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Author Topic: What's going on in your fort?  (Read 6217429 times)

Splint

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Re: What's going on in your fort?
« Reply #27630 on: January 30, 2013, 07:41:15 pm »

Simple solution: Surround the cave in trap with cages! You catch what you want and squash what you cant/don't! :D

MrWillsauce

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Re: What's going on in your fort?
« Reply #27631 on: January 30, 2013, 07:49:01 pm »

I once had an artifact native gold door that I surrounded by one wall and seven adamantine upright spikes linked to a lever, then connected all three cavern layers with ramps. That dealt with the forgotten beasts pretty well.
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Naryar

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Re: What's going on in your fort?
« Reply #27632 on: January 30, 2013, 07:56:28 pm »

Simple solution: Surround the cave in trap with cages! You catch what you want and squash what you cant/don't! :D

That's what i was thinking. Or walls so I have to use less cage traps.


I once had an artifact native gold door that I surrounded by one wall and seven adamantine upright spikes linked to a lever, then connected all three cavern layers with ramps. That dealt with the forgotten beasts pretty well.

Seems like a waste to use adamantine for that, I would just use steel.

MrWillsauce

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Re: What's going on in your fort?
« Reply #27633 on: January 30, 2013, 07:59:57 pm »

I once had an artifact native gold door that I surrounded by one wall and seven adamantine upright spikes linked to a lever, then connected all three cavern layers with ramps. That dealt with the forgotten beasts pretty well.

Seems like a waste to use adamantine for that, I would just use steel.
I had more adamantine than I knew what to do with, even after armoring up my hammerlord squad and pumping out adamantine battleaxes, and I had no flux. It was worth it to kill big beasties with the single flip of a lever. I also planned on repurposing those adamantine spikes to kill demons, but I never got around to it.
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Lich180

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Re: What's going on in your fort?
« Reply #27634 on: January 30, 2013, 10:30:34 pm »

Well, it has begun. After much deliberation, I have settled on a basic design for both above and below ground constructions and excavations, and a site appropriate for this task.

I expect this will frustrate me to no end, and I'm worried about the few couples of dwarves eventually making enough kids that no one will want to marry a close relative.

But for now, we strike the earth.
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joeclark77

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Re: What's going on in your fort?
« Reply #27635 on: January 30, 2013, 11:55:12 pm »

New fort.  First two migrant waves were very small.  My legendary miner is getting way ahead of things, has carved out way more rooms than my tiny population can even use.  So I set him to work digging a massively-massive 20 z-level cistern.  Doh!  The corner of the cistern passes under the entryway where I planned to make a 15 z-level chasm trap.  Now I'll have to use that entryway as my caravan airlock and dig a new grand entry hall for dropping goblins to their doom.

I wonder what would be the best way to get started plumbing with magma.  I've never dug that deep, seems like a pain in the butt.
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thegoatgod_pan

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Re: What's going on in your fort?
« Reply #27636 on: January 31, 2013, 01:24:28 am »

I only call upon marksdwarves to deal with webspitters. Sending my champion on a death or glory run is way funner.

And deadly spittle is a pitiful defense mechanism up against good dwarven armor.
You kill webspitters? Silk, bro. I am talking shit though, as I've only made silk farms with GCS and I imagine one would be difficult to set up with a forgotten beast. Not impossible though.

GCS are nowhere near as deadly as web-spitting FBs, and are not trapavoid.

I swear if I get another webber or deadly dust or metal FB, I will build a 5x5 floor on a support and fuck over the next FB who comes.

Knowing my luck, some random giant cave spider that I want desperately to catch will trigger it and die, so moar cage traps.

the best defense I ever built against F.B.s wasn't far from that:

Area between the fort and cavern was divided by series of five contiguous 3x3 chambers with an armor stand (to delay the invader and give a distant lever time to get pulled) in the middle and doors on both sides. Below and above z levels also had 3x3 chambers but isolated from each other and the rest of the fort. The above z-level had a single tile wired to fall and some bridges to close off the cells from flyers and provide an easy rebuilding route. The below level just had cells, no exit no entrance.

