Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2667 2668 [2669] 2670 2671 ... 3844

Author Topic: What's going on in your fort?  (Read 6193829 times)

Vyro

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40020 on: February 25, 2015, 01:36:09 pm »

Just caught my furnace operator smelting down... metal bars bought from the last caravan... Which apparently produces absolutely nothing. Smells like a bug to me.
Logged

Arx

  • Bay Watcher
  • Iron within, iron without.
    • View Profile
    • Art!
Re: What's going on in your fort?
« Reply #40021 on: February 25, 2015, 02:21:53 pm »

Melting things down produces some fraction of a bar, which is preserved invisibly in the smelter until it reaches a full bar. That might be why you're not seeing anything produced, but it doesn't explain melting down the bars in the first place.
Logged

I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: What's going on in your fort?
« Reply #40022 on: February 25, 2015, 03:04:31 pm »

He probably d>b>m'ed the caravan.

My fucking screw pumps kept exploding, but I think I got it under control. Now I just need 18 more tubes and corkscrews and I'll have the whole pump stack built. Then come the doors and the power, which I still don't know how I'm going to power the lower half of the pump stack.

EDIT: A kid got a bonecrafter's strange mood, but the Planepacked bug was fixed! Nooooooooo!
« Last Edit: February 25, 2015, 04:44:19 pm by TheFlame52 »
Logged

azrael4h

  • Bay Watcher
    • View Profile
    • My Dwarf Fortress-centric You Tube videos, part of my nominally vintage gaming channel.
Re: What's going on in your fort?
« Reply #40023 on: February 25, 2015, 06:39:45 pm »

Wintersteel, my first fort in a LONG time (since '10, IIRC) has survived to three years. What's more amazing, it was with no deaths.

Obviously I'm doing something wrong.
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: What's going on in your fort?
« Reply #40024 on: February 25, 2015, 07:02:29 pm »

1. The pump stack is finished - now I just need windmills and doors.
2. I'm trying to get my cook to use all the dwarven syrup and royal jelly I have.
3. I have over 18k prepared meals.
4. I'm going to make a huge dining hall so my dwarves can make friends.

KaliumCharlie

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40025 on: February 25, 2015, 10:36:23 pm »

My manager is going to have a great hangover after a month in a party.... i need to get stuff done...
Logged

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: What's going on in your fort?
« Reply #40026 on: February 25, 2015, 10:55:03 pm »

EDIT: A kid got a bonecrafter's strange mood, but the Planepacked bug was fixed! Nooooooooo!

What? It was fixed? Dammit, Planepacking was my main way of attracting megabeasts >:|

Uzu Bash

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40027 on: February 25, 2015, 11:59:36 pm »

No crime in all this time. I thought 10 cells were enough justice for this fort. I'd switched the guards to silver weapons because I expected to need them for serious defense, very soon.

The duchess announced an export ban on leather armors. Normally I'd never consider selling those, but about 10 mins earlier I had cleared my inventory of lower quality and degraded leather armor by foisting them onto a caravan. I thought "Someone is getting busted." I already have over my population cap, so if someone dies getting arrested, I wouldn't miss 'em.

18 dwarves were found guilty of violating export prohibition and sentenced to 51 days in prison. Not enough cells, so some of them would get let off with a beating. When they went after my best doctor, I dropped melee weapons from their uniform, and it worked; they all dropped their silver weapons on the floor immediately and wielded bone crossbows instead. None of them have ammo designated for combat, so all they could do is beat with their miserable Misc Obj Use skills.

It's probably best they keep that set up. I don't have a marksman unit, and that's one way to keep them nonlethal in law enforcement yet effective against real attackers. All I have to do is permit their ammo for combat and hope that they're actually carrying it.
Logged

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: What's going on in your fort?
« Reply #40028 on: February 26, 2015, 02:19:20 am »



Too many GCS.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: What's going on in your fort?
« Reply #40029 on: February 26, 2015, 08:45:48 am »

 :o How many years is your fort that you caught two wild gcs, one female and one male, and let them breed ?

Also I breached the caverns. There was a cave dragon in them. Far too close to my breach. So "must wall"

So I wall out the caverns, well try to at least. Then my miner (it had to be one of the original seven  >:( ) gets promptly interrupted and eaten by the dragon. just before it walled the caverns :(

Oh shit, no military, no traps or anything, only have a few dogs and miners. So I try to wall the caverns again, make a blob of dogs and dwarves with a meeting area as defense.

