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Author Topic: What's going on in your fort?  (Read 6098777 times)

cochramd

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Re: What's going on in your fort?
« Reply #43320 on: October 14, 2015, 07:05:28 am »

Let's see.....I've achieved expert in elk birds, so I slaughtered them all to preserve framerate, my first litter of tigers have reached adulthood, I've gotten 3 Jabberer hatchlings (2 male, 1 female) from 3 mothers, I've caught a fair number of new Jabberers, I've caught another female cave dragon, the ranks of my militia have swollen to a full squad of hammerdwarfs....I'd say other than losing 4 miners in a tragic cave-in, things have been going very well for Crowgravel.

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Bakaridjan

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Re: What's going on in your fort?
« Reply #43321 on: October 14, 2015, 10:49:42 am »

Actually that's another story, I can't get a baron because my mayor is a vampire whose locked up in cell, so she can't meet with the outpost liaison when he/she comes.

You can give someone else the mayor title in the nobles screen.

Hah! Thanks. How did I not know that? I just assumed that elections must be inviolable. DF has all the amenities of a small socialist state. The will of the people can err, but the player party always knows best!
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cochramd

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Re: What's going on in your fort?
« Reply #43322 on: October 14, 2015, 11:01:59 am »

Hah! Thanks. How did I not know that? I just assumed that elections must be inviolable. DF has all the amenities of a small socialist state. The will of the people can err, but the player party always knows best!
It's just like 1984, except Big Brother has really weird demands for a select few items and materials, and constantly erasing written history only to rewrite it again will not only be noticed no matter how hard you try to hide it but also drive all the writers insane......actually, now that I think about it, it's not like 1984 at all.
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Bakaridjan

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Re: What's going on in your fort?
« Reply #43323 on: October 14, 2015, 02:44:20 pm »

Hah! Thanks. How did I not know that? I just assumed that elections must be inviolable. DF has all the amenities of a small socialist state. The will of the people can err, but the player party always knows best!
It's just like 1984, except Big Brother has really weird demands for a select few items and materials, and constantly erasing written history only to rewrite it again will not only be noticed no matter how hard you try to hide it but also drive all the writers insane......actually, now that I think about it, it's not like 1984 at all.

It's been forever since I've read 1984, but I think the analogy might be fairly apt. There is literally no place for my dwarves to hide from my all-knowing eye (except for jumping in lake or pit, and then I won't know where they've gone for a week). I know next to everything about them, down to the colors they like and how they react to stress. The only things they own are what I give them. The only people that do work outside of what I've decided they can do are those on the borderline of sanity. There's no real economy. Sure I have deal with the annoying demands of nobles party middle-men, but ultimately they can always be replaced by somebody who has preferences more to my liking.

...now if I could just get my archers to do a damn thing I want them to.
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Foxite

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Re: What's going on in your fort?
« Reply #43324 on: October 14, 2015, 03:19:14 pm »

A vile force of-

Yeah you can just say that the goblins are back and I need to dispatch my militia. Big deal. They'll be gone in three seconds.

It turned out to be two.

They arrived with 10 men. I guess it's just to probe how strong I am. Next time, they'll probably bring a lot more, considering my last fort where they came with 14 the first time, and then 30 goblins + 20 trolls the second time.

But fuck them, I'm already ready for dat shit.
« Last Edit: October 16, 2015, 04:59:22 am by latias1290 »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Eric Blank

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Re: What's going on in your fort?
« Reply #43325 on: October 14, 2015, 06:02:43 pm »

This embark apparently had some supply of sleeproot, which is a plant that when eaten, or brewed and drunk, will cause one to go into a coma for a long while.

I only found out after a dwarf, poor Onol, drank some freshly made dream ale and immediately collapsed on the floor of the still to take a nap.
A blacksmith did the same.


In other news, lots and lots of iron and coal was had! Now all I need is to find that damn flux layer I was promised.
« Last Edit: October 14, 2015, 06:05:23 pm by Eric Blank »
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

PyroTechno

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Re: What's going on in your fort?
« Reply #43326 on: October 14, 2015, 10:43:19 pm »

This embark apparently had some supply of sleeproot, which is a plant that when eaten, or brewed and drunk, will cause one to go into a coma for a long while.

I only found out after a dwarf, poor Onol, drank some freshly made dream ale and immediately collapsed on the floor of the still to take a nap.
A blacksmith did the same.

Ouch. Might want to forbid all of that. Or use it to pacify dwarven werecreatures at some point.
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Eric Blank

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Re: What's going on in your fort?
« Reply #43327 on: October 14, 2015, 10:58:19 pm »

Yup, forbidden.

The blacksmith woke up, but the craftsdwarf is still out cold in the still. She might have lower disease resistance or something, I dunno. Those two are the only two in the fort with military skills.

