Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1921 1922 [1923] 1924 1925 ... 3844

Author Topic: What's going on in your fort?  (Read 6218825 times)

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28830 on: April 20, 2013, 08:56:26 pm »

A new werething, finally - a Weresloth with glowing red eyes, and long shaggy black hair!

... honestly it sounds adorable.. hope it deals with a lot of the undead from the ongoing siege. These undead are STILL here. Meanwhile I have found adamantine, and I'm working on setting up the magma forges properly.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #28831 on: April 20, 2013, 09:30:46 pm »

The horror!

I opened the pen to the berserk dragon woman to get her to come out into the cage trap for recapture (I didn't want her to give birth to any possible offspring while uncaged or she'd kill them for sure) and some of my rangers, who were scheduled to guard the fortress for the month against any hostile that enters the burrow went down to deal with her. The first, and I think only, dwarf to get there was my battlemage. He didn't stand a chance, and died in a horrendous blaze. I'm waiting, now, for her to wander up out of her cell into the cage trap above.

In slightly less depressing news, my secondary miner of the original seven is FINALLY out of the hospital after a little over two years. Still has a horrible infection in his left foot's bones, though.
« Last Edit: April 20, 2013, 09:44:56 pm by Eric Blank »
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28832 on: April 20, 2013, 09:49:33 pm »

The siege is broken! The goblins came and took care of my zombie problem...

... however, I have another problem, in the form of two groups of bowgoblins and one group of trolls.
Well, looks like the doors won't hold much longer. best get the military in position.
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #28833 on: April 20, 2013, 11:45:54 pm »

Zombie ravens.

Spoiler (click to show/hide)

Because it can always get worse.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: What's going on in your fort?
« Reply #28834 on: April 20, 2013, 11:47:01 pm »

Don't ravens already feed on brains?

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28835 on: April 20, 2013, 11:48:28 pm »

Zombie ravens.

Spoiler (click to show/hide)

Because it can always get worse.

Whats the problem with non-zombie ravens? the ones on my map have caused no problems for me, and have made nice pets.

Edit: On topic:
the goblin siege has been dealt with, three injured by arrows, only one seems very serious, the others should be fine in a few months The traps took care of basically all the work that the marksdwarved didn't finish. Now that all the evil things on the map are dead or have run away I am starting a cleanup operation - bringing all the bodies, and the goblinite, inside. It's a massive undertaking and even the military dwarves have been taken off-duty to help haul the two-years worth of bodies and items that have been inaccesable due to the constant harassment.
Having been two years, however, most of the dwarves (all but the beekeepers and a couple military dwarves) have not seen the sun in two years, so this is making them all a bit irritable.

The most disappointing thing about this goblin siege, though, was that their general - A human Hammer-man escaped, without a scratch! I thought we were going to kill him, since he fell well behind the retreat due to his crippled mount - a Cave Crocodile - but before the military caught up to him he was gone with the rest of the goblins!
« Last Edit: April 21, 2013, 12:57:20 am by Jenniretta »
Logged

Catsup

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28836 on: April 21, 2013, 12:57:14 am »

the most fun yet has come...

during the summer of 1283(year 3-4), CherishedShades was sieged by a force of darkness of 48 goblins all mounted on war giant olms, with an additional squad of 8 giant olms and lead by 2 spearmasters and 1 pikemaster. In the same summer, shortly after the goblins arrived a expeditionary force of 60-80 undead arrived, and the goblins fought and killed the undead that spawned on their side of the map, taking minimal casualties. Then a second undead force of at least 140 undead, maybe as many as 180 showed up and fought the goblins in a bloody battle that destroyed at least one goblin squad, the war giant olm squad, and crippled the other ones. The goblins fled as they can and by the end of the assault the map was filled with at least 280 undead due to the evil map and due to necromancers.

i opened up my cage maze and started to wait until the undead would cage trap themselves, but heres when the fun started... you see fresh undead from a siege would normally path into the trap but undead that are struck down and revived or undead generated through other means will not have the same pathing as invader undead. This resulted in at least half of the undead staying outside and not pathing to the trap at once.

the SIEGE tag went away as soon as the last initially sieging undead got caged, but there were still at least 150 undead or so scattered about and looking for brains. It was at this time that a migrant wave arrived... luckily not directly into a undead horde but between the south east horde (the majority of the undead) and the south west horde (a respectable sum of undead, but not as many as the south east). It should be noted that the north side of the map was entirely clean of undead since the goblins arrived at the south east and south west.

my entrance was not useable at this time because i was busy trying to lure the undead into my cage maze, and due to derpwarf pathing, the migrants would inevitably run into one of the hordes and get scared and run about randomly. sent my military of only 14 marksdwarves (4 elites including my mayor and 10 semi-skilled) to attempt to clear the entrance for the dozen migrants while simultaneously closing the cage maze and opening the regular entrance hatch.

