Year 3.5 of Dagerraven--Summer of Year 5.
We've managed to survive and thrive. We hit 28 dwarves last year, and we have three kids--one about 10 months, another 4 years, and 6 years. From here on out we only get replacements if we mess up. Or if we wait 12 years for the little leeches to be useful.
The Human caravan apparently lost a wagon somehow while they were approaching the depot. Which was good, because they were heading for the original depot, not the new depot that can be sealed off from the outside world. The original depot has been deconstructed, and ~3 years worth of trade were dumped all over the place.
That, along with about 2.5 years worth of backed-up hauling, has meant that everything has ground to a halt, called by me, while we catch up. We have 566 units of alcohol, and over 1,000 units of food, so we won't be starving. Literally the only person still working is our Grower.
The cavern drawbridge is down, so we won't need to worry about anyone coming in that way.
We are starting to run into issues with clothes wearing out (a problem I have never had to deal with because shit happens to my forts LOOOOONG before it becomes a problem), and we didn't manage to snag leather/cloth from the human convoy like we were hoping.
Created Wealth is ~70k shy of 1M Urists, 20% of that is armor/clothing, 25% weapons. We've only exported ~80k. Most of the wealth is from melting down anything that isn't Masterwork, and abusing the 120/150% options for grinding out smith levels and increasing stocks of metal bars.
It's time to settle back and chill for a year or so--that's probably about how long it will take for everyone to finish hauling everything. I don't normally use fastdwarf, but in this one case, because I'm SOOOOOO far behind, I'm going to tag it in.
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Dwarfen Caravan, 4th Year of the fort in the Year 6
We are now a Barony. Not really ever having made it this far before, I'm giving it to my fort's first Swordsmaster. He likes wood, but I don't hold that against him.
Our clothing situation is becoming rather desperate, since we didn't get the massive shipment of cloth and leather the humans have been providing. We're hoping the Mountainhome has a good selection this year.
In other news, construction of the Bunkers has begun. Each Bunker will connect with each other, as well as the main Fort. The Bunkers will be shallow, approximately 10 Z-levels high, but each one will have enough resources and raw materials to start over if necessary.
The Bunkers will also serve as "suggested relationship acquisition facilitation centers," for those Dwarves that love each other, but DON'T KNOW IT YET YOU IDIOTS. Each will be equipped with a Meeting Center, and the dwarves therein will have few duties.
The Food Bunker:
The Food Bunker will be responsible for providing alcohol for both Bunkers and the main Fort. All three will have emergency booze/food supplies stored behind gates.
The Smith Bunker:
The Smith Bunker will be responsible for producing Masterworks for export, as well as armor and weapons for our own troops. Both bunkers and the main fort will have a few suits of armor and weapons locked behind gates in case of emergency.
The Smith Bunker will NOT be responsible for smelting *all* of the ores found. For now, that will remain the main fort's responsibility.
Each Bunker is separated by the chasm above a spit in the river, below. Each Bunker has bridges that connects it to the other Bunker and the main Fort. Each Bunker has an airlocked Transfer Level that can be sealed off from both the main Fort as well as the Bunker itself, allowing the transfer of material, but not dorfs.
For our first, test, run, only the prospective Smith couple and the prospective Brewer couple will be occupying the Smith Bunker and the Smith Bunker respectively.
Our only married couple is responsible for 3 kids so far, but if this fort is to become truly generational and fully succeed, we will need more couples.
There is the possibility of sub-bunkers within each Bunker and the Main fort itself, where the prospective couples will have nothing to do but get to know each other. If, after a year, they have not killed each other or gone made, we hope that they will be married.
Aaaaaand that was easy.
Well, simple but not easy.
If I ever ask for Mugs again, please bash me right in the face.
Yes, there are some metallic mugs in there, but there's a LOT more gem and stone mugs.
What I wouldn't give for the ability to melt down blocks, items, etc that are made of metal-bearing materials for like 50-75% of a bar.
And lst but not least, by any measure.....
SIX HUNDRED FIFTY UNITS OF LEATHER.
Thank Armok. We should be okay until the next human caravan. Or next year, when I asked for all the thread, cloth, and leather they could spare.
I've had 2 Clothesmaking moods, so it will be a big help.
2 Clothes moods, a Glass, a Leather, a Weapon, an Armor, and a Mason. Got a couple of chairs and a Coffer out of it. I just wish that the Armorer hadn't made just ONE boot. and a Low boot at that.
Time to slaughter the 81 animals we just bought before they starve, like last year, and cause miasma to float around for like 6 months. But we're ready this time. About a hundred or so spare pots, the butcher isn't backed up, and once the Caravan leaves we're going to seal our surface entrances until the Elves show up.
Then throw a couple Masterworks at their faces, steal their animals, slaughter them, and wait for the humans.