Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2814 2815 [2816] 2817 2818 ... 3844

Author Topic: What's going on in your fort?  (Read 6217657 times)

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: What's going on in your fort?
« Reply #42225 on: July 01, 2015, 06:52:27 pm »

Decided to test out my gnome civ, and they all started killing each other... Odd, but would explain why the civ was dead. I'll look into it.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

BesorgterZwerg

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #42226 on: July 02, 2015, 03:51:26 am »

Pray for my soul. :( I savescummed.
My first Roc appeared. Just when those bloody goblins were sieging me. They killed it.  :'( :'(
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: What's going on in your fort?
« Reply #42227 on: July 02, 2015, 03:54:04 am »

HOW DARE THEY! Roc's are amazing, especially if captured. I caught one and basically built my fort around it. Ironhand Roc's don't look that good though, so I didn't look at it often. I kind of expected a blue eagle like bird, but nah. Got a rainbowy moth. I was so lucky to get a male and female in 34.11, I had a roc hatchery going with almost fully matured roc babies after seventeen years. Invaders fled before me.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

BesorgterZwerg

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #42228 on: July 02, 2015, 04:05:10 am »

I even tuned up their number (40 megabeasts i think, medium sized world) during world gen to increase the chance of getting breeding pairs of hydrae and rocs.

After reloading a titan showed up. Sigh. Guess reloading a few times is ok now, since my soul is already lost.

Edit: Well thats not so bad



 :-*
« Last Edit: July 02, 2015, 04:12:49 am by BesorgterZwerg »
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #42229 on: July 02, 2015, 05:41:51 am »



So, we got a visitor. Unfortunately in the clash, the Axedwarf Sibrek Goldheat got her leg snapped and neck chomped on. Died en route to the hospital. Hammerdwarf Tholtig Lovecrystal landed the final blow before the monster bled out, and was credited with the kill. Figured I'd lose at least one member of my untested militia, so thankfully a graveyard was already under construction.

Unfortunate, but at least the livestock were alarmed by the sounds of it beating a snake to death. Avoided far more deaths thanks to a bunch of friggen reindeer.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: What's going on in your fort?
« Reply #42230 on: July 02, 2015, 09:32:46 am »

According to the billion coins I minted to offer to the home caravan for lulz, my dwarves hail from the magical mountain nation known as New Zealand. Why? Because my dorfs' country has  a pair of Kiwi for thier symbol.

Humans came and went, and amidst the extra brew, I managed to secure a partisan for a migrant who dreams of becoming a legendary warrior. He must be a big son of a bitch, because he was able to use the thing one-handed.

Wait what? What size is a partisan in your mod? I'd assume it would be the size of a pike, that would indicate that the can vs can't wield bug has been fixed. Is this the case?

[TWO_HANDED:50000]
[MINIMUM_SIZE:30000]

Given that soldiers all seem to properly arrive with or without a shield depending on the weapon (I've stopped seeing idiot humans armed with greatswords trying to use them one-handed for example,) it might have been fixed. It says the dwarf is average in size, but I find it hard to believe.

Dwarves can't make the things on thier own and I was fully expecting him to not be able to take a shield. I was pleasantly surprised, but it may be due to mis-sizing on Stal's part.

Yeeah, the average dwarf is size 60,000. The majority of your dorfs should be able to one-hand those partisans.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Detros

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #42231 on: July 02, 2015, 11:08:10 am »

Looks like my woodcutter got attacked by a very friendly cave crocodile in the cavern

See report 8257, "Combat reports use "lightly tapping the target" for attacks that (unintentionally) cause no damage" and thread War Dogs are sparring. It seems this behavior (first attack is always "lightly tapping one") is normal for all wild animals.
Logged
Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
(noted by jwoodward48df)

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: What's going on in your fort?
« Reply #42232 on: July 02, 2015, 12:19:07 pm »

Didn't noticed this bug was spread to all the animals, looks like a screwup on the fight start, with the animal using the training part of the fighting code instead of the correct one.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: What's going on in your fort?
« Reply #42233 on: July 02, 2015, 12:29:00 pm »

so yay!  My first non-community fort in 40.xx where I was able to scramble a military to defend myself ^-^

An 'IT' attacked.  A giant stingerless scorpion with syndrome-causing bites and a squid beak, the IT is a rough parody of the Stephen King critter.

anywho, I wasnt expecting the attack, and I had 1 semi-training militia commander, 4 trainees who were operating pumps, and 2 miners.  I scrambled them and the militia commander arrived in time to see IT strangling a child to death with its pincers.  He then proceded to buy time for the enraged parent (our armorsmith) to flee, lost his leg, saw a trainee get injected with IT's 'clown sauce', lost his shield arm at the shoulder, and then rolled or parried his way into making it collaspe from exhaustion and pummeling it to death.

