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Author Topic: What's going on in your fort?  (Read 6213413 times)

Shonai_Dweller

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Re: What's going on in your fort?
« Reply #54825 on: April 04, 2020, 04:40:42 am »

Someone has buried an unnamed plump helmet man in my pet cemetery.
All his coffin says is "This is the resting place of  , plump helmet man".

Never even noticed the little guy pottering around the fortress and now he's dead.
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anewaname

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Re: What's going on in your fort?
« Reply #54826 on: April 04, 2020, 11:29:04 am »

Considered a pet, but not named... something is amiss.
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There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Naturegirl1999

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Re: What's going on in your fort?
« Reply #54827 on: April 04, 2020, 01:51:50 pm »

Considered a pet, but not named... something is amiss.
hm..maybe his name is [ ]?
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bloop_bleep

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Re: What's going on in your fort?
« Reply #54828 on: April 04, 2020, 03:34:13 pm »

Maybe no name is recorded because no one could figure out how to transcribe the meaningful-sounding sputtering noises the guy made with his spore-holes into letters?
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Shonai_Dweller

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Re: What's going on in your fort?
« Reply #54829 on: April 04, 2020, 07:08:15 pm »

The dead list shows 5 dead (unnamed) plump helmet people. The caverns are pretty violent so that's not too odd. But the caverns are also not open to the public, so how he got in, who adopted him and how he died is a complete mystery. Can't spot anything in Legends either (although there's 4 years of crap to scroll through so I may have missed something).

And there's no blank space available in the slab carving menu which I'd hoped to have given me more info.

Plump helmet people aren't magma resistent are they? It's a volcano embark, so he might have snuck in with the magma crab invasion before I walled off my workshops properly.
« Last Edit: April 04, 2020, 07:30:43 pm by Shonai_Dweller »
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bloop_bleep

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Re: What's going on in your fort?
« Reply #54830 on: April 04, 2020, 07:19:37 pm »

As my hot mushroom soup can attest, plump helmet people are indeed not magma safe.
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Shonai_Dweller

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Re: What's going on in your fort?
« Reply #54831 on: April 04, 2020, 08:26:16 pm »

Well, no time to worry about mushroom pets, the queen has arrived. The manager starts barking orders, the carvers scurry about desperately smoothing and engraving her quarters and the metalsmiths start pounding out gold weapon racks.

In the meantime the queen heads directly for the hunting guild, starts socializing, and is now apparently leading an ambushing demonstration. A cool noble? Let's see how this pans out.

First demand is for bolts (make them, don't sell them). And we've been pumping out bolts for the hunters and marksdwarves since day one. No problem. Thanks queen.

And a quick look at Legends. Yes the queen is kind of cool. Master thief, head of the criminal underworld, overthrew the kingdom. Ha.
« Last Edit: April 04, 2020, 08:49:33 pm by Shonai_Dweller »
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Deus Machina

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Re: What's going on in your fort?
« Reply #54832 on: April 06, 2020, 06:59:25 am »

A forgotten beast made of fire got into the fortress.
Somehow.
The layers it spawned in were completely sealed, floor to ceiling, and even the cats can't get in or out. The one unsealed layer does have an open drawbridge, but there's no connection there I could find and there's no evidence of him passing.
Yet somehow he's evaporating all my natural reservoir one moment, drops off the list, then he's in the central staircase the next with no one noticing or being attacked.
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Vicious_Unicycle

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Re: What's going on in your fort?
« Reply #54833 on: April 06, 2020, 09:42:06 am »

I decided to start up a fortress centered around growing sliver barb (It can be milled into black dye, but only grows in evil biomes. No caravans will sell it). Mostly because I find there's a morbid appeal to the idea of dwarven migrants enduring hellish working and living conditions in the ass-end of nowhere just to produce a luxury commodity that can't grow anywhere else. I named it Thornweavers, and their symbol is an image of a glumprong tree surrounded by sliver barbs, with a dwarf hanging from the glumprong.

Funny thing though: it's been more than a year, and it seems like this site isn't actually that bad. No zombifying clouds or sickening filth, no walking corpses wandering onto the map, nary a drop of blood falling from the sky. I haven't done much butchering yet, but early signs suggest that dead things stay dead. Hell, it doesn't even rain all that much.

And on top of that, this place has all the resources necessary for producing brass, clear glass, and steel. And that's just scratching the surface. Granted, most of the trees are dead, so I don't think they'll grow back once felled. Fuel may become a problem, but we'll burn that bridge when we get to it.

Just got the first artifact of the fortress. I wasn't expecting much when a peasant claimed a carpenter's shop, but the artifact's actually pretty cool, albeit relatively cheap. It's a glumprong wood statue of the dwarf necromancer who became king of our civilization after overthrowing the old monarch in 156. It also has the obligatory image of the founding of Thornweavers, as well as an image of a goblin who (after some digging in legends mode) is actually an ex-priestess and countess-in-exile from our civilization.
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therahedwig

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Re: What's going on in your fort?
« Reply #54834 on: April 07, 2020, 06:33:07 am »

Opened up the tavern to visitors, now basically get artifact thefts every season. Sent out a dwarf to get one of the artifacts back (as it was dedicated to my site government), but after a season long pubcrawl she couldn't find anything about it. Prevented another site-government artifact from being stolen through the stocks-screen method.

Had a web-shooting titan, which is what destroyed a previous similar fort, but this time I had better turtling defences. Eventually trapped it into the caverns. Kinda pondering to capture it for it's webs, but first want to finish my defences further. Still no sieges, still suspecting the goblins to be preoccupied.