Meanwhile, the now named and slightly damaged cave dragon happens into my mostly defenceless fort. I brace for the worst.

It doesn't attack anything, dwarves are not scared or interrupted, no one is attacking him, and right about now it is chilling next to my dining room.

What the fuck ?

Edit: Still chilling next to my dining room. And if you're asking if that particular dragon has manners and is waiting for a dwarf to pass in the dining room to devour him, it's not that.

Hell, a cook just passed next to her and she didn't jump on the opportunity. So, yeah. She hasn't moved for a while now, i'm going to surround her with cage traps and tame her if she wants to be part of the fort.

Still pissed at her because she DID devoured my best miner, but hey, dead dwarves are dead dwarves and the cave dragon had the bright idea of NOT devouring my entire fort by now.

Edit: Now it killed a cat and a ram after a period of aimlessly wandering my fort. Still not interrupting anyone. Apparently large predators are only periodically hungry/aggressive now ?

Edit 2: Caught it, tamed it, well..
« Last Edit: February 26, 2015, 09:09:38 am by Naryar »
Logged

Larix

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40030 on: February 26, 2015, 10:05:47 am »

A titan showed up while we were trading off the last siege's troll garments and copper gear (at the unprotected outside depot). It was fleshy and only had a poisonous bite, so we sent out the weaponmasters without even sounding the general alarm.

One axelord came up first and hacked it up pretty bad, until the swordmaster caught up, lopped off a foot and the titan expired from blood loss. The fight took place in the refuse stockpile, so no need to move the corpse. All militiadwarfs were busy puking and retching, but that didn't lower their combat capability enough to matter. Trade proceeded undisturbed.

The liaison offered us a barony, which confused me a bit, since we already have the queen. But since she became queen through inheritance, apparently we're not the actual mountainhome and can still be "promoted".
Logged

Huntthetroll

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40031 on: February 26, 2015, 12:26:48 pm »

I've been training up my jewelers by having them encrust finished goods with gizzard stones.  Apparently they thought it was a good idea to perform all the encrusting jobs on the same object.
Spoiler (click to show/hide)
Logged

Larix

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40032 on: February 26, 2015, 12:50:31 pm »

Hrrr. During expansion work on my dwarven computer, a child decided to walk into a minecart pit. Got banged up pretty badly but didn't die, so an adult came to "recover wounded" and promptly became the next wounded. Since all carts are made from wood, everybody survived until the two carts involved stood still long enough they could get pulled out (via dump command). But everybody's so ridiculously filthy that four of the five wounded ended up with infections and the most-wounded child is already "faint"; i'm not sure it'll survive until the end of treatment. One planter ended up with destroyed nervous tissue in the lower spine. Ah well, she's over 150 years old already.
Logged

Echostatic

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40033 on: February 26, 2015, 01:13:25 pm »

I couldn't find a single unit of metallic ore, so that meant two squads of unarmed, unarmored wrestlers and two marksman squads using bone bolts. I ended up with a small siege of less than 10 goblins. No problem, right? Wrong. Every military dwarf fell in combat along with a handful if civilians before the goblins were defeated. The dwarven caravan then arrived with my requested iron ore, but only had about a dozen units. With a heavy sigh, I left SilverRaptors to it's fate and went to found a new fortress.
Logged

Uzu Bash

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #40034 on: February 26, 2015, 01:35:15 pm »

Leaving security holes gaping wide this season, spreading myself too thin with engineering and construction projects from end to end of the map. I've been expecting the fun to begin anytime soon and had my expectations dashed by nothing for so long that when something does happen, I'll probably be caught flat-footed while I'm focusing on implementation.

I now have a moat around the whole east plateau, but I don't think I'm going to extend my greenhouse project that far; that's about 1/4th of the map, and I'd rather spend the time and effort securing the caverns, one of which I've entered and started gathering up draltha and cave spiders. I never have to overpay for silk again! Actually, I'll continue to overpay for the bins it comes in. I can never get enough bins. 
Logged
Pages: 1 ... 2667 2668 [2669] 2670 2671 ... 3844