My hero.  My maimed hero.  Horrified at killing the monster killing him.
Spoiler (click to show/hide)
I guess Ill have to create a training squad just for him to pass on his skills, since he is my S7 leader with proficiency.

On a side note, wasnt there a bug where the unconcious syndrome would cause dwarves to never regain conciousness?
« Last Edit: July 02, 2015, 12:32:42 pm by pisskop »
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: What's going on in your fort?
« Reply #42234 on: July 02, 2015, 12:35:06 pm »

I named my champion Tyrael, hoping to see this guy hold off a Forgotten Beast by himself, or maybe take on a tough demon.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Iamblichos

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #42235 on: July 02, 2015, 02:01:37 pm »

Another prospective fort ruined by too-soon exposure to unholy dust thralls.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

taptap

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #42236 on: July 02, 2015, 02:33:36 pm »

Building the "great clock".

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #42237 on: July 02, 2015, 02:44:12 pm »

According to the billion coins I minted to offer to the home caravan for lulz, my dwarves hail from the magical mountain nation known as New Zealand. Why? Because my dorfs' country has  a pair of Kiwi for thier symbol.

Humans came and went, and amidst the extra brew, I managed to secure a partisan for a migrant who dreams of becoming a legendary warrior. He must be a big son of a bitch, because he was able to use the thing one-handed.

Wait what? What size is a partisan in your mod? I'd assume it would be the size of a pike, that would indicate that the can vs can't wield bug has been fixed. Is this the case?

[TWO_HANDED:50000]
[MINIMUM_SIZE:30000]

Given that soldiers all seem to properly arrive with or without a shield depending on the weapon (I've stopped seeing idiot humans armed with greatswords trying to use them one-handed for example,) it might have been fixed. It says the dwarf is average in size, but I find it hard to believe.

Dwarves can't make the things on thier own and I was fully expecting him to not be able to take a shield. I was pleasantly surprised, but it may be due to mis-sizing on Stal's part.

Yeeah, the average dwarf is size 60,000. The majority of your dorfs should be able to one-hand those partisans.

Huh. Guess Stal dropped the ball on that one.

But then the readme also doesn't specify what can be used one handed with spear-skill weapons. I assumed Partisans were two-handed for dwarves unless they were a bit on the big size, since everything else is sized properly (more or less.)

Soldier interred, weresheep stuffed in the corpse shed.

While in the suggestion thread, I was reminded of an old glacial fortress. And now I want to try my hand at domesticating Draltha again. Once I have the whole place set up, I'm going to start looking for prospective critters in addition to them.

Larix

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #42238 on: July 02, 2015, 07:46:54 pm »

While i quite like the look of it, my minecart perimeter sweeper is complete garbage. It's a one-high wall all around the protected surface area of the fort with minecarts zooming along at max speed on top of it. It's got a rail of ten impulse ramps or so and the wall-tops are laid out with bridges to assure minimum friction, so the carts get up to full ramp speed after a few rounds. You can keep it going non-stop if access to the wall-top is sufficiently restricted and it does very nicely against single targets (instant exploding liaisons or what-have-you).

Downside is it is useless against even small goblin incursions - the standard ten-goblin neighbourly-greetings visit choked it to death. Each hit apparently takes so much speed out of the carts that the thing stops cycling pretty fast. Hmpf. So it was up to the military. It proved a good idea to have bought and melted all steel the caravans brought, using one of the precious bars to make a steel axe. The axedwarf promptly accounted for all seven kills by the military, and she's the least skilled among the lot. The (obsidian-) swordsmasters and the (silver-)hammerlady could only assist. Even in .40.24, high-quality obsidian swords suck terribly against mundane copper helmets.

It's a very mineral-poor world stopped after 3400 years of worldgen; only goblin civs are still fully alive and functional; the dwarven civ we started from was nominally dead, so one of our miners claimed the crown. She likes querns. And shields. And splints. And large gems. I would've never chosen her for a mandate-enabled position. Definitely a nice challenge on a sandless embark - large gems are always the worst preference of the lot, and glass is the only remotely sane way to fulfil production mandates for them. So we're buying all the raw glass and sand the caravan (only dwarfs available to trade with) brings, and order extra sand.
Logged

Camulus

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #42239 on: July 03, 2015, 01:10:00 am »




Well the liaison just 5 paged it with a coyote before boring my ever popular mayor with his drivel about trade agreements.





Quite an ugly ettin, he is.
« Last Edit: July 03, 2015, 01:33:08 am by Camulus »
Logged
Pages: 1 ... 2814 2815 [2816] 2817 2818 ... 3844