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Author Topic: What's going on in your fort?  (Read 6188615 times)

Random_Dragon

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Re: What's going on in your fort?
« Reply #46095 on: February 12, 2016, 09:56:40 am »

If that goblin merc survives, give them a proper quarters adorned with statues of him/her killing goblins and being raised up by the dwarves. o3o
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On DF Wiki ˇ On DFFD

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ZM5

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Re: What's going on in your fort?
« Reply #46096 on: February 12, 2016, 10:45:05 am »

So I decided to make an orc fort, and to show what type of diplomatic policies I'm gonna enact I got a fitting symbol



Loving this update so far. Not a huge addition but damn its still something special.

martinuzz

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Re: What's going on in your fort?
« Reply #46097 on: February 12, 2016, 11:55:17 am »

Spiked ball values spike though the roof. A dwarf just went fey and made a spiked steel ball worth more than half a million dwarfbucks (556800).
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

ZM5

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Re: What's going on in your fort?
« Reply #46098 on: February 12, 2016, 12:12:26 pm »

Welp, didn't work out quite like I planned.

Even before winter came, plaguebearers wandered onto my fort grounds, killed some orcs and gassed the others. They turned to zombies shortly thereafter and since they no longer counted as citizens it means my fort was effectively dead.

Went there as an adventurer, killed off the berserk orcs, gonna reclaim later now that I have some space dug out and a half-finished hut.

martinuzz

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Re: What's going on in your fort?
« Reply #46099 on: February 12, 2016, 01:55:35 pm »

Hrmph. That's one way to miss out on the human caravan. While on their way to my depot, a human merchant got into an argument with a human axeman, and they started to brawl. Merchant got hurt enough to lose his cargo, and the caravan left :P
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

khearn

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Re: What's going on in your fort?
« Reply #46100 on: February 12, 2016, 02:24:25 pm »

And they'll blame the loss of goods on you.
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martinuzz

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Re: What's going on in your fort?
« Reply #46101 on: February 12, 2016, 04:40:12 pm »

I just minted my second platinum coin, which means my fort reached 20 years of age.
I started with 10 dwarves. Four of my starting 7 got married in the first year. There's two clans growing now, with a 15 child hard cap and a 50% cap as well. After 20 years, I'm up to 23 dwarves now including children. I am really starting to like playing this way. It's nice to not get overwhelming waves of random migrants, but instead build and nourish a population literally from birth. I am hoping for my clan children to get married, so I can have 3d generation children.

I just got the option for a barony, and now one of my fort's clan fathers is a baron. I'm curious to see if his title will go to one of his children once he croaks.

On a side note, I am very happy to not have lost a single FPS yet in 20 years (still 70 out of 70), even though I have 100 livestock, most of which are giant grizzlies. Every child that grows up gets it's own personal giant war grizzly.
It's a 2x2 embark, only 60-ish z-levels from ground to bottom. I reduced sky height to 8 on worldgen, and set minimum cavern openness to 30, and embarked on a rocky surface without vegetation. I have no visitors yet though, and invaders are turned off until I have enough workforce to be able to keep the map from cluttering with goblin loot, but I do think this site will give me good FPS for a very long time. If anyone's interested in the save, I could upload it, it's a nice setup. PM if interested. Also features a library with over 50 masterworks bought from the dwarven caravan, including a few books on useful values.
« Last Edit: February 12, 2016, 04:42:29 pm by martinuzz »
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Staalo

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Re: What's going on in your fort?
« Reply #46102 on: February 12, 2016, 05:27:14 pm »

New world, new embark. I was aiming for a nice riverbank location width wood, flux and everything nice. What I didn't aim for was a thirty-nine z-level high waterfall... well, I didn't like FPS that much anyway.

I haven't had the courage to hit unpause yet. How am I going to keep my dwarves from running straight to the waterfall and falling to explosive death at the bottom?
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IAmTheMadLord

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Re: What's going on in your fort?
« Reply #46103 on: February 12, 2016, 05:53:33 pm »

Dwarves are generally smart enough to not get flowed away by waterfalls. generally.
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spazyak

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Re: What's going on in your fort?
« Reply #46104 on: February 12, 2016, 05:55:33 pm »

unless their my miners. They've somehow survived a year still stuck in the same spot right next to the exit. Come on! get out you stupid idiots! I need you to finish mining out my bed rooms!
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Button

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Re: What's going on in your fort?
« Reply #46105 on: February 12, 2016, 05:58:25 pm »

New world, new embark. I was aiming for a nice riverbank location width wood, flux and everything nice. What I didn't aim for was a thirty-nine z-level high waterfall... well, I didn't like FPS that much anyway.

I haven't had the courage to hit unpause yet. How am I going to keep my dwarves from running straight to the waterfall and falling to explosive death at the bottom?

Build a bridge* slightly upstream and give it High traffic order and the bottom of the stream at the waterfall Restricted traffic order.

* Not necessarily a "bridge" bridge, a floor is fine too.
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khearn

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Re: What's going on in your fort?
« Reply #46106 on: February 12, 2016, 08:05:42 pm »

+1 to what Button just said. They'll decide they need to be on the other side of the river (generally hunters trying to get to game, or fisherdwarves trying to get to "the perfect spot"), and they'll observe that the water is pretty shallow right at the top of the falls, so they'll try to cross, and get swept over the edge. But if you give them a safe walkway and set priorities so they'll take it instead of the top of the falls, they'll be fine.

But you have to make building it a top priority. Also probably a good idea to turn off hunting and fishing until it's done, and be very careful not to accidentally designate any tree cutting or plant gathering on the wrong side of the river.
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Staalo

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Re: What's going on in your fort?
« Reply #46107 on: February 12, 2016, 09:02:38 pm »

Luckily the bearded little idiots decided to fight their natural fascination towards deathfalls and let me build a wall in front of it before anything tragic happened. This was a first for me; usually I'm few dwarves short within few seconds of unpausing when there's a waterfall on the map.
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Cptn Kaladin Anrizlokum

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Re: What's going on in your fort?
« Reply #46108 on: February 13, 2016, 03:43:59 am »

Well, I loaded up dwarf fortress to try the update... I lost 20% of an older fort's population within 10 minutes because a jeweler went berserk after realizing we had no gems for their strange mood. Of course they went into a martial trance, killed a few recruits and started a riot which ended with half a squad dead, several dwarves drown, and at least 50 teeth scattered around the fortress.
I guess I'm going to have a few ghosts soon, seeing as I have no stone to make slabs.

All this because my embark location has an aquifer that only covers every second tile (Checkerboard style), so I have no idea how to dig through it.
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NJW2000

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Re: What's going on in your fort?
« Reply #46109 on: February 13, 2016, 04:44:33 am »

Why not generic cavein method?

Aquifers. Never. I had one once, spent about an hour trying to accomplish a double cavein penetration method. Didn't have enough space as it was a 1x1 embark and I'd dug everywhere. ::)
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