The militia took down another forgotten beast--this one, a giant, feathered snake with a poisonous sting. My favorite moment in the battle had to be when one of my fearsome Beastslayers decided to bite the skyscraper-sized serpent in the neck.
After years of work, all three cavern layers are secured--each has a single, drawbridge-controlled and cage-trapped way into the dwarf-controlled center. Thanks to the cage traps, my animal trainer has become not only the world's expert on buzzards, but now on crundles and elk birds, too.
One out of every ten pieces of clothing is made from indestructible, everlasting (thanks to the dfhack plugin that deals with the pesky "candy cloth wears out" bug) candy cloth. Beautiful!
I've finally, *finally* had my militia slaughter nearly all of my accumulated prisoners, save for most of the world's surviving necromancers, whom I'm saving for...projects.
Two terrible construction accidents happened on the same day. Yes, two clumsy tower-builders managed to drop two floors onto two imprisoned bloodsucking fiends. What a terrible day that was. Turns out that one of the leeches, whose real name was Nedun Romancestroked, truly was a monster. Over the last hundred fifty years, he managed to murder more than four thousand people. Fortunately, only a hundred or so were dwarves. He seemed to have a real taste for my civilization's mortal enemy, the humans; I suppose that if you're cursed to be a bloodsucking freak of nature, you may as well be a *patriotic* bloodsucking freak of nature. Or something.