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Author Topic: What's going on in your fort?  (Read 6194888 times)

ZeroSumHappiness

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Re: What's going on in your fort?
« Reply #16320 on: September 19, 2011, 07:36:06 pm »

I'm finally at the point where I'm ready to being my mini-mega-project.  Step one will require both a magma and water pump stack.
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Yoink

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Re: What's going on in your fort?
« Reply #16321 on: September 19, 2011, 07:37:01 pm »

The ranger and the lion both died after a while, the former getting a few good shots on the goblins, but now several people have gone insane, including a beserker who was swiftly put down by a... Gem setter with a pick. :o
Now a few people (mostly the ones with no friends :P ) are out in the fields shooting goblins. A newly-migrated  cook just shot one through the heart.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Melissia

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Re: What's going on in your fort?
« Reply #16322 on: September 19, 2011, 07:41:47 pm »

I'm limiting my butcher to only legendary or higher skilled dwarfs so that they stop producing so much damn miasma.  Gonna door it off before I continue...
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

Saint

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Re: What's going on in your fort?
« Reply #16323 on: September 19, 2011, 07:42:40 pm »

It's taken too long to build the skyfort, too many reclaims, I'm changing the pump filtration system to a cheated in water source so I can get the real stuff going and build the rest as a later project, same with the science sector.
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Yoink

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Re: What's going on in your fort?
« Reply #16324 on: September 19, 2011, 07:47:23 pm »

Ah to hell with it, I'm opening the doors and letting the swarm of tantruming, angry humans charge out to meet the goblin bowmen. Let's let the dice fall where they may...

Also, for some reason one of the goblins has become known as a 'swordsman', and his title is Usbu Namedmalign the Hungry Chapel of Hell. :o He's killed a tonne of defenceless people.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Melissia

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Re: What's going on in your fort?
« Reply #16325 on: September 19, 2011, 07:59:12 pm »

I built my first jail :D

Like this, attached behind the kitchen/food storage area near the dormitories:

O---O
|CSC|
|FSF|
|DSD|
|FFFD
|DSD|
|FSF|
|CSC|
O---O

O, |, - are walls
C are chains
F are empty floor
D are doors
S are statues

All the floors and walls are engraved, and the statues are of excellent or superior make.  Should counter the unhappy thoughts of imprisonment, I hope?
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

melomel

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Re: What's going on in your fort?
« Reply #16326 on: September 19, 2011, 08:23:14 pm »

Turning off temperature and weather has gotten me up to about 40 FPS.  Huzzah.

Masterwork elephant totems seem to be worth twice as much as exceptional ones.  600 dorfbucks vs. 250.  According to figurines I'm pawning off to the humans, my civ hasn't had a dwarf as a ruler since...  year 2.  Although there was a dwarven general in 7.  I'd ponder what this means for immigrants, but my cap's set pretty low.

I built my first jail :D

Like this, attached behind the kitchen/food storage area near the dormitories:

O---O
|CSC|
|FSF|
|DSD|
|FFFD
|DSD|
|FSF|
|CSC|
O---O

O, |, - are walls
C are chains
F are empty floor
D are doors
S are statues

All the floors and walls are engraved, and the statues are of excellent or superior make.  Should counter the unhappy thoughts of imprisonment, I hope?

I like to assign furniture to the prisoner for the duration of their sentence--make the statue theirs, put a bed next to the chain, give them that, too, along with 1-tile stockpiles of booze and prepared meals, each.  If you feel extra-fancy, you can give them a cage with a favored critter in it, and make sure the booze is something they like.

This will usually make them happier than a free dwarf.
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Melissia

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Re: What's going on in your fort?
« Reply #16327 on: September 19, 2011, 08:26:53 pm »

I'm really looking more for a low maintenance thing.  As in, put the jail down and forget about it unless it needs to be expanded.
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

DrKillPatient

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Re: What's going on in your fort?
« Reply #16328 on: September 19, 2011, 08:29:45 pm »

My fort's become boring because I habitually savescum. I resolve, therefore, to begin a fort in which I shall not do so! Perhaps seasonal saves will speed me on my way.

Also, now that I've used both hammerdwarves and axedwarves for a while, I opt to use hammerdwarves from here on. They're... cleaner. Legendary axedwarves end up with 50,000 !!XXfinely minced goblin moleculesXX!! everywhere and it gets messy. Plus, flesh balls can be used as punching bags to train hammerdwarves.
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
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Melissia

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Re: What's going on in your fort?
« Reply #16329 on: September 19, 2011, 08:32:38 pm »

Wait, you can savescum in this game?  I mean without making annoying backups manually?


As an aside, my marksdwarves had their first "challenge"... a trio of naked mole rats.

The first one took a while to die.  Second one, however, they've shot up enough to cause her to vomit, and break all four of her limbs in a very short time.  Awesome!
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

Vehudur

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Re: What's going on in your fort?
« Reply #16330 on: September 19, 2011, 08:36:16 pm »

My fort's become boring because I habitually savescum. I resolve, therefore, to begin a fort in which I shall not do so! Perhaps seasonal saves will speed me on my way.

Also, now that I've used both hammerdwarves and axedwarves for a while, I opt to use hammerdwarves from here on. They're... cleaner. Legendary axedwarves end up with 50,000 !!XXfinely minced goblin moleculesXX!! everywhere and it gets messy. Plus, flesh balls can be used as punching bags to train hammerdwarves.

You shouldn't savescum :P 

I say this as I'm (rarely) guilty of it.

Also, who cares what kind of mess it makes as long as it stops working on the inside?  Have you SEEN serrated disk traps?

Wait, you can savescum in this game?  I mean without making annoying backups manually?


As an aside, my marksdwarves had their first "challenge"... a trio of naked mole rats.

The first one took a while to die.  Second one, however, they've shot up enough to cause her to vomit, and break all four of her limbs in a very short time.  Awesome!

Yes, you can savescum.  Force the game to close (DFhack command "die" I think) or end the process.
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Melissia

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Re: What's going on in your fort?
« Reply #16331 on: September 19, 2011, 08:44:47 pm »

My hammer dwarves made quick work of another half dozen naked mole rats (damnable things) and my marksdwarves made target practice out of a helmet snake (I didn't want it biting one of my hammer dwarves...).

My military is getting some decent experience from this cavern.  Hopefully they'll be decent enough before they have to encounter anything serious or go down to the other levels of cavern.

I also built a bridge which I'm linking up to a lever in the marksdwarves' barracks in case I have to close it for building destroyers.


MY SMITHY HAS GOTTEN IN A FEY MOOD! 

I hope she produces something useful from that metal forge... I already had the materials she needed, which was a wide variety of metals so...
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

trees

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Re: What's going on in your fort?
« Reply #16332 on: September 19, 2011, 08:44:55 pm »

I discovered my latest embark has a 12z deep aquifer.

In a way, I'm kind of jealous.
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Melissia

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Re: What's going on in your fort?
« Reply #16333 on: September 19, 2011, 08:52:24 pm »

Aaand my smithy produced....

An artifact lead chain shirt.

Uhm.  This is a "Sell it to the elves" item, isn't it...
« Last Edit: September 19, 2011, 08:54:28 pm by Melissia »
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

Vehudur

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Re: What's going on in your fort?
« Reply #16334 on: September 19, 2011, 08:53:47 pm »

Aaand my smithy produced....

A lead chain shirt.

Uhm.  This is a "Sell it to the elves" item, isn't it...

Yes, yes it is.

Also, as an aiside, does DFhack/liquids have a command to remove liquids from an area?
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.
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