My fort in 40.16 is growing well. Our hunter brings in giant hamsters, giant grasshoppers and the occasional stork, unless the bird dies up a tree. Our mayor is an easygoing dwarf fond of leather armor and who prohibits the sale of crossbows. Fine with me, I want to keep the ones we have anyway and the discovery of kaolinite means our pottery trade is doing quite well.
Some cage traps have been installed at various points upon the surface, after I sighted a giant jaguar. No luck there, though we managed to catch an entire tribe of turtle people who waited patiently, one after the other, practically in formation, to step into the cage trap after it was reset by my mechanics. I really had no idea what to do with them all, eventually deciding to breach the first layer of caverns, dig a room there, install the cages. After levers were attached, the breach was walled up and the turtle people released into the caverns. They milled about until a GCS popped out of nowhere and began webbing them up. All but one little turtle man, who keeps thrashing his way out of the webbing, and who the spider can't seem to bite. She keeps going for his shell, or he's using it to shield himself. It's been a steady ongoing battle.
An Ettin appeared on the surface and proceeded to kill four of my fishermen before a mob led by the mayor and a war dog or two attacked the Ettin and killed him. Looks like it's time to start a military, though I don't think I'll draft the mayor despite his bravery. I do want to keep him. He's also good with the trading.