Fun resulted when some of my marksdwarves refused to disengage the undead and so i had to pull them back when i could to my firing fortifications around my fortress instead of using them in open field. But by that time i already had a couple marksdwarves with shattered bones through masterwork steel armor. To make things worse a friendly forgotten beast has shown up in my first cavern layer, where a major logging and minor mining operations were taking place. In desperation i disabled the mining labor on most of my miners and made a pick-axe squad to worker-rush the forgotten beast, which did not have any special abilities, but was made of rock.

My miners managed to win against the forgotten beast but one of them was hospitalized. On the surface the necromancers were starting to retreat after a stray bolt managed to get through the undead horde approaching from the west side, and chipped one of their apprentices' bones (note: the undeads i engaged earlier was a much smaller number at the entrance that were going into the cage maze). About a quarter of the undead from the west side started approaching, including several resurrected war giant olms, and where heading for my newly opened entrances that were intended for the migrants.

i kind of gave up on outright saving the migrants at this point, my marksdwarves would die in melee, even the legendary ones as i had no danger room training at all, and undead could hit through steel. My new plan would be to sit behind fortifications and clear any undead that come near my fort, and keeping the necromancers at bay with deadly bolts. Fortunately the undead were mostly very slow, most of the faster ones had run ahead much earlier and got caged in my cage maze. The migrants ran about randomly trying to avoid the undead, 2 of the migrants' pets died and became "missing" adding 2 more dead to the southwest horde; but the undead were too slow and uncoordinated to really catch up with the migrants.

about 2 months has passed since the start of the siege, since the arrival of the goblins. The south east horde has become exhausted from repeatedly trying to assault my fort, and was more or less equal in size to the other horde now, the necromancers had left a while ago. A few of the southwest horde also tried to attack and were too mowed down by bolts. I managed to save the migrants eventually as most undead that pathed to my fort did so and died, and the entranceway was clear. Setting up high traffic routes toward the northern side of my map, the migrants all eventually escaped and where given decent bedrooms right away. Things have calmed down now, with the immediate danger gone, but undead still meander towards my fort; and at least 100 undead remain, scattered about (mostly in the south east and west) and reinforced by zombie kangaroos igneous to the haunted biome.

i stop here, as i've reached a stalemate of sorts with fighting the undead. I cannot engage them directly as i only have 20 marksdwarves, with only 4 elites, 10 regulars, and 6 unarmored fresh recruits. I will wait until they slowly path to my fort and clean up as best as possible, where possible, but that is a tale for another day. Perhaps the dwarven caravan arriving in the late fall will have more luck taking down the lingering undead with their melee caravan escorts.


After the siege (note the little blue icons around the map, those are the undead; also my map is bigger than this, some of the north and west sides are excluded):
Spoiler (click to show/hide)
« Last Edit: April 21, 2013, 01:01:08 am by Catsup »
Logged

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: What's going on in your fort?
« Reply #28837 on: April 21, 2013, 01:20:02 am »

That. Was. AWESOME.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #28838 on: April 21, 2013, 01:26:49 am »

the most fun yet has come...

...

After the siege (note the little blue icons around the map, those are the undead; also my map is bigger than this, some of the north and west sides are excluded):
Spoiler (click to show/hide)

My suggestion for dealing with the undead menace:
Try to build catwalks across the map, 2 z-levels above the ground. Have marksdwarves patrol these in shifts via a simple scheduled patrol, maybe with a training month in-between. While the scaffolds are being constructed, have an entrance to a trap corridor open to your fort and the exterior, so that workers who get spooked by undead whilst building also give the undead the queue to path to them, taking them past your marksdwarves and through the trap corridor. That way some of them get cleaned up during construction, and then continue to be kept to a minimum afterwards.

Flying undead will be a serious problem, as will anything that can attack your dwarves at range as they can injure your patrols or cause them to dodge off the catwalks to their doom. Siegers will be an even bigger problem: during a siege, change your marksdwarves' alert state so that instead of patrolling and training they retreat inside to take more appropriate defensive positions. Further disadvantage will be that it'll be a massive pain in the ass to get the catwalks built.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #28839 on: April 21, 2013, 01:43:00 am »

After the siege (note the little blue icons around the map, those are the undead; also my map is bigger than this, some of the north and west sides are excluded):
Spoiler (click to show/hide)
Damn that's inspirational. How many Dwarves you running against 160 zombies?

