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Author Topic: What's going on in your fort?  (Read 6189780 times)

Max™

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Re: What's going on in your fort?
« Reply #43290 on: October 11, 2015, 05:47:21 pm »

Why am I disappointed by that?
Because now you can't become a husk and swim in the magma sea anymore :(
Oh, that whole fort was dug out with advfort and a race I added so I can become a ghost without getting stuck in mid-air. They're a copy of pixies I think which I just called Spirits so people greet me "Hello, spirit." Normally hauling stuff around when you're that tiny slows you down, but ghosts don't get tired or slow, so in the middle of doing silly stuff like chatting with demons in hell and rescuing children I realized I can do advfort stuff in mid-air.

One thing led to another and I realized glass windows are magma-safe, and with a bit of additional bracing can support something like the big olivine face I originally put up in dorf mode at Joycup.

Since ghosts can't get killed (literally tried everything, jumping into glowing pits, sitting in the middle of an underwater volcano and getting encased in obsidian, getting frozen in rivers, nada) they're perfect for this. So I swam down the volcano to the magma sea, went over to the first candycane I found and filled up my dragonscale (also magma-safe) backpack.

Did the same thing here, adding steel for the face outlines, smoothed and engraved everything, cut all the trees down, floored over the courtyard, dug out the basic outlines of the underground fort for the 7 living here, set up fortifications along the edges of the fort on the mountain to make sure jerkass outpost liasons or migrants don't try to enter from 75 z up the side of a cliff and sit there forever, then set to work getting everything ready for fort mode. Though I only grabbed candy and steel for the lower face, the two upper ones I carved out of the obsidian and left supported by the windows/a couple strategically placed floors.

Did you know: in advfort you can hold down the careful move keys (shift+numpad buttons in my case) when detailing a wall and it will immediately queue up the engraving job afterwards? You can also line up additional building or digging jobs around 5 or 6 on the timer, and unlike in fort mode it is always best to channel when you can fly.

Incidentally, three faces, each with a 3x1 mouth for an outlet, are very effective at draining a tube.
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Lielac

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Re: What's going on in your fort?
« Reply #43291 on: October 11, 2015, 07:49:38 pm »

City Dentbridge, 208 Granite 03 - 209 Granite 01: 134 138 beards

208-01-03: Atir Gorepartner, Dwarven Child is taken by a fey mood!

Please be stone or bone please be stone or bone please YES IT'S STONE

Spoiler: Spring (click to show/hide)
Spoiler: Summer (click to show/hide)
Spoiler: Autumn (click to show/hide)
Spoiler: Winter (click to show/hide)

209-01-01: And one of the first cats died of old age. Alas, poor Amost, I didn't give a shit.

And we have 122 iron shields, which is plenty, so I'm going to modify the civilian uniform yet again and keep going. We've had 6 births and 2 deaths this year, which is pretty good but I'd rather have had zero deaths. Dwarves died under my command. So annoying!
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

cochramd

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Re: What's going on in your fort?
« Reply #43292 on: October 11, 2015, 08:34:20 pm »

Right now, I wish I knew a good way to kill pond grabbers. And to make these damned VCCs breed. And to make the Jabberers mate before claiming nestboxes. And my Giant Olms and Giant Toads.....the toads don't even have a child state, I just slaughter them

My militia commander was injured in a valiant battle against 17 Creeeping Eyes, and I don't want to send him into battle again before he's properly healed. For a while, I will not be able to send him in to eliminate any stragglers that are keeping the next batch of animals from coming in.

A visit to the Health screen informs me that something has caused my VCCs to lose their vision. This is probably why they aren't breeding; I have put them all down.

The crundles keep coming.

It is a dark winter for the fortress of Crowgravel.
« Last Edit: October 11, 2015, 08:42:37 pm by cochramd »
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Daris

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Re: What's going on in your fort?
« Reply #43293 on: October 11, 2015, 09:57:18 pm »

Year 40.  Population 130.  Turns out that it was my trying to build two artifact tables in the dining room that was corrupting the save.  So no epic table-admiring for my dwarves, I suppose.

The goblins came by, unexpectedly at the beginning of spring.  They've never shown up in the spring before.  It's a good thing I finished my wall, because I'd been doing all the work during the spring on the grounds that it was the only safe season to work outdoors.

In the confusion, one of the rocs somehow escaped confinement.

Spoiler (click to show/hide)
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Lielac

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Re: What's going on in your fort?
« Reply #43294 on: October 12, 2015, 03:15:44 am »

City Dentbridge, 209 Granite 02 - 209 Hematite 01: 138 137 135 beards

209-01-02: A vile force of pffffffffffffffffthahaha yeah sure right you know i really need to hook up the HFDP to the higher magma vent so i can cleanse it of waste byproducts of goblinite farming

Spoiler: Spring (click to show/hide)

209-04-01: So the casing for the pump stack is dug out. Now I just need all of the components to be made...

