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Author Topic: What's going on in your fort?  (Read 6216980 times)

Mudcrab

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Re: What's going on in your fort?
« Reply #27645 on: February 01, 2013, 03:16:19 am »

I had a gold warhammer once, it actually didn't perform so well. Which was... Disappointing

joeclark77

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Re: What's going on in your fort?
« Reply #27646 on: February 01, 2013, 03:40:47 am »

New fort.  First two migrant waves were very small.  My legendary miner is getting way ahead of things, has carved out way more rooms than my tiny population can even use.  So I set him to work digging a massively-massive 20 z-level cistern.  Doh!  The corner of the cistern passes under the entryway where I planned to make a 15 z-level chasm trap.  Now I'll have to use that entryway as my caravan airlock and dig a new grand entry hall for dropping goblins to their doom.

I wonder what would be the best way to get started plumbing with magma.  I've never dug that deep, seems like a pain in the butt.
Fort is growing by leaps and bounds.  Remember that gigantic cistern?  The first several layers are almost entirely kaolinite.  So I've got a potter turning out porcelain as fast as he can.  Agriculture is going great, have a legendary planter now.  Over a thousand drinks and prepped meals.  I'm able to buy everything in every caravan if I want to.  I've been lucky, I'm maybe 3 years in (?) and no sieges yet, so I've been terribly lazy about setting up defenses.  I figure I'll just hole up in the fort if a siege happens.  So far I've had a minotaur which my unarmed militiamen beat to death (5 dwarfs died) and a giant who killed 1 before being cage-trapped.  Managed to roof over the "above-ground" farms, so I can pretty much seal this baby up if I need to.  I've got 500 logs in, so maybe now it's time to close the door and start serious military preparations...
.
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GuesssWho

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Re: What's going on in your fort?
« Reply #27647 on: February 01, 2013, 05:25:06 am »

And now a bone mace. My guys like maces.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

lazygun

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Re: What's going on in your fort?
« Reply #27648 on: February 01, 2013, 06:16:35 am »

During siege cleanup I saw a dorf hauling along a dorf corpse that was covered in several spatters of dorf blood belonging to... I can't believe the name generator came up with Tosid Necrofortress! And now he's dead.
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Jack_Bread

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Re: What's going on in your fort?
« Reply #27649 on: February 01, 2013, 08:25:09 am »

Woohoo, a recent migrant wave pretty much rebuilt my military! Now I'm up to 2 melee squads of 10, 1 ranged squad of 9, and 1 melee squad of 4. My original army was destroyed by some clowns, then the attempted rebuild of it was destroyed by goblin ambushes.
Now I just need to equip these guys, which is a big problem, because the only armor grade metal I've got on this map is copper. My small amount of iron, steel, and bronze have been imported.

tahujdt

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Re: What's going on in your fort?
« Reply #27650 on: February 01, 2013, 09:59:46 am »

I just finally managed to salvage enough power armor to reverse engineer the spell matrix, so now all of my post-apocalypse soldier ponies are fully equipped with PA and miniguns.
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Eric Blank

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Re: What's going on in your fort?
« Reply #27651 on: February 01, 2013, 03:28:33 pm »

Dwarves spontaneously combusted. Multiple deaths. Survivors in a bad mood. No idea what caused it...
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

thegoatgod_pan

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Re: What's going on in your fort?
« Reply #27652 on: February 01, 2013, 03:34:09 pm »

Area between the fort and cavern was divided by series of five contiguous 3x3 chambers with an armor stand (to delay the invader and give a distant lever time to get pulled) in the middle and doors on both sides. Below and above z levels also had 3x3 chambers but isolated from each other and the rest of the fort. The above z-level had a single tile wired to fall and some bridges to close off the cells from flyers and provide an easy rebuilding route. The below level just had cells, no exit no entrance.

When the collapse happened the empty chamber below was penetrated by the cave-in causing a massive wave of, I guess, suction? If the F.B didn't die it was sucked into the little cell for future storage.
Could you diagram that? I'm not easily picturing how the cave-in works.  Are you saying that the center tile of the upper level falls and somehow destroys the whole 3x3 lower level?  And where's the bridge, exactly?  How do you re-build the trap without releasing the FB?  Sorry if I'm thick.

Here I made a little image of my design.
Spoiler (click to show/hide)
It is a lot smaller than what Pufferfish was suggesting. Imagine that identical boxes (5-7) are on both sides and an additional, closed off little box above (this is where the support goes connecting to the bit of wall to be dropped).  The idea is to catch rather than kill the Forgotten Beast. It also doesn't work as well (often at all) on fliers. Only one tile of floor is destroyed by the cave in, and that is the tile that hold the armor stand which the f.b. is distracted by/adjacent to.

Since the z-level below isn't solid rock, the floor is broken but the force pulls everything in the room into the below z-level (don't ask me why), this includes the f.b., who finds itself in a room with no exits and possibly a marksdwarf fortification.
« Last Edit: February 01, 2013, 03:35:44 pm by thegoatgod_pan »
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joeclark77

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Re: What's going on in your fort?
« Reply #27653 on: February 01, 2013, 03:50:03 pm »

The suction effect is neat, I didn't know about that.  But what seals the hole in the middle floor (where the weapon rack was)?  Or is the "cell" for the FB a two-level affair with the top-level retracting bridge as the new roof?

