Hell yes, it's getting ‼FUN‼ in Ducimokil, "Worktest"! First a zombie siege, which forced us inside. Then the rush for the caverns, for wood and moss. Then the staircase's unlucky placement, where a climber could easily get in. Then a miner STANDING ON THE STAIRCASE AS HE CHANNELS IT IN, DESPITE THERE BEING A PERFECTLY SAFE UP-STAIRCASE RIGHT NEXT TO HIM. On the same z-level, adjacent, all that. Then a troll. Then my rush to "enlist him in the militia" to get him to get back up the stairs when a peasant constructed them again. Then the idiot JUMPING OFF THE STAIRS TO FIGHT THE TROLL. Then my expedition leader's heroic jump, and a battle with the troll, leaving her unscathed. Thank goodness for OP picks. Then the quick digging of stairs, grabbing of pick and injured dwarf, then an elk bird charge as the last block is placed to seal off the caverns.
Phew. I've given the wounded dwarf the title of "Survivor." She has dozens of threads and cloths wrapped around her, but not a crutch, as both her hands are unusable, so she crawls around everywhere. Hmm, for some reason reminds me of Tuftedstockades. I've got more than three dwarves, though, so she'll be fine just crawling around and socializing. She even drinks alcohol still! I'm glad, as I have no flowing water on the entire map. Except for the caverns, no water at all, and I'm not so sure about the caverns. This place is rich in metals, so I should use the remaining wood as fuel for arming and armoring our small militia, composed of peasants and a Competent Axedwarf without an axe.
And this is just the first year! I can tell we'll become great.
-----
"I could tell you all about it," says Rakust the survivor. I think I might ask Stinthad, the engraver and craftsdwarf, to engrave the heroic battle on a wall in the tavern/dining room/drinking hall.