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Author Topic: What's going on in your fort?  (Read 6227496 times)

smeeprocket

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Re: What's going on in your fort?
« Reply #38250 on: November 27, 2014, 02:25:20 pm »

I only recently discovered rock pots tbh. That's all I use now. Except for building an ashery and such. Trees are a limited resource compared to rocks. I'm constantly tripping over rocks, they litter my fortress. And they hold more!
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Larix

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Re: What's going on in your fort?
« Reply #38251 on: November 27, 2014, 02:38:12 pm »

The liaison still hasn't offered a barony, although i thought we already exported enough junk. At least i'm prepared for the time it happens - have looked through the candidates and decided to go for one of the senior miners (the only one among the ~6 candidates who had an interesting item preference and not either nothing or some damn annoying craft).

The engravers are picking up speed an skill quite nicely. Three levels of mountaintop fully engraved, to the tune of ~600 000☼ value (overall fort value about 1,4 M).

Some more dwarven logic: selecting multiple inputs to transfer data to a single output and vice versa. I think that's that weird mulitplexer/demultiplexer stuff, but i've no idea which is supposed to be which.

Selecting one of three inputs to write a bit to a single output, fluid logic:

Code: [Select]
##~
##A##
##a##
#R^bB~
##c##
##C##
##~

I've posted this one already, i'm sure. Anyway, inputs send their data to the doors A, B and C. One of the "enabling" doors a, b, and c is opened to select input. The pressure plate can be reset by opening door R. Pressure plate activates on 5-7 water and deactivates when an adjacent door opens while no access to the water mains exists. Opening multiple enable/select doors simultaneously writes the "OR" function of the selected inputs to output.

Selecting which output to write the data from a shared input to:
NB: this is only a concept, i haven't built it yet.
Code: [Select]
.###
.#^#
.#a###
~I.b^#
.#c###
.#^#
.###

Input governs door at I, the output "adress" is selected by opening door a, b or c. The pressure plates react to water depth of 6-7. If an output is written to while "I" is closed, at most 14 water units (seven in the central tile, seven over the plate) are spread over three tiles, fluid of fluctuating depth 4-5 results.

Powerless minecart, multi-bit "reader":
To temporarily send a bit pattern to an output (i.e. you don't want it to constantly send to output), you can let a minecart roll through a bunch of input-operated switches and hit pressure plates according to input state. So far, so easy, but i didn't want to build a minecart-logic "and" gate for every single bit (i want to read 35 bits). Of course, a minecart can be switched between two circuits, a "reserve" cycle where the cart's simply held in readiness and a "read" cycle where it translates input to output, and the read cycle can consist of multiple bit-gates. For every bit in such a line, you'll need to merge paths (after the last bit split), split paths (to reflect current bit's state) and generate output (must be behind the split and before the next merge). In theory, that could be compacted to perhaps one bit read per two steps, maybe slightly more. For now, i've managed to read one bit in three steps, for a total of 18 bits in a cycle that returns after about 75 steps, so within pressure plate tolerance.
Reading cell:
Code: [Select]
######
#╔══╔▲╗
▲╝+═^#
High-speed cart goes from left to right. It passes over a solitary (checkpoint) impulse ramp, which doesn't add speed, but regulates movement. The cart moves to the open tile in the first step, then moves three tiles in the second, either to the north and then east when the door is closed, straight east to the output pressure plate (on top of a NW track corner) if the door is open. In the third step, the cart moves to the impulse ramp at the start of the next bit. Twelve of these in a row, then a U-turn and six in the opposite direction, then an acceleration rail of 30ish impulse ramps drives the cart back to max. ramp speed before it starts the next round.
« Last Edit: November 27, 2014, 02:43:35 pm by Larix »
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TheFlame52

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Re: What's going on in your fort?
« Reply #38252 on: November 27, 2014, 03:27:01 pm »

smeeprocket

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Re: What's going on in your fort?
« Reply #38253 on: November 27, 2014, 03:28:49 pm »

And they hold more!
That's news to me.

http://dwarffortresswiki.org/index.php/v0.34:Large_pot

"Large pots are currently 1/4 as heavy as barrels made from the same material, and they have double the capacity."

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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

ptb_ptb

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Re: What's going on in your fort?
« Reply #38254 on: November 27, 2014, 03:54:03 pm »

"Large pots are currently 1/4 as heavy as barrels made from the same material, and they have double the capacity."

Huh. That, potentially, makes fire clay very useful. There's a bug (is it fixed yet?) with brewing more units of drink than can fit in a single barrel.
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kingu

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Re: What's going on in your fort?
« Reply #38255 on: November 27, 2014, 03:55:30 pm »

My King is annoyed from suffering minor injury. His upper leg was ripped off by a voracious cave crawler. He survived by punching the voracious cave crawler to death.

I dont blame him.
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ptb_ptb

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Re: What's going on in your fort?
« Reply #38256 on: November 27, 2014, 04:09:25 pm »

His upper leg was ripped off by a voracious cave crawler.
His lower leg is fine, though, right?  :D
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smeeprocket

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Re: What's going on in your fort?
« Reply #38257 on: November 27, 2014, 04:33:50 pm »

"Large pots are currently 1/4 as heavy as barrels made from the same material, and they have double the capacity."

Huh. That, potentially, makes fire clay very useful. There's a bug (is it fixed yet?) with brewing more units of drink than can fit in a single barrel.

sadly, the amount of booze a rock pot holds is exactly the same, everything else is just doubled. Also why bother with using clay, you are still using wood then. A regular rock pot made at a craftsdwarf workshop will hold liquid. You would only get a better return from the kiln if you had very deep soil and minimal amounts of rock.
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Broseph Stalin

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Re: What's going on in your fort?
« Reply #38258 on: November 27, 2014, 07:51:15 pm »



Kay.

Magnumcannon

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Re: What's going on in your fort?
« Reply #38259 on: November 27, 2014, 07:57:31 pm »

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utunnels

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Re: What's going on in your fort?
« Reply #38260 on: November 27, 2014, 07:58:58 pm »

A queen and a liaison finally came before the throne room was done, while I was busy killing demons who was butchering fps mercilessly.
Everything is so slow now. I need more spear traps.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #38261 on: November 27, 2014, 08:07:24 pm »


We have some questions...

You can ask the bear because I've got no fucking clue.

Cptn Kaladin Anrizlokum

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Re: What's going on in your fort?
« Reply #38262 on: November 27, 2014, 09:16:56 pm »

I had a crocodile bite a carp in the chest, lightly tapping the target. That was back in 40.05...
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Larix

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Re: What's going on in your fort?
« Reply #38263 on: November 27, 2014, 09:29:31 pm »

A momentous occasion: architecture finally makes up over half our fort value (we haven't gotten a mood in almost a year. Perhaps we haven't been excavating enough): pimping out the caravan entrance pushed architecture value up to 780 000.

And i think i have a kind of proof that the mystery cave-ins weren't birds, but trees - i had built a ceiling of solid floor over the channelled-out area that had suffered two cave-ins out of nowhere already, and a peach tree grew "through" the floor. It displayed ordinary second-level trunk on the floor level, but there was no root and no branchless trunk on the levels below. I could cut it down without further accident, but it had supplanted the floor, there was a three-high three-wide cross-shaped hole left in the floor that hadn't been there before.
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Col_Jessep

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Re: What's going on in your fort?
« Reply #38264 on: November 27, 2014, 09:32:05 pm »

I forgot hoods, cloaks and soap before I send my 4 squads into the danger room. 10 dwarfs have smashed ears and noses and an infection. Let's hope it doesn't get too bad... 8(
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