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Author Topic: What's going on in your fort?  (Read 6188392 times)

Maul_Junior

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Re: What's going on in your fort?
« Reply #30510 on: August 13, 2013, 01:21:37 pm »

I do love my waterfalls.

New computer so new embark--I've got the basics going, though I'm having to use wood for Charcoal, since the coke I made from the coal I embarked with is long since used up.

I'm gearing up to make a multi-story waterwheel tower where the water falls down the waterfall.
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Quote from: Meph
I didn't actually say this.

Quote from: smurfingtonthethird
there is nothing funnier than watching a goblin army get assaulted by hundreds of war chickens.

Any new discovery, sufficiently weaponize, is indistinguishable from !!FUN!!

PDF urist master

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Re: What's going on in your fort?
« Reply #30511 on: August 13, 2013, 04:36:24 pm »

fortified walkways are much more expensive than digging underground pathways
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Dwarvinator

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Re: What's going on in your fort?
« Reply #30512 on: August 14, 2013, 05:17:59 am »

Year 10 - Ironfierce

Just finished dusting off the latest siege - having a couple of them each year. Currently the entrance is free of traps and the goblin hordes simply surge into the fort, and oblivion. Makes quite the spectacle and is way more satisfying than capturing, disarming and all that malarky. The front drawbridge is still operational - but its primary purpose these days is to keep the horde in, rather than out. The party isn't over till it's over.

The greenskins have to first negotiate the entrance corridor, suffering withering fire from nine elite marksdwarves over a 15 tile dash. Following that, they must face the guardroom. This is something of a challenge, being staffed by three Mace Lords, one armed with an artifact mace and a dozen lesser mortals, one of these toting an artifact sword. They are all dressed in the height of fashion - all of them wearing gold-studded masterwork steel armour. Well, the sword squad is called "The Golden Haze' and after outfitting them there was a load of stuff left over.

In all this time have only lost one axedwarf to a bleed-out due to a lopped hand - but did have a minor drama with a sword dwarf whose pet had died. For some reason its corpse was placed on the refuse pile instead of the perfectly adequate coffin available in the pet cemetery - puzzling. Gave him a 4 month sabbatical before re-absorption into the military - seems to be okay now, his cat is still at the dump, however.

Things are going quite well, apart from the kid situation. 100 of the little bleeders! And now I hear that they don't grow properly! I have pretty much decided to start burrowing them in little groups of friends, who are then going to attend a slumber party hosted by Urist McVampire. He has been languishing on a gold chain in the dungeon for the last eight years, and was only meant to be serving a year for murder, so he deserves a break. I'm going to set up a system where hopefully kids can be sent into the 'kindergarten' never to be heard from again, Pied Piper style. Surely, McVampire won't publicise his own murders?...have slabs on standby, we'll see how that goes.

 

 
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Larix

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Re: What's going on in your fort?
« Reply #30513 on: August 14, 2013, 05:44:27 am »

In all this time have only lost one axedwarf to a bleed-out due to a lopped hand - but did have a minor drama with a sword dwarf whose pet had died. For some reason its corpse was placed on the refuse pile instead of the perfectly adequate coffin available in the pet cemetery - puzzling.

Nice military work.

Only animals that immigrated as pets and animals which were set to "allowed" on the animal/petting screen will be interred. Animals attached to dwarfs by other means - cat adoption and assignment as work animals - will be treated as strays by the fort and thrown on the refuse pile (but still count as full-bodied pets for owners' unhappiness triggers).

And yes, the condition for interment is being set to "allowed", _not_ adoption. Un-adopted allowed animals get buried just fine, including war animals that were set to allowed before training.

Dead cats and wardogs are best thrown in an out-of-sight dump zone or destroyed outright, until the bug is fixed.

Home-grown dwarfs can be fixed to grow up properly with some binary patch, and in any case, their small size mainly means they're rubbish when fighting with blunt weapons. They're o.k. if disadvantaged in melee with edged weapons and should be no worse than full-sized citizens at ranged combat and all civilian professions. You might want to limit your child population (e.g. by lowering the CHILD_BABY_CAP in d_init.txt) to ensure migration with which to increase/replace your macedwarf force, but large-scale child-murdering isn't really _necessary_ (although it's certainly popular and those are only simulated people etc., i know i know).
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Dwarvinator

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Re: What's going on in your fort?
« Reply #30514 on: August 14, 2013, 10:48:09 am »

Only animals that immigrated as pets and animals which were set to "allowed" on the animal/petting screen will be interred. Animals attached to dwarfs by other means - cat adoption and assignment as work animals - will be treated as strays by the fort and thrown on the refuse pile (but still count as full-bodied pets for owners' unhappiness triggers).
Thanks for the tip. Have just taken delivery of a Tigerman from the elves - it would have been most distressing to have so exotic a companion animal wind up on the rubbish pile.

I'll look into patching for the kid issues...
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avdpos

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Re: What's going on in your fort?
« Reply #30515 on: August 14, 2013, 03:09:24 pm »

My third manager got killed in an ambush (like the other ones). They have all been the only killed dwarf in each of the ambushes..
guess itīs a cursed position or something.. or that I should bother about alerts...
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Lich180

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Re: What's going on in your fort?
« Reply #30516 on: August 14, 2013, 04:47:40 pm »

Nothing major, pretty boring. Used most of the coke stocks to make glass blocks to use in penetrating the aquifer, and now i'm looking into what I want my fortress to look like underground. Might make one massive level for everything, and just have a few areas dug deeper for multi story dining halls and such.

