So, after WorldGen and Site Idenfification, I've moved onto 'What so I want to do in Amok's name?'
Usually, I like doing stuff with animals. In fact, I prefer to weaponize animals and traps than Military. [Because whenever I make a military they go insane from 'long duty hours' regardless of me giving them time off or not, or failing that die to a lone Crundle somehow.]
I have settled into an 'Execution Pit', which can be used for Migrants and Prisoners alike!
The idea is to capture cavern animals in cages, and tame some for 'military' purposes, and taming some others to be placed in the 'airlock', likely involving bridges, and then released into the 'Pit' when wild again, with the airlock sealed behind them. There may be three airlocks so replacements can be prepared while the wild-ification happens.
The pit itself will be a moderate sized room, with a grate, and three lanes leading into it, with no way out. Each lane will be a chute, with a retracting bridge placed over a channel a few Z levels above it, to dump the victims in. Except one lane.
The third lane is the kill switch, where water or Magma will promptly flood the room, and drown all those inside.
The only issue I see with this idea so far is the drop system, and moving caged prisoners. I've had issues before getting a bridge to 'drop' stuff down like Goblins in cages, and I don't know how to 'pit' stuff. I know retracting a bridge and burrows can be used to send Dorfs to their demise.
So, does this method of executions seem sufficiently Dorfy? A rampage can also make !!FUN!! happen with levers. [Also help with pitting Goblins]