still enjoying their stuff but these kind of fights are not taking us far. Better ramp up the difficulty before it gets boring.
Throwing in a radically different kind of enemy is always a good way to spice things up. A single quell, for instance, while capable of doing only very limited damage, is capable of throwing a fairly massive wrench into the works of a party that relies on its healers.
Changeling bandits led by a low-level sorcerer capable of casting animate rope can make a wicked ambush by adopting the faces and aspects of prisoners, wearing animated ropes, and then jumping whichever individual is foolish enough to try and free them.
A promising looking ruin, inhabited by even a single gargoyle, can also very easily challenge the unprepared.
For my own part, I'm having trouble with my setting. On the one hand, I like the general concept of a world where the Heroes of Prophecy fucked up their jobs royally more than two centuries ago, and thus left most of the continent in the hands of an Alienist* Dracolich and his pet Necrocracy.
On the other hand, it runs into one of the larger problems I have in campaigns: giving people impossible problems. See, I like giving people horrible snarls of brambles that no human could ever escape from, because I want to see what people DO in those sorts of situations. Still, it's a problem, and I've been told that I have a bad habit of making the early encounters so impossibly horrifying that most people try to abandon their respective quests and go farm goats on a secluded mountain.
Things are usually okay once they get rolling, but... Well, I'm leery of creating a setting that is, at it's core too dark and dreary.
Bah. Still working on it. Intros are hard, and for some reason this one is bothering me more than most. Hell, maybe I'll just go back to my Smalls campaign idea...
*Every time I go back and read the Lords of Madness extension, I am struck by how terrible this prestige class is.