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Author Topic: What's going on in your fort?  (Read 6226385 times)

Bigheaded

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Re: What's going on in your fort?
« Reply #38160 on: November 23, 2014, 06:33:24 pm »

I have at last found a fort, where i have a volcano which has magma available at z-1.

Awesome times ahead. Nearly dealt with my "KILL ALL BY MAGMA DEVICE" already, as there is supposed to be large amounts of necros on the map, so burning a couple of those will be fun :)
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Dear Urist McStockpileDrone
I just found a barrel which contained a wheelbarrow. Inside the wheelbarrow was another barrel. I don't even understand how that is possible.

King Mir

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Re: What's going on in your fort?
« Reply #38161 on: November 23, 2014, 06:43:42 pm »

Got my first recursive artifact. A tetrahedrite cabinet with an image of itself in tetrahedrite.

StagnantSoul

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Re: What's going on in your fort?
« Reply #38162 on: November 23, 2014, 07:07:01 pm »

Just finally got enough masterwork bronze suits of armour for thirty soldiers. These guys will be my reserve force, supportive the one steel- and eventually, adamantine- clad group. Gorillas and dogs go to the reserve squad, cats and elephants and rhinos go to the main squad, any bears or such creatures will be given to important civilians.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Graknorke

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Re: What's going on in your fort?
« Reply #38163 on: November 23, 2014, 08:08:08 pm »

So your military is trained in gorilla warfare?
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Spehss _

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Re: What's going on in your fort?
« Reply #38164 on: November 23, 2014, 08:12:46 pm »

So your military is trained in gorilla warfare?
Maybe they're soldiers in Sir Francis Drake's fleets.
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StagnantSoul

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Re: What's going on in your fort?
« Reply #38165 on: November 23, 2014, 08:33:29 pm »

Hm. Just did a ton of testing on whip and pick squads. Apparently, the whips were being used more often than the picks.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

xaritscin

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Re: What's going on in your fort?
« Reply #38166 on: November 23, 2014, 11:40:00 pm »

embarked in a jungle volcano, digging the entrance for the fort, it should cover the whole mountain. entered with a set of peasants and some selected animals to cover basic needs. grazers shouldnt be able to survive here, there's no space for them, so the yaks will have to be butchered this time, plenty of meat to get from pigs and chickens. also a pair of cats and dogs should keep as an interesting alternative.

didnt butcher the yaks, but put them in a complicated zone, reached the first cavern layer at least, and via cave in probing found an adamantine spire just at a right location, i hope to be able to get to it without complications. the current issue with the fort is the lack of water, but the first cavern has a large underground lake which will fix that, the main problem with that is the pressence of a tribe of Olm people.
« Last Edit: November 24, 2014, 01:15:24 am by xaritscin »
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utunnels

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Re: What's going on in your fort?
« Reply #38167 on: November 24, 2014, 01:26:47 am »

While the rest of my population vomiting on the roof, my miner struck HFS (and thus found another big candy vein).
Spoiler (click to show/hide)
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Skuggen

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Re: What's going on in your fort?
« Reply #38168 on: November 24, 2014, 07:24:51 am »

Embarked by a volcano right between dwarves, humans, goblins and a tower.
Only excitement I've seen so far was a necromancer that showed up with a paltry 3 zombies. The necromancer died when a dog made him dodge into the lava moat, and the zombies were taken out by some stone fall traps.
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Wooster

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Re: What's going on in your fort?
« Reply #38169 on: November 24, 2014, 01:23:17 pm »

New fortress in 40.16. Still on a learning curve; this fort's objectives are to learn more about the military (managed to get a decent military up and running in the last fortress, but want to make sure it wasn't a fluke), raids and sieges (only had titans and FBs so far), glass industry (think I've got ceramics down fairly well, and glass is more useful overall), traps (related to the desire to see some raids), and dfhack/workflow (starting to work this out, but I had problems with stoneware/fire clay in my last fort, and I think shearing, milking and the like will still be problems for me).

Embark pros and cons
+ Volcano
- No clay
+ Sand
- No coal (fairly usual for volcano embarks, right?)
+ Reasonable amount of metal ore
- Surface is not greatly useful; the north face in particular is very nearly a sheer drop
+ Local wildlife looks profitable: the ostriches, in particular, will be worth capturing and domesticating (not something I know about, but I'll mug up on it)
- Fairly dry region, though it does rain occasionally
- No surface water
- Prospectors report a 13 z-level aquifer!
+ Turns out the aquifer's horizontal extent is fairly small, so that it only covers a small part of the map. I may use this as a safe zone to experiment with breaching.
- Prospectors report that the caverns are way, way, way down: about 120 z-levels from the embark wagon
- Kobolds, goblins and elves nearby
+ Kobolds, goblins and elves nearby
+ Other dwarves nearby = no more instant monarchs!

So far, I have managed to get a very basic agricultural sector up and running: plump helmets for brewing, and currently importing foodstuffs from any passing traders. I will be happier once I've got cheesemaking going, and those turkeys and sheep need breeding up for slaughter. Sheep are easily my favourite animal in DF: with minimal management, one can obtain wool and cheese in revenue, and leather, meat and bones on retirement of the capital. What's not to like?

But the grazing animals won't be able to come indoors unless either we build walls around their current pasture area or (more preferably) breach the caverns. This will take a while.

A shortage of bags for sand has meant it is necessary to get cloth going quickly; currently we have thread being dyed and I need to assign some dwarves to weaving and tailoring duties. With any luck we can have a decent supply of bags coming through shortly. There are some bags, so I have workflow currently ordering a level of 5-10 bags of sand, 50-75 green glass blocks and 15-20 green glass pots. It is to be hoped that this means I can push construction projects out at a reasonable pace.
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Akura

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Re: What's going on in your fort?
« Reply #38170 on: November 24, 2014, 01:57:38 pm »

Started in .18. Found an embark with chalk, iron, sand, clay(due to de-ramping or something), and my civ is at war with the elves. Building a mostly aboveground fort. This will be fun.
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Magnumcannon

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Re: What's going on in your fort?
« Reply #38171 on: November 24, 2014, 02:08:46 pm »

An "easy-going" sloth bear ripped the shit off of a war dog, but got badly wounded. That didn't stop him from stealing some of my plump helmets and running away like a douche.

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Arx

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Re: What's going on in your fort?
« Reply #38172 on: November 24, 2014, 02:16:14 pm »

Yeah, you really don't want to meet an uptight sloth bear. :P
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smeeprocket

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Re: What's going on in your fort?
« Reply #38173 on: November 24, 2014, 03:18:35 pm »

read the wiki (real wiki) article on sloth bears, they are by no means easy-going lol
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smeeprocket

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Re: What's going on in your fort?
« Reply #38174 on: November 24, 2014, 03:19:48 pm »

Desperately trying to figure out how to structure the second floor of my giant sperm whale farm tanks, and getting annoyed that no goblins have shown up in years (ever, actually) despite me being on a pocket island. I haven't even seen elves are humans, I know they are there. I am 99% sure I am in range of everything, too.
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