... I'll be over there eating ice cream and playing Minecraft Pocket Edition while keeping half an eye on the fort.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

FortunaDraken

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Re: What's going on in your fort?
« Reply #43295 on: October 12, 2015, 08:41:16 am »

...well that was weird. My latest fort is in the vicinity of everything ever. I just got notif of a human siege...except there was a single dwarven zombie in the corner of the map. Who immediately walked off the map, thus ending the siege. And then RIGHT AFTER...

Intruders! Drive them away!

Two humans who ran for it like a thief who's been spotted. *scratches chin* I'm not sure what to make of this except be glad that nothing happened since the military isn't up yet (my third wave of migrants that I really really badly needed...was two useless people and their FIVE kids; thanks game)
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Sanctume

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Re: What's going on in your fort?
« Reply #43296 on: October 12, 2015, 10:22:46 am »

I completed my Breadbowl Summer 240 and about to begin Autumn 240.

Summer has some behind the scene stockpile and project management, character improvement, science, cheesy joke, and DF soap opera level intrigues.

Come on by and say hello in the DF Community Games and Stories. :D

Max™

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Re: What's going on in your fort?
« Reply #43297 on: October 12, 2015, 05:59:56 pm »

Switched Zan over to fort mode after raiding some towers for prizes, if they want them back they gotta come take 'em from her.

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cochramd

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Re: What's going on in your fort?
« Reply #43298 on: October 12, 2015, 10:04:18 pm »

A lot of things have happened in Crowgravel, some quite tragic. The death toll has grown to over 1100, though it is mostly animals. A large number of trained animals were slaughtered off to reduce the dwarfpower needed to maintain the herds; capybaras, rutherers, elk birds and wild boars were the species most heavily culled. The giant olms were also slaughtered for refusing to breed. IO've caught 4 more VCCs, and slaughtered them. A jabberer egg was snatched away from its mother before it even hatched; at least, only one that I knew of. But most tragic of all was the fate of my militia commander, Lòr Umarnomal: bled out from a smashed finger from his battle with the creeping eyes. I set up a hospital to save him, but you know how stupid dwarves can be about such things.

But his tragic tale does not end without new hope: I foresaw his death and added 2 soldiers to his squad so he need not fight alone any longer; he died while giving them a demonstration. A former peasant raised in Growgravel with a wife and 2 daughters has taken over as militia commander and inherited Tusungushil, while a stonecrafter with previous hammerdwarf experience is showing him the ropes.

In other good news, 2 male and 1 female cave crocodiles have been caught and put alongside my original female, another 2 male Jabberers have been captured and 3 females have claimed nest boxes. New batches of capybaras and elk birds have been caught.

Since the last time, I've an increase in length and quality of the training screen:
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FortunaDraken

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Re: What's going on in your fort?
« Reply #43299 on: October 12, 2015, 10:19:17 pm »

One season down of a seemingly endless Undead siege. The necromancer left awhile ago, but there's still about 30 zombies trundling around outside my base. Thankfully they can't get in after I slammed down 9 hatches on the stairs, though one goblin pikeman did manage to get inside and killed 7 of my dwarves and a giant war jaguar. Ended up having to draft EVERYONE to launch at it to take it down -_- Though now I have an iron pike to train someone with. Also have three of the outside zombies in cage traps, but I don't know how long it'll take for them to leave. I doubt I can do anything outside without horrible things happening...
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Splint

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Re: What's going on in your fort?
« Reply #43300 on: October 12, 2015, 10:43:56 pm »

Sorry to be a spoilsport Fortuna, but that pike's probably useless to your footdwarves. Too big.

FortunaDraken

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Re: What's going on in your fort?
« Reply #43301 on: October 12, 2015, 10:48:39 pm »

I expected as much, but I'll make him use it anyway to see what happens. For science.

EDIT: Actually that makes me wonder. If it's too big for dwarves, doesn't that make it too big for goblins?
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Splint

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Re: What's going on in your fort?
« Reply #43302 on: October 12, 2015, 10:52:55 pm »

I expected as much, but I'll make him use it anyway to see what happens. For science.

EDIT: Actually that makes me wonder. If it's too big for dwarves, doesn't that make it too big for goblins?

Goblins are very slightly bigger (I think they're literally just large enough to use pikes and other two-handers.) I've never seen dwarves able to use them, unless the height and broadness modifiers thing was fixed in v40. Could look for the biggest sumbitch in the fort and see if he can wield it.

FortunaDraken

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Re: What's going on in your fort?
« Reply #43303 on: October 12, 2015, 10:55:08 pm »

Yeah, it looks like there should be someone who could wield it if they were big enough and the bug was fixed. Which means this goblin must've been enormous because he was using both it and a copper crossbow to beat the crap out of my dwarves.
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Max™

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Re: What's going on in your fort?
« Reply #43304 on: October 12, 2015, 11:15:46 pm »

Ah the joys of endless early undead sieges.


This is why I dug out the Trinity of Magma, to inundate the hordes as they arrive.
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