When the collapse happened the empty chamber below was penetrated by the cave-in causing a massive wave of, I guess, suction? If the F.B didn't die it was sucked into the little cell for future storage.

GCS are nowhere near as deadly as web-spitting FBs, and are not trapavoid.
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joeclark77

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Re: What's going on in your fort?
« Reply #27637 on: January 31, 2013, 01:03:50 pm »

Area between the fort and cavern was divided by series of five contiguous 3x3 chambers with an armor stand (to delay the invader and give a distant lever time to get pulled) in the middle and doors on both sides. Below and above z levels also had 3x3 chambers but isolated from each other and the rest of the fort. The above z-level had a single tile wired to fall and some bridges to close off the cells from flyers and provide an easy rebuilding route. The below level just had cells, no exit no entrance.

When the collapse happened the empty chamber below was penetrated by the cave-in causing a massive wave of, I guess, suction? If the F.B didn't die it was sucked into the little cell for future storage.
Could you diagram that? I'm not easily picturing how the cave-in works.  Are you saying that the center tile of the upper level falls and somehow destroys the whole 3x3 lower level?  And where's the bridge, exactly?  How do you re-build the trap without releasing the FB?  Sorry if I'm thick.
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vjek

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Re: What's going on in your fort?
« Reply #27638 on: January 31, 2013, 04:00:49 pm »

... Could you diagram that? I'm not easily picturing how the cave-in works.  ...
(probably ninja'ing thegoatgod_pan, but hey, i like ascii diagrams)

The way I do the controlled cave-in is:  (as seen in game)

Diagram Legend
▓ - natural wall
≈ - paved floor (can be any kind of floor, really)
+ - constructed floor
· - empty space
┼ - bait door
I - support

Original upper floor

        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
        ▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
        ▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
        ▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
        ▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
        ▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
        ▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
        ▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

Upper floor channeled out

        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
        ▓·······≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

Before-Support upper level, with constructed floors

        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
        ▓·······≈≈≈≈≈≈≈≈
        ▓·++++++≈≈≈≈≈≈≈≈
        ▓·++++++≈≈≈≈≈≈≈≈
        ▓·++++++≈≈≈≈≈≈≈≈
        ▓·++++++≈≈≈≈≈≈≈≈
        ▓·++++++≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

Lower level (direction of monster travel, left to right)

        ▓▓▓▓▓▓▓▓▓
        ▓≈≈≈≈≈≈≈▓
        ▓≈≈≈≈≈≈≈▓
▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓
        ▓≈≈≈≈≈≈≈▓
        ▓≈≈≈≈≈≈≈▓
        ▓▓▓▓▓▓▓▓▓

Lower level with support & bait doors built

        ▓▓▓▓▓▓▓▓▓
        ▓≈≈≈≈≈≈┼▓
        ▓≈≈≈≈≈≈≈▓
▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓
≈≈≈≈≈≈≈≈≈≈≈≈I≈≈≈≈≈≈≈≈≈≈≈≈
▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓
        ▓≈≈≈≈≈≈≈▓
        ▓≈≈≈≈≈≈┼▓
        ▓▓▓▓▓▓▓▓▓


Prepared Upper level, after support built below, deconstructed nearest constructed floors to right edge:

        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
        ▓·······≈≈≈≈≈≈≈≈
        ▓·+++++·≈≈≈≈≈≈≈≈
        ▓·+++++·≈≈≈≈≈≈≈≈
        ▓·+++++·≈≈≈≈≈≈≈≈
        ▓·+++++·≈≈≈≈≈≈≈≈
        ▓·+++++·≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

Now just tie a lever to the support, and wait for the monster to bash on the bait doors. Pull the lever, cave-in kills monster.

To reset, rebuild the constructed floors above, rebuild the support, deconstruct the nearest constructed floors, and re-tie the lever to the support.

