I started a new embark, with the idea of optimizing my starting builds. I would just enlist a farmer and a brewer from the first wave of immigrants, I've never had trouble before with food or booze, you can bring so much after all..
Only this time, none of my dwarves would finish unloading my wagon. They took a bit of ale and wine, but left the BULK of my booze stockpile sitting in the summer sun. No amount of stockpile shenanigans could convince them to move their hootch, they simply refused. Well. Fed up with my dwarves drinking in the rain, I dismantled the wagon, thinking that would get them going. Nope. So I marked all the barrels for dumping, and built a dumping zone right next to the underground meeting area. STILL. NO. At this point I kind of forgot about it. Until I got the following message:
"A grizzly bear man has guzzled some <dwarven ale [5]>!"
"A grizzly bear man has guzzled some <dwarven ale [5]>!"
"A grizzly bear man has guzzled some <dwarven rum [5]>!"
"A grizzly bear man has guzzled some <dwarven wine [5]>!" etc..
The grizzly-bear people finished off my ENTIRE booze stockpile before I could even sic the dogs on them, and to top it off, my newly enstated brewer and farmer SUCK at their jobs. We might not make it to the next caravan.
At least two of them drank themselves to death. =D
PS: I forgot to pause the game while typing this out, and a giant wolverine mauled my new fisherdwarf immigrant nearly to death. Considering I don't have a hospital or any supplies for that kind of thing, and he is cut or torn open pretty much everywhere, and even got his torso dented somehow... well...
PPS: "He is unfettered after fighting." Well DAMN! This kid's got spunk! Send my War-Ambulance, post haste! We got us a fighter here, boys!