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What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 938823 times)

flabort

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Not in this thread, thanks, but I don't mind if you occasionally share feats of tremendous stupidity from the game. I can't speak for anyone else, though...
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

GiglameshDespair

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So how about a forum game of FATAL, everyone?
You just, but I would play. I tried to run a game of it once here, but it didn't go so well.
How did it not fall afoul of the forum rules?
Or perhaps that was the not going so well.
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Old and cringe account. Disregard.

NullForceOmega

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Can I get a definition of PnP?

Pencil/pen and paper, a catchall term for tabletop role-playing games.  For the purposes of this thread it is limited to games like D&D, RIFTS, WoD (Vampire, Werewolf, etc.), various Open D20 games, and so on.  If something seems to be outside of the threads scope I'll let the poster know.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Harry Baldman

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How did it not fall afoul of the forum rules?

By disavowing the naughty bits.

Of course, whether this still constitutes the authentic FATAL experience is another question. On one hand, it's definitely veering far from the creators' intentions to remove what is probably the entire point of the game. On the other hand, playing it as the rape simulator the creators likely intended it to be played as would be kind of creepy to attempt even if you kept the game to something like Roll20 rather than as a PbP forum game on Bay12.
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Rolan7

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So how about a forum game of FATAL, everyone?
You just, but I would play. I tried to run a game of it once here, but it didn't go so well.
How did it not fall afoul of the forum rules?
Or perhaps that was the not going so well.
NFO did just ask us not to talk about it...
In short though it doesn't *technically* have to be uh... unsuitable for the forum.  The stats are there but you can avoid situations where they come up.  Thing is, the game is absurdly bad (and TEDIOUS) even then.  To cover the obvious purpose, it attempts to simulate all sorts of inane stuff with a bajillion stats which are mostly similes.

It's not at all worth playing even as a joke.  Checking out the character creation rules to laugh at how broken they are, might be fun, but I'd suggest finding one of the video series where someone demonstrates the process.  The one I saw took like two hours, and it seemed to give the player literally 0 choice.

So yeah it's pretty overhyped, it only got any recognition for the disturbing themes.  It's a little funny how badly designed it is, but there are tons of badly designed systems to talk about instead.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Dorsidwarf

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You could run a round of DeadEarth character generation
    for an almost-playable experience.

    In the hyper-realistic post-apocalyptic Parisian mountains, you too can become mutated into a "Mad Whack Voodoo Ninja"



    Pros over FATAL
    • Not FATAL
    • Almost playable
    • Characters can die in character generation
    • Weird, exploding-die mutations
    • Authentic realism
    • Immature about women and sex, rather than horrifying
    • not FATAL
« Last Edit: April 01, 2016, 05:35:48 pm by Dorsidwarf »
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MrRoboto75

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DeadEarth

besides, what other game has you say "Mad Whack Voodoo Ninja"?
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I consume
I purchase
I consume again

Jimmy

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Well, after our Pathfinder game last night, it appears two things will be happening.

First, my adventuring group will be attempting to dive into a Formian hive. Luckily this is happening on the material plane, so at least there's no whacky hijinks with magic. Our rogue won't like the fact Formians can't be flanked, though.

Second, it looks like I'm hitting level 12!

Question for all you Pathfinder nerds: What two Wizard spells should I select for my level? I currently have Summon Monster VI and Greater Heroism, and I was thinking about picking up Contingency this level, but can't really pick a decent option for my fourth level 6 spell.
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BlackFlyme

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Plenty of options. What's your favoured school, and which schools are your opposition schools?

I'd be interested in Greater Dispel or Acid Fog, though there are a number of purely offensive spells that would be good to take as well. There's also plenty of transformative spells that would be good to slap on someone who could make use of a Strength of Dex buff and a size change.

If you're not Good, and no-one else minds having a few extra "friends" in the party, you could grab Create Undead.
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Jimmy

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I'm a Conjuration specialist (thus the Summon Monster) and picked Divination as my opposed school. I don't really use Dispel Magic that much, since I have a Summoner cohort that casts the regular version spontaneously, and with Contingency I can also just have a contingency "If an enemy casts a spell that I can counter with Dispel Magic, immediately use Dispel Magic as a counterspell." I'd prefer to remain Neutral alignment, and I'm already on thin ice with some naughtiness I've recently done pushing me towards Evil, plus our Lawful Good Oracle might take offence to me creating undead minions. With Acid Fog, it would hamper my allies as well, since they mostly fight in melee, and I'd rather not damage them with acid and give the enemy 20% concealment.
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My Name is Immaterial

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1990 on: April 04, 2016, 03:22:45 pm »

I'm waiting until they release more races from 4e like Revenant, Goliath, Mul, and others
They just released Revenant as a subrace in the latest Unearthed Arcana.

BlackFlyme

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Diplomancers: Making the big dumb fighters feel useless by talking their way out of almost everything.

Enter an abandoned museum. Kill some zombies and giant insects. Come across an old aquarium. There is a massive, murky tank in the center of the room. No-one wants to go near it, but we all argue about what to do. The Wizard gets annoyed and throws a dagger at the thing, and it shatters. It was empty.

Walk into another room. Full of evil Monks and an evil Cleric. Can't talk our way past them, because plot reasons, so we kill them. Next several encounters we do manage to talk our way through. First we meet a planar-bound outsider, though we failed to convince them we were with the cultists. It didn't care what we did so long as we didn't try to go past it, so we left the room and came back to try and convince it that we were with the cultists by showing it the unholy symbols that we took off the corpses a few rooms back. It probably knew we were lying, but I don't think it cared enough to bother calling us out.

Find the leader of the cultists in the barracks sleeping alone. Swashbuckler was dumb and woke them up, attempting to diplomacy their way through, even though we had encountered this person before. Shank 'em, and dress the Occultist in their armour. Convince the cultists in the next few rooms that their mission in the place is done, and they all willingly leave.
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Jimmy

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Still can't decide about a good level 6 spell for my Wizard.

What about Permanent Image? Seems useful to be able to bring up an image of anything my imagination can come up with. Smoke clouds and fire are instant thoughts, as well as solid walls to block line of sight, but anyone have any other good ideas?
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SOLDIER First

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1. Fight mortals.
2. Permanent Image of the most potent succubus possible.
3. Murder.
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Black lives matter.

Rolan7

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Enough platinum (and hell, gold/silver/copper) to buy anything you want in every town ever?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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