Gentlefish

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Re: What's going on in your fort?
« Reply #27639 on: January 31, 2013, 04:09:23 pm »

Heck, you could put the support like so:

Code: [Select]
        ▓▓▓▓▓▓▓▓▓
        ▓≈≈≈≈≈≈┼▓
        ▓≈≈≈≈≈≈≈▓
▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓
≈≈≈≈≈≈≈≈≈≈≈≈~I≈≈≈≈≈≈≈≈≈≈≈
▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓
        ▓≈≈≈≈≈≈≈▓
        ▓≈≈≈≈≈≈┼▓
        ▓▓▓▓▓▓▓▓▓

And then on the upper level, have a bridge like:

Code: [Select]
        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
        ▓·······≈≈≈≈≈≈≈≈
        ▓·+++++B≈≈≈≈≈≈≈≈
        ▓·+++++B≈≈≈≈≈≈≈≈
        ▓·+++++B≈≈≈≈≈≈≈≈
        ▓·+++++B≈≈≈≈≈≈≈≈
        ▓·+++++B≈≈≈≈≈≈≈≈
        ▓·······≈≈≈≈≈≈≈≈
        ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

And that would make it much more easily resettable, as you can designate a build right off the bridge, but the bridge won't support the floors.

vjek

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Re: What's going on in your fort?
« Reply #27640 on: January 31, 2013, 04:32:26 pm »

Haven't tried that myself, Pufferfish, but looks like it would work, yep.  It would definitely be faster.

It may attract flying building destroyers more than the doors?  Dunno.

Lich180

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Re: What's going on in your fort?
« Reply #27641 on: January 31, 2013, 08:06:31 pm »

Personally I like catching forgotten beasts on single tiles with a pair of raising drawbridges.

Something like

Door bridge empty bridge

FB stands on the empty spot to break the door, and while they are busy with that the lever to raise the bridges is pulled. Remove the door, build a wall or leave it as is.
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Oaktree

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Re: What's going on in your fort?
« Reply #27642 on: January 31, 2013, 11:46:07 pm »

Razorfists Year 3 almost at a close (mid-winter currently).  Some interesting discoveries.

Goblins turned up in autumn.  Snatchers and two ambush teams.  Found out that this is a different goblin civ than the earlier fort had.  This one still has leaders - three of them.  Soon reduced to two since their general was lugging a crossbow and leading an ambush team.  He and the other troops came to grief in the Kill Box as spiked ball traps hurt them and the four marksdwarves filled them full of wooden bolts.  The melee dwarves got to go mop up for some needed combat experience as well - but that was mainly just clubbing unconscious or unarmed wounded goblins down.  And when cleaning up it was noticed that these goblins make and use metal masks.  These will be saved, decorated further, and issued to troops as a special item. 

The miners found an adamantine vein as well.  Work underway to exploit it for at least a few weapons.  The other major construction project is working on the hill-top.  It has been de-ramped, and now "trimmed" or walled for a more uniform fortification shape.  Will still be a bit irregular, but that's part of the fun.  Walls are already going up on the perimeter to allow continual construction work without sighting of wildlife or other interference.  Hill-top walls are going to be uniform stone types - orthoclase so far.

And the fort finally got a non-possession mood.  A farmer went down to the Foundry and made a nice artifact steel shield decorated with native gold.  He has no been put in charge of armor making for the militia.  And with the sudden fortress value increase we expect a large goblin visit (or worse) in a few months.  But it was still nice to get a relatively "useful" artifact.  Barring a nice golden beryl armor stand everything else has been toys and minor items, usually in wood.

Fortress and now a county and the Countess is already demanding better rooms.  The fort also changed mayors, so less demands for battleaxes and floodgates and instead I will be making backpacks, gauntlets, and rings.

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Mudcrab

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Re: What's going on in your fort?
« Reply #27643 on: February 01, 2013, 02:52:04 am »

And the fort finally got a non-possession mood.  A farmer went down to the Foundry and made a nice artifact steel shield decorated with native gold.

The gold will make that an epic shield for bashing! Thats a great artifact

GuesssWho

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Re: What's going on in your fort?
« Reply #27644 on: February 01, 2013, 02:58:17 am »

Only weapon artifact I've got is a zinc mace. I'm putting it in a weapons trap.
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