Year 43. Population 140. The marksdwarf squad is finally filled out a mere 12 years after founding it. I finally got around to training up a replacement broker, and one of the mechanics is learning cooking by rendering all the fat. He's up to Expert on it. Apparently this fort generates a lot of fat. I have literally thousands of tallow, and no burning need to convert it into soap when the dwarves haven't used up the soap they already have.
The three bonecarvers are learning waxworking, to get rid of the wax generated by honey production, and also pottery, because why not.
Our seventh forgotten beast was Zebu, a giant bushtit made of emerald with a hunger for warm blood. It took five hits from the upright spike trap to kill it. A worthy adversary!
The fort is at a point where it more or less runs itself for long periods, and I just let it carry on in the background and check in every now and then to see what's paused it. There are a few cyclical tasks that need to be done every few years, like re-breeding the giant bats and slaughtering the aging adults, or ordering up a new wardrobe for the fort, but there's very little day-to-day stuff that needs to be done. Just tradepost things, and checking up on which kiddos have aged into the workforce and need labors enabled. Every spring, if I'm in another window when the season starts, I need to check around to ensure all of my cat-patrolled pastures are supplied with cats. When the goblins attack, cleanup is a bit labor-intensive. Other than that, I am barely needed.