After the success of
SabreLured's primary function (
video included), I have decided to work on making my first above ground fort. I already made concept art of the plans I intend to use. From the looks of the artwork, it'll be like the DF equivalent of a resort (I'll try to make them like condos), and it makes good use of the land. If I can keep this place safe before/during/after establishing my fort, I might expand it into an above ground town of sorts, using some of my other concepts, like the dwarven power-grid; phone/power lines, substations, and all. Of course, with the necessary limitations to prevent anyone from walking on them except the designated "electricians". I'm basically going to use a list of concepts I mentioned before, but didn't see anyone try out yet. If everything works out especially well, I might even try to include a sewage system/aqueduct/etc. to provide water everywhere.
If I can make this work, I might make my first above ground metropolis, while keeping a fully functional subterranean infrastructure. Naturally, the market district (starting point) will have to be extremely well guarded for the start, until expansion occurs. Kudos to the sorting system, producing the materials to expand with should be no problem at all; and since I have clay and sand sources, earthenware (clay) products and adobe structures, along with glass structures and stuff should also come way easier; especially once I find a way to make use of the nearby volcano.
I'll upload my concept art soon.
EDIT:
You can see that the Mushroom Kingdom Tower Defense System from Wavehandle will make a comeback here. I'll also make use of the area for fishing and farming, along with livestock. As for the alternate building style, I just saw an interesting piece of packaging that looked like it would make a pretty fancy building. Due to it's architecture, it would make a suitable barrack design, since it can allow for defenses from up above, while providing plenty of housing and weapon/armor storage; and a basement for sparring inside. If you want, the top-most area could also be a tiny arena (3x3 to 5x5 round area) with a lever that closes the doors, and unleashes the prisoner after the dwarf who wishes to fight them.