Some craftguild trivia: If you create a crafthall for a profession without a guild, dwarves will still use it for demonstrations, which means that idle dwarves interested will be trained automatically, meaning you will end up with a guild for that profession in no time. So, instead of waiting around for armourers and weaponsmiths, just make a metalcrafting hall (or special armourer and weaponsmith halls) and have your dwarves train themselves.

Also, you can, and probably should, make your hospital zone into a meeting area and assign it to be a doctor's craft guild hall. You will end up with citizens training as doctor, and on top of that, there will always be available doctors in the area of the hospital.

The only downside is that you will have to enable the labours yourself from time to time, but this saves a lot of searching and selecting.
« Last Edit: April 07, 2020, 06:35:50 am by therahedwig »
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Nilsolm

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Re: What's going on in your fort?
« Reply #54835 on: April 07, 2020, 08:05:12 am »

Well, this is new. I just got visited by a "mate of the wicked hag poet" and a "zombie giant jaguar". They came as actual visitors, not as attackers. Apparently, they both somehow re-socialised and became poets at some point.

...except they didn't, really. As soon as they arrived, they started attacking everyone nearby. I had to send out the military to deal with them. Never seen this happen before. 

Edit: Also, funny enough, that night creature killed a visiting goblin poet who carried a book with him about how he got attacked by a night creature once.
« Last Edit: April 07, 2020, 08:09:20 am by Nilsolm »
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Shonai_Dweller

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Re: What's going on in your fort?
« Reply #54836 on: April 07, 2020, 08:12:49 am »

Well, this is new. I just got visited by a "mate of the wicked hag poet" and a "zombie giant jaguar". They came as actual visitors, not as attackers. Apparently, they both somehow re-socialised and became poets at some point.

...except they didn't, really. As soon as they arrived, they started attacking everyone nearby. I had to send out the military to deal with them. Never seen this happen before. 

Edit: Also, funny enough, that night creature killed a visiting goblin poet who carried a book with him about how he got attacked by a night creature once.
Ha, whoops.
I've noticed night trolls settle down in regular civilized sites in worldgen once or twice before. I guess the game just picked them up along with the usual bunch of monster hunters and bards and threw them your way. Zombie jaguars you can find in town catacombs and dungeons sometimes. I suppose that's where this one came from (for whatever reason).
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Nilsolm

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Re: What's going on in your fort?
« Reply #54837 on: April 07, 2020, 08:46:30 am »

I'm a bit disappointed to be honest. I was hoping they would petition and I was already plotting how to take over the world with an army led by a zombie jaguar.

I should probably open a bug report about this as I presume this isn't intended. Fortunately, I saved as soon as they arrived.
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TheFlame52

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Re: What's going on in your fort?
« Reply #54838 on: April 07, 2020, 02:23:07 pm »

Well, this is new. I just got visited by a "mate of the wicked hag poet" and a "zombie giant jaguar". They came as actual visitors, not as attackers. Apparently, they both somehow re-socialised and became poets at some point.

...except they didn't, really. As soon as they arrived, they started attacking everyone nearby. I had to send out the military to deal with them. Never seen this happen before. 

Edit: Also, funny enough, that night creature killed a visiting goblin poet who carried a book with him about how he got attacked by a night creature once.
Ha, whoops.
I've noticed night trolls settle down in regular civilized sites in worldgen once or twice before. I guess the game just picked them up along with the usual bunch of monster hunters and bards and threw them your way. Zombie jaguars you can find in town catacombs and dungeons sometimes. I suppose that's where this one came from (for whatever reason).
Having done a lot of legends diving, I know the bug that causes this. When these creatures settle in town catacombs and dungeons, and that town is conquered, the outcasts in the sewers and such become refugees. They end up getting included in the refugee group that flees the site and their hostile nature is... forgotten. Sometimes they remember to be evil again later, such as werebeasts who out themselves again on the next full moon, or zombies who get chased out for being immortal. Other times I've seen sewer gators and trolls become valued members of society. It's a fun bug in my opinion.

Naturegirl1999

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Re: What's going on in your fort?
« Reply #54839 on: April 07, 2020, 02:52:15 pm »

Well, this is new. I just got visited by a "mate of the wicked hag poet" and a "zombie giant jaguar". They came as actual visitors, not as attackers. Apparently, they both somehow re-socialised and became poets at some point.

...except they didn't, really. As soon as they arrived, they started attacking everyone nearby. I had to send out the military to deal with them. Never seen this happen before. 

Edit: Also, funny enough, that night creature killed a visiting goblin poet who carried a book with him about how he got attacked by a night creature once.
Ha, whoops.
I've noticed night trolls settle down in regular civilized sites in worldgen once or twice before. I guess the game just picked them up along with the usual bunch of monster hunters and bards and threw them your way. Zombie jaguars you can find in town catacombs and dungeons sometimes. I suppose that's where this one came from (for whatever reason).
Having done a lot of legends diving, I know the bug that causes this. When these creatures settle in town catacombs and dungeons, and that town is conquered, the outcasts in the sewers and such become refugees. They end up getting included in the refugee group that flees the site and their hostile nature is... forgotten. Sometimes they remember to be evil again later, such as werebeasts who out themselves again on the next full moon, or zombies who get chased out for being immortal. Other times I've seen sewer gators and trolls become valued members of society. It's a fun bug in my opinion.
how do we know it’s a bug? I haven’t had this happen before, but it sounds to me like a feature
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