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itg

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Re: What's going on in your fort?
« Reply #30517 on: August 14, 2013, 05:29:33 pm »

Heartmine, 836. "Shorast McWrestler has become a Mace Lord." This came as a bit of a shock to me as Shorast was a legendary miner who wielded a pick in combat for decades. Somehow he decided he'd rather use an adamantine mace, and he made it to legendary skill before I caught on. He even had fourteen kills with what amounts to a very expensive training weapon. Fortunately, I had an artifact iron mace lying around which I've since forced him to use.

Oaktree

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Re: What's going on in your fort?
« Reply #30518 on: August 14, 2013, 05:34:25 pm »

Ho hum activity period in Relicblaze with kobolds slinking about and a few patrols pursuing them in the outer tunnels.

A patrol turns a corner and triggers an ambush -- of kobold archers?!?   :o

Have not noticed any previous successful stealing attempts being announced, which is usually needed to trigger that (or so I thought.)

Kobolds open fire, and promptly get massacred since the five dwarves are expert or better in one or more weapons and pretty spry.  While the six archers and five other discovered thieves are getting killed a kobold apparently does successfully steal 22 +copper bolts+.  While I pick up about 200 copper and silver arrows from the dead archers.  Almost like a trade.

The main five melee squads have been shuffled into multi-weapon squads and all given a mix of extra weapons to spar with.  Also experimenting with a small marksdwarf squad trying to learn bow skill - and being careful to get them to not use crossbows or bolt ammo supplies while this is going on.  Also seeing if anyone starts standing out as a teacher - they might get the Champion title and extra work in training squads.

The fort's current child crop should mature to adults in the next few years.  They will start military training in a reservist squad, or be selected as an apprentice for one of the industrial specialists who is getting on in age.

Hoping the next few caravans get in cleanly since they are serving as my dumping ground for goblin, ogre, and old dwarf clothing.  Did a clean owned and claimed a lot of slightly worn clothing that can be dumped.  Range training of some additional marksdwarves should put a dent in the fort's large supply of bone and wood bolts as well.
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PDF urist master

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Re: What's going on in your fort?
« Reply #30519 on: August 14, 2013, 07:47:27 pm »

Heartmine, 836. "Shorast McWrestler has become a Mace Lord." This came as a bit of a shock to me as Shorast was a legendary miner who wielded a pick in combat for decades. Somehow he decided he'd rather use an adamantine mace, and he made it to legendary skill before I caught on. He even had fourteen kills with what amounts to a very expensive training weapon. Fortunately, I had an artifact iron mace lying around which I've since forced him to use.

how did he kill anything with foam mallet? what were his physical attributes?
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #30520 on: August 14, 2013, 08:34:46 pm »



how did he kill anything with foam mallet? what were his physical attributes?

*Archer McBadass shoots goblin in throat with steel bolt*
*Silly McFoamhammer lightly tickles goblins nose with Adamantine Mace*
*Goblin bleeds to death*
*Silly McFoamhammer has killed goblin*
 
Problem?

Langolier

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Re: What's going on in your fort?
« Reply #30521 on: August 14, 2013, 09:26:33 pm »

Here we see Fort Mengoshur, a quiet and idyllic settlement founded 47 years ago by the infalliable lanterns. The citizenry mingles in silver statue gardens nestled in secure aboveground meadows, while the elite terminator squads patrol the unsecured areas hungry for goblin sieges. The booze flows freely here, but not all is as peaceful as it appears on the surface.

Somewhere in the fortress, a villain lurks.

This mad fiend has held the cavern colony in his grip of terror for the past month. The monster does not suck blood nor transform upon the full moon. Much worse...he pulls levers. I have dubbed him the unguarded lever maniac. Already he has pulled three levers in his lust for shennanegins.
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PDF urist master

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Re: What's going on in your fort?
« Reply #30522 on: August 14, 2013, 09:29:34 pm »



how did he kill anything with foam mallet? what were his physical attributes?

*Archer McBadass shoots goblin in throat with steel bolt*
*Silly McFoamhammer lightly tickles goblins nose with Adamantine Mace*
*Goblin bleeds to death*
*Silly McFoamhammer has killed goblin*


so did the archer get a kill assist, or was he pissed afterwards that he took his kill?

i can just imagine the conversation afterwards.

i also find it very ironic that a meleeer kill stole from an archer.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #30523 on: August 14, 2013, 09:37:28 pm »


so did the archer get a kill assist, or was he pissed afterwards that he took his kill?

i can just imagine the conversation afterwards.

i also find it very ironic that a meleeer kill stole from an archer.

Well I wasn't there, the archer's just an example. The dwarf who scores the last hit gets the kill even if that hit did fuck all towards the killing.

itg

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Re: What's going on in your fort?
« Reply #30524 on: August 14, 2013, 10:43:46 pm »

I checked the gamelog, and believe it or not, my mace lord actually scored some genuine headshots with the styrofoam mace. I'm not prepared to do the kind of sifting necessary to do a real kill count, but I get the sense that most if not all of her kills were legit. Granted, for every headshot that killed there were three that just bruised the bone.
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