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Author Topic: What's going on in your fort?  (Read 6121161 times)

Iamblichos

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Re: What's going on in your fort?
« Reply #36450 on: August 09, 2014, 06:00:58 am »

New fort, building a wooden tower (7x6 interior floor space, including the staircase) to piss off the elves. A bunch of goblins show up and one attacks one of my dwarves in the knee with his bow. The dwarf yells "I must withdraw!" four times and then the goblins leave without doing anything else.

"I used to have a Discipline of 20, then I took an arrow to the knee..."
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

celem

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Re: What's going on in your fort?
« Reply #36451 on: August 09, 2014, 07:14:39 am »

Third ever fort (Last one failed because apparently you need axes to cut down trees).

Heh, we've all done those facepalm embarks where you forget a d'uh item.  Since it was only your third fort you probably haven't discovered one of the useful and arcane tricks of dwarvern minimalist embarks.  You can cut down a tree with a wooden axe, specifically a wooden training axe made in a carpentry workshop.  You can successfully embark with absolutely nothing on the wagon at all even, by dismantling the wagon for 2 logs, building a carpenter and building a wooden axe. (If you came with nothing then its just a case of picking plants and waiting for the caravan for a pick and anvil :p).  So embarking with no axe or wood is not an unescapable situation, its a way to save embark points ;)
« Last Edit: August 09, 2014, 07:16:52 am by celem »
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Marksdwarf Pillboxes
I wish I had something cool to say about this.  Because it's really cool.

Aristion

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Re: What's going on in your fort?
« Reply #36452 on: August 09, 2014, 10:50:01 am »

New fort, building a wooden tower (7x6 interior floor space, including the staircase) to piss off the elves. A bunch of goblins show up and one attacks one of my dwarves in the knee with his bow. The dwarf yells "I must withdraw!" four times and then the goblins leave without doing anything else.

"I used to have a Discipline of 20, then I took an arrow to the knee..."

I thought we were done with that quote. I still haven't heard a guard say it either and I've been playing for several months.
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #36453 on: August 09, 2014, 11:37:20 am »


I thought we were done with that quote. I still haven't heard a guard say it either and I've been playing for several months.
I believe it was patched to be less common.

Dutrius

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Re: What's going on in your fort?
« Reply #36454 on: August 09, 2014, 12:24:34 pm »

Third ever fort (Last one failed because apparently you need axes to cut down trees).
You can cut down a tree with a wooden axe, specifically a wooden training axe made in a carpentry workshop.

I thought that I wouldn't need axes yet, as I would not need a military immediately. I had already dismantled my wagon to make two workshops before I realised my mistake.

Anyway, had a fourth possession. A legendary wooden cup. Really? It also used microcline for something and had an image of a cut gem in reindeer bone of all things.
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ArcTech: Incursus. On hold indefinitely.

ZzarkLinux

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Re: What's going on in your fort?
« Reply #36455 on: August 09, 2014, 01:13:51 pm »

The Fall of the Toad

Well, not the whole toad, just the zombified head.
Spoiler: The Plan (click to show/hide)
Spoiler: Lure #1 (click to show/hide)

Well that sucks. There's only one way to attract a water beast: build constructions next to it.
Spoiler: Lure #2 (click to show/hide)

Everything actually goes smoothly.
Spoiler: Path of the Turkey (click to show/hide)
Spoiler: Path of the Dog (click to show/hide)

Time to chop lumber again :)
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Aristion

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Re: What's going on in your fort?
« Reply #36456 on: August 09, 2014, 02:01:19 pm »

It is amazing what you have done and great job with the annotations on the pictures!
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

flabort

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Re: What's going on in your fort?
« Reply #36457 on: August 09, 2014, 02:08:34 pm »


Anyway, had a fourth possession. A legendary wooden cup. Really? It also used microcline for something and had an image of a cut gem in reindeer bone of all things.
I'm lucky not to have had any possessions in my current fort. 4 fey moods so far.
And now I have a weaponrack made of bone, decorated with bone, and with hoops of rock on it. It's the most useful and most valuable artifact so far for me. (What am I to do with a mug?)
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

ZzarkLinux

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Re: What's going on in your fort?
« Reply #36458 on: August 09, 2014, 04:11:10 pm »

This thread looks a little slow for a Saturday ...

After "disposing" of the Toad Head (see prev page), I encountered some fishing incidents.
(1) A zombie must have fallen into the river and spotted a fisherdwarf from underwater.
It's the first time it's happened, though I've been fishing for three seasons so far.
Spoiler: It was easily stopped (click to show/hide)
(2) I had to slide my Fishery Workshops out-of-the-way for some mechanical axles.
But I forgot to re-link the buildings to the "non-mussel stockpile" after moving them ...
Both the dual-fish-stockpile and the escaped shell shown below.