Don't ravens already feed on brains?
Spoiler (click to show/hide)

Whats the problem with non-zombie ravens? the ones on my map have caused no problems for me, and have made nice pets.
To answer both:
They are not content with merely having your eyes. They want everything and leave behind nothing.
Nothing but a useless rotten corpse that will invariably at some point in its death still try to kill you.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28840 on: April 21, 2013, 02:13:32 am »

"A lizard Devilish diplomat from Rismumong has arrived."
Name: Alnos, deity (flashing yellow title)
Occupation: Law-Giver
Description:
A great one-eyed lizard twisted into humanoid form. It has a bloated body. It's charcoal scales are oval-shaped and set far apart. Beware it's poisonous sting!

He is skinny"


... The local human civilization just sent this "diplomat" here
What the actual fuck. I know the humans fall in with demons pretty often, but damn this is the worst one they've ever sent my way. Not sure if I should let it go or just kill it outright.
Logged

RiotShield

  • Bay Watcher
  • You have five seconds to comply.
    • View Profile
Re: What's going on in your fort?
« Reply #28841 on: April 21, 2013, 02:34:21 am »

The Draltha keep invading from the caverns. The past five times I have connected the floor of the caverns to the tunnels the entire herd of draltha in the caverns stop, turn around and start marching directly into my fort, murdering anyone they find.

Every time I think my millitary has the situation under control, EVERY SINGLE ONE starts to give birth to twins and triples, in the space of two seconds it went from five draltha to thirty five. And the children are even worse! They're like huge, fuzzy piranha! My expedition leader was turned into fifteen different pieces, with one of the draltha children biting his teeth and ripping them out like some sort of sociopathic dentist with a vacation in five minutes and can't be bothered to find the solitary cavity, so he just removes them all! Except with his mouth because he's crazy like that. One swordsdwarf had three taking turns pulling his limbs off like he was an ant. And the kicker? The moment they see daylight, they rush towards it like moths to a flame, only to be caught in cage traps, which they will starve to death in, because they killed everyone that could have freed them! So they accomplished nothing except brutilizing fifteen innocent (well, relatively innocent) dwarfs, and getting themselves killed.

WELCOME TO DWARF FORTRESS BITCH.

HOPE YOU LIKE MURDER.

« Last Edit: April 21, 2013, 02:38:01 am by RiotShield »
Logged
"I never liked the mayor anyway" said Urist McDrunk, right before using the statue's hand as a mug holder.

AlmightyOne

  • Bay Watcher
  • You and what lightning fingers???
    • View Profile
Re: What's going on in your fort?
« Reply #28842 on: April 21, 2013, 02:56:43 am »

The Draltha keep invading from the caverns. The past five times I have connected the floor of the caverns to the tunnels the entire herd of draltha in the caverns stop, turn around and start marching directly into my fort, murdering anyone they find.

Every time I think my millitary has the situation under control, EVERY SINGLE ONE starts to give birth to twins and triples, in the space of two seconds it went from five draltha to thirty five. And the children are even worse! They're like huge, fuzzy piranha! My expedition leader was turned into fifteen different pieces, with one of the draltha children biting his teeth and ripping them out like some sort of sociopathic dentist with a vacation in five minutes and can't be bothered to find the solitary cavity, so he just removes them all! Except with his mouth because he's crazy like that. One swordsdwarf had three taking turns pulling his limbs off like he was an ant. And the kicker? The moment they see daylight, they rush towards it like moths to a flame, only to be caught in cage traps, which they will starve to death in, because they killed everyone that could have freed them! So they accomplished nothing except brutilizing fifteen innocent (well, relatively innocent) dwarfs, and getting themselves killed.

WELCOME TO DWARF FORTRESS BITCH.

HOPE YOU LIKE MURDER.

 :o
Logged

AlmightyOne

  • Bay Watcher
  • You and what lightning fingers???
    • View Profile
Re: What's going on in your fort?
« Reply #28843 on: April 21, 2013, 03:04:36 am »

On the same note, Can anybody tell me whether disease resistance affects the said dwarf's chance survive or even resist FB poison/dust/breath?
your pretty screwed, theres no way to resist rot. Should have used a trap like the one in my sig.

Lol I thought that too, but my medic kept diagnosing and removing rotten tissue and now 4 have recovered with only a rotted stomach left shown as wounds (wonder how will this affect them otherwise they are COMPLETELY fine) 8 more in the hospital and its full of vomit and miasma.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #28844 on: April 21, 2013, 03:47:25 am »

The Draltha...
WELCOME TO DWARF FORTRESS BITCH.
HOPE YOU LIKE MURDER.

The good news is, draltha make great livestock for their meat and bones. If you can train a couple that weren't involved in a fight with dwarves, you could have a nice healthy draltha meat industry.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Pages: 1 ... 1921 1922 [1923] 1924 1925 ... 3844