Other than that, I jacked all the elves' animals and everyone is enjoying the legendary dining room.

There are also two puddles of 1/7 water left over from the aquifer breach. Which was two years ago. Weird.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Aristion

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Re: What's going on in your fort?
« Reply #43328 on: October 14, 2015, 11:19:42 pm »

There are also two puddles of 1/7 water left over from the aquifer breach. Which was two years ago. Weird.

I believe that building a wall on those tiles and then deconstructing the walls will remove the water.
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

Eric Blank

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Re: What's going on in your fort?
« Reply #43329 on: October 14, 2015, 11:42:28 pm »

Oh, they're not creating a problem, its just strange that they lasted so long.

I am also disappointed the dorfs aren't picking tree nuts. So many fruit trees, only harvesting a few species...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Daris

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Re: What's going on in your fort?
« Reply #43330 on: October 15, 2015, 12:18:46 am »

Year 43.  Population 140.  The marksdwarf squad is finally filled out a mere 12 years after founding it.  I finally got around to training up a replacement broker, and one of the mechanics is learning cooking by rendering all the fat.  He's up to Expert on it.  Apparently this fort generates a lot of fat.  I have literally thousands of tallow, and no burning need to convert it into soap when the dwarves haven't used up the soap they already have.

The three bonecarvers are learning waxworking, to get rid of the wax generated by honey production, and also pottery, because why not.

Our seventh forgotten beast was Zebu, a giant bushtit made of emerald with a hunger for warm blood.  It took five hits from the upright spike trap to kill it.  A worthy adversary!

The fort is at a point where it more or less runs itself for long periods, and I just let it carry on in the background and check in every now and then to see what's paused it.  There are a few cyclical tasks that need to be done every few years, like re-breeding the giant bats and slaughtering the aging adults, or ordering up a new wardrobe for the fort, but there's very little day-to-day stuff that needs to be done.  Just tradepost things, and checking up on which kiddos have aged into the workforce and need labors enabled.  Every spring, if I'm in another window when the season starts, I need to check around to ensure all of my cat-patrolled pastures are supplied with cats.  When the goblins attack, cleanup is a bit labor-intensive.  Other than that, I am barely needed.
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Iliithid

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Re: What's going on in your fort?
« Reply #43331 on: October 15, 2015, 12:26:12 am »

Currently being passive-aggressively harrassed by this asshole:




Guy has been hanging out for nearly a full season after killing one of my bait puppies, and seems quite comfortable. I save-scummed to try and see if my military could deal with him, but they all immediately got dominated by his webs. WEBS
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"Here's a weapon of ridiculous destructive capability I invented, it is capable of wrecking tons of shit in horrific fashion... now I just need to figure out how to aim it."

That's absurdly dwarven of you, I'm so proud to be here to see it.

Iliithid

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Re: What's going on in your fort?
« Reply #43332 on: October 15, 2015, 03:49:23 am »

After succeeding in felling the worm of doom, and losing 10 militia and civilians in the process, I've managed to capture an Ettin and some Elves for use in my live training pit.
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"Here's a weapon of ridiculous destructive capability I invented, it is capable of wrecking tons of shit in horrific fashion... now I just need to figure out how to aim it."

That's absurdly dwarven of you, I'm so proud to be here to see it.

cochramd

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Re: What's going on in your fort?
« Reply #43333 on: October 15, 2015, 08:07:19 am »

Not at home right now, so I can't post a screencap, but I've trained up some birds and snakes and put them into a pasture to generate eggs and clear out some cages. I've also achieved "expert" in Jabberers, so now I may begin my Jabberer eugenics plan: all Jabberers that are not more muscular than average will be slaughtered, and only the finest stock will be allowed to live and breed. I (thankfully) haven't seen any wild crundles for in-game months, so I've begun to preparations to have them all slaughtered in one huge live training exercise....before that happens, though, I'll need to raise another squad (my duke likes warhammers and my mayor likes maces so I have plenty of both made of silver lying around, I just have to decide whether my current squad of hammerdwarfs would be better complimented by more of the same or a squad of macedwarfs), armor up both squads in masterwork steel, build a danger room and run them through it to get them used to armor. I wish these blasted children would grow up faster......if they can't do labor, then fighting is the only use I have for them.
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Sanctume

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Re: What's going on in your fort?
« Reply #43334 on: October 15, 2015, 12:48:48 pm »

I'm about to start Winter in Breadbowl, a succession farm fortress. 

After a quiet Autumn of draining the moat, I was hoping to clean up the sentient corpses and body parts from the Spring siege.

But it looks like that effort will be postponed as another siege has come.

Wanna be dorfed before I continue playing tonight?
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