It is amazing what you have done and great job with the annotations on the pictures!
Thanks. I do everything with GIMP, and I always recommend to learn it.
It's free, useful, and employers like to see when you take a little effort to try something new.
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fourpotatoes

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Re: What's going on in your fort?
« Reply #36459 on: August 09, 2014, 11:42:21 pm »

Things are slow in Whiskeranvils. The last few years have brought no migrants, no births and no invaders save a pair of wereiguanas who were easily dealth with. One seems to have bit a child, but the curse seems not to have spread: after I locked her in werebeast isolation, she didn't transform.

I've been using the quiet to finally get around to building out enough bedrooms for everyone. 62 bedrooms finished are occupied by my 72 dwarves. Five empty bedrooms are move-in ready, 41 are unfurnished, 9 unsmoothed and 15 are currently being dug out. I may have gone a little overboard on construction.


Edit:

Oh, and one of my founders, the fortress manager and chief fooddwarf, made a leather turban with pictures of her friend the baron being menaced by cave spiders and of a forgotten beast massacring dwarves:

Quote from: Tomuskebul, "Shovedsparkle", a nurse shark leather turban
This is a nurse shark leather turban. All craftdwarfship is of the highest quality. It is decorated with coati bone and encircled with bands of nurse shark leather and radiant cut rock crystals. This object menaces with spikes of rock crystal, giant cave spider silk and violet spessartine.
On the item is an image of `RCL Morul' Relicopened the dwarf and cave spiders in pig tail fiber. `RCL Morul' Relicopened is surrounded by the cave spiders. `RCL Morul' Relicopened looks terrified.
On the item is an image of Shipsea the Bone of Hearts the forgotten beast and dwarves in rock crystal. Shipsea the Bone of Hearts is massacring the dwarves. The artwork relates to the rout of The Flag of Fealties of The Blunt Paints and destruction of Roughdawns by the forgotten beast Shipsea the Bone of Hearts in the midautumn of 75 during The Rampage of the forgotten beast Shipsea the Bone of Hearts in Roughdawns.

Since she's also #2 on the Internal Security (fortress guard) squad, I decided she should wear it as a reminder to any dwarves who get out of line.
« Last Edit: August 10, 2014, 02:20:39 am by fourpotatoes »
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Midboss

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Re: What's going on in your fort?
« Reply #36460 on: August 10, 2014, 12:33:32 am »

So I decided on not having military train due to them getting bad thoughts from the draft and I also have a majority of the civvies without specialised tasks. This leads to roughly 30 dwarves being idle at any one time in a fort of 63. Naturally almost all the women now have babies. I think the most friends that one dwarf has in the fort is 12. Grudges are now forming over the death of the leader of the archer squad by his widow. Apparently he died to one of the boars that snuck in while there was a snowstorm. These boars ignored the shortest path route with traps and took my winding caravan entrance then dashed past the trading depot to wander about the areas I dug out in the dirt.

These are the happiest dwarves I have had yet despite them owning next to nothing. The most that the nobility own in terms of living space is a room with a bed while the commoners share the 7 beds in the dorm room. They occasionally get a bad thought about not sleeping in a proper room while ecstatic about having so many friends and dining in a fantastic dining room with crumbling tables and thrones. I probably shouldn't have given a cabinet and coffer to every dwarf in previous runs as they don't seem to care about those things and just want to drink booze, have a chat then pass out on their bed and have a drink on waking up. I guess I underestimated their alcoholism.
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Wolfhunter107

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Re: What's going on in your fort?
« Reply #36461 on: August 10, 2014, 02:06:14 pm »

My dwarves are refusing to unload the minecart
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

Torrenal

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Re: What's going on in your fort?
« Reply #36462 on: August 10, 2014, 03:23:58 pm »

I've placed my Mayor into isolation and designated a replacement.

Should he get re-elected excessively, I may assign him to some expansion work in the magma forges.  Otherwise, once I get some proper masterwork products, I'll start him as the sole member of my undeath military squad.
//Torrenal
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Voidlord

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Re: What's going on in your fort?
« Reply #36463 on: August 10, 2014, 04:42:06 pm »

Finderchannels, is quiet.
No attacks of any kind so far. But it is early stages yet
2 dwarves in my military, training them in wrestling first while I forge some Iron Armour for them.
Oh and LOTS of Gold ore, 51 Gold Nuggets left, 182 bars of the stuff.
The reason I have a non-existent military is I didn't want to set one up still I had some iron producing materials, luckily I have found some hematite, and I trade with the dwarven caravans for more bars and ores.
Oh and three artifacts so far;

Amzan, "The Yawning Artifact", a apricot weapon rack.
Shislugrag Usen Kezar, "Muddledclap the Help of Rust" a pyrite cage
Shedthum, "Ordermuscles", a alunite earing.

Muddledclap and Ordermuscles have images of themselves on them...
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The Void shall consume all

Nikita

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Re: What's going on in your fort?
« Reply #36464 on: August 10, 2014, 06:03:29 pm »

A king has arrived, along with some [del]fresh meat[/del] recruits.

Some of them have legendary weapon skills... no other combat skills, and no combat experience. I'm pretty sure my captain of the guard, who is only "accomplished" at axes, would none the less kick their asses ten times before breaking a sweat.
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