Well, I lost my legendary starting-seven farmer to a failed mood - thought I cleared the bottleneck up, but he must have wanted more body parts than the three animals I slaughtered provided. Also lost two more dwarves to shell-demanding moods, which makes, 4-5 fatalities - debating turning them off for now. On the bright side, the two that went berserk gave my military some hands-on training and didn't do any damage, thanks to swiftly issued kill orders. Luckily, his skills won't be needed for a while, as I set the farms fallow in light of the 1500+ food and drink each presently in stock.
With my pop cap at 60, I'm not big enough to get seiges, but the ambushes are really growing in size - I think I counted forty at one point during the last hunam caravan's departure, tho they made it away intact with the assistance of my military - tho mainly just my equipment-hog of a militia commander, now with 61 kills to his name, and only scars to eye and ear. I think most of the gobbos ran away.
Not long befor that, two ambushes were spotted from my courtyard walls, including the gobbo war leader - unfortunately, two additional ambush squads slowed my militia down enough that he was able to run away. I've sense mandated increasing the height of that wall, to ward against archers on an adjacent hill.
Two grunts fresh from the hospital were with him, but didn't get any kills, and one died from an infection a little later, tho in retrospect I should have seen it coming, what with him constantly fainting as he ran out - wish I'd given him a tomb, dedicated lad that he was. I've sense made soap, but the hospital hasn't claimed it, or the plaster, even when I dump/reclaim the bags into the hospital zone itself. Vexing.
In other news, my magma forges are now online, complete with a 45z drop "Rapid Transfer Shaft" for shipping material down there. I've temporarily turned invaders off so I can clean up the map, and just clearing the junk from in front of my drawbridge has generated a few hundred melt jobs. Thank Armok for that shaft to the forges - I'll have to drop a kitten or something down it.
I've also taken to buying valley herbs from the hunams and elves. It costs ☼50, but processed into a green glass vial, I can sell it for ☼2500. Good should trade good production lapse, I suppose, but at the moment I've just been giving the odd vial away.
Oh, yes, and gifting the Mountainhomes Rock Salt Blocks. Lots and lots of Rock Salt Blocks. Regular salt mine I've got here. One of these days I want to add a "Mill Salt to Bag/Barrel" custom reaction and add another trade good. But for the most part I just think it's funny. Only down side is I can't get them to put it in a stone block stockpile instead of my metal bar stockpile which has been set to NOT accept stone blocks, even after making/unmaking several of each.
EDIT:
If you're having issues with path-finding, I've found that locking and unlocking a door will usually fix it, atleast temporarily. I've read it supposedly forces the game top recalculate path-finding. I generally have to do it a few times a year, often when installing new doors.