Also, where is the support that holds up the top-level tile?  On the same tile as the weapon rack?  Or are you supporting the tile horizontally somehow?
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Oaktree

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Re: What's going on in your fort?
« Reply #27654 on: February 01, 2013, 04:59:42 pm »

That's an interesting method for catching FBs.   :o

I usually just build a hallway between the fort and the cavern (but do not initially connect it.)  Put lever operated drawbridges on either end to make it a large airlock and then build a set of 1x4 cells along the hallway.  Each cell is sealed by a lever-operated drawbridge and contains two "open" tiles that are spike trapped and the final tile gets a door or other item for the FB to come and attempt to destroy.

Once a FB is discovered in the caverns the inner door can be closed, outer door opened and the FB observed until he comes into the complex to destroy the door in an open cell.  Then the dwarves push levers to seal the cell, seal the outer (cavern-side) entrance, and start spiking the FB to bits.  Depending on the composition and other attributes of the FB it might be left there afterwards, dumped, or potentially butchered for food.
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chaosgear

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Re: What's going on in your fort?
« Reply #27655 on: February 01, 2013, 05:26:02 pm »

Reignedflags is reaching a bit of a golden age. We've just hit the status of "City", with a full military and multiple booming industries.
Suddenly, our metalcrafter gets struck with a fey mood. She grabs a metalsmith forge and immediately takes some Iridium wafers and green diamond. My expectations skyrocket, and I start hoping for a blade or some armor worthy of a king!
The second she starts working, something else grabs my attention.
(I'm playing Masterwork, and the next bit may be spoilerish for some of its own flavor of hidden fun stuff.)
For several months, there have been signs of dark magic being practiced in the fortress. Glyphs written in blood, carp sacrifices, odd footprints, the works. No doubt about it, Reignedflags had been infiltrated by the carp cult. However, there was no way of telling who the acolyte was, only the signs the left behind of their dark rituals.
That is, until today.
In the middle of a exquisite dining hall full of 30 idling dwarves, the Captain of the Guard suddenly transforms into a giant anthropomorphic carp monster! Three war dogs immediately tackle the beast, holding it while every single dwarf in the room proceeds to take turns punching the creature. Two recruits arrive on the scene and start hacking away, though their blades don't cut deep. This goes on for several minutes until the acolyte grows enraged. It conjures a wave of dark magic, paralyzing everyone in the room. Just in time, three more recriuts show up and proceed to hack at the monster.  In truth, the trio should have never stood a chance, but the newest recruit got a lucky strike. A single stroke sent the carp's head rolling across the floor.
In a few minutes, the paralysis spell wore off, and things quickly returned to normal. Despite a fish demon attacking a room of thirty unarmed dwarves, the only injury sustained was a bruised paw on one of the wardogs. The recruit that delivered the killing blow was given the title "Carpbane" and was awarded with the late captains position of Captain of the Guard and his lodgings, and was promised whatever artifact weapon was being finished  in the forge. Hopefully the carp cult ended with the late captain, but only time will tell. In the meantime, lets see what beautiful artifact Carpbane will be wielding in battle!

"Sheriklerteth, Perplextangle, and Iriduim barrel"

Wut

Our precious iridium and diamond went into a barrel!?
"It is decorated with leather and silk and encircled with bands of oval shale cabochons. This object menaces with spikes of cotton fiber and green diamond. On the item is an image of Destinypatterned the giant cheetah and dwarves in iridium. Destinypatterned is surrounded by the dwarves. The artwork relates to the rise of the giant cheetah Destinypatterned as an enemy of The Jackals of Papering in 123.
On the item is an image of a frost wyrm in bone. On the item is an image of a monitor lizard in chitinplate."
Okay, I gotta admit, that is a godly barrel. And it's worth two hundred thousand dwarfbucks.
Still, I'd prefer our precious, limited supply of iridium be used more practically.

Also, Destinypatterned is the perfect name for a legendary giant cheetah.

Sorry, I kinda entered storytelling mode there.
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GuesssWho

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Re: What's going on in your fort?
« Reply #27656 on: February 01, 2013, 05:37:10 pm »

I now have 300 titan meat.

Also, a melancholy dwarf gave birth. I've never seen that before.
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

PhoenixEggz

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Re: What's going on in your fort?
« Reply #27657 on: February 01, 2013, 10:21:56 pm »

Having lots of fun I'm not even involved in.

So, I got my first major goblin siege. My traps weren't enough, nor was my military, so I went on lockdown. Goblins are still waiting outside, so I open the gate and begin construction of a renewing series of cage traps by using 2 bridges. No one wanted to build the thing.

Then, a desert titan show up mid-seige! Yay!

Second later, HORDES OF ZOMBIES.

Titan is killed shortly. Was a web-spitting giant armadillo thing

Then the goblins ambush, again.

This is great. When I finally open up, i'll have so much to clean after.
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GuesssWho

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Re: What's going on in your fort?
« Reply #27658 on: February 01, 2013, 10:42:57 pm »

Chain of werelizards. I get one, it bites a military dwarf, the military kill it, the bitten dwarf changes, etc.
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Orange Wizard

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Re: What's going on in your fort?
« Reply #27659 on: February 02, 2013, 12:21:37 am »

Chain of werelizards. I get one, it bites a military dwarf, the military kill it, the bitten dwarf changes, etc.
Cage them and dump them onto unruly merchants.
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