Because I want to be honest if I'm helping the town and because it gives the town a bit more security in the lynch, since I have a roleblock, so if we do screw up I can still reverse the tide of the game.
I've to note the very crucial timing this gives though. It is a convenient notice--the only problem is that it is blatantly convenient and provides, for me at least, an
apparent leverage to its purpose. I'm circumspect here.
[...]You are now a Lone Vampire. You can use your newfound powers to subdue and block a victim for you to feed upon. Each night you must set out to feed to sustain yourself, however, should you choose to feed upon a victim twice in a row, they will not survive the trauma.
You must survive the trials of your town so that you can escape to other feeding grounds.
Now this is a very interesting role--it is
not a starter role, it was a M.Hunter turned Vampire.
But let me deconstruct how I got to hitting my head with a shovel.
Other than the benign nature of a townsperson claim--it has no difference if you claimed anything otherwise, and while honesty is a due virtue here (esp to me, if that matters as a player-note since I scumhunt by attitude), it is...a
curious find, so to speak.
Now, several points in order:
1.
Jack's note [Persus13, 2015].
Compared to this:
We should know the Lone Vampire is forced to feed every night. [Toaster, 2012] The missing point is we don't know what happens if it
doesn't, and checking back on the kills--the 'feeding' doesn't follow at all, in any flavor or kill-related-tracking/tracing-speculation.
2. A roleblocker can easily be hidden under a fakeclaim of
any direct type which has the idea of blocking. Claiming Guard can easily poke at the situation (because its like the D3-thinking bias again where people compare Sextons, whereas Guards can be compared with OSG :V) [and at the time of claiming--we all know there's no telepath/wizard other than Sage NQT].
Also you'll have a weapon as a flavor, or in the least a nice shield!
Unsure if the Sorcerer does the same thing though, looking at the details.
3. You lack a note of who you blocked. Granted, this is excusable by the lack of Roo in the latter days.
H4zard was alive for N3, at least. This information has not been duly disclosed to follow up the idea of 'benevolent survivor'.
4. It's a curious find. While honesty does strike a nice chord with me, its...off. Like listening to Mozart but just one pitch lower (which makes for a fine song either way).
You've a Townsperson claim, and there's nobody here to back it up--why claim something which has an added and appended list of responsibilities, along with assumed constraints to the role itself? Nobody was targeting you because of your role. Speculations on the role--yes, but it has not been made a focal point (as it is by far, only speculation--minor points to the picture).
5. There is a lack of security within that lynch.
Let's bring up NQT/My scenarios:
Supposing you don't get lynched--NQT is Town, I'm cult.
You block me, TDS protects/does things to me to make me safe.
It'll end tomorrow in a lynch-vote.
Supposing I am cult.
You get lynched, pop up...Lone Vampire.
OR NQT gets lynched and pops up Town Sage (in which game is lost because I can strike at Cheeetar while yelling SMITE THE HEATHEN instead.)
While it does make you lose, it doesn't help town or cult other than increase tension on discernment (if...y'know, you get lynched):
NQT could say he's town; I could say I'm town--this will say nothing but orient people to stare at our words for the essence
which defines our alignment in between our words. (That, and cult can target TDS at the night. I've never seen the flavor for a GA getting out'd but as far as I know, the GA can't protect themselves; while adding to the suspense, it'll STILL be up to discernment).
Supposing TDS is cult or...stuff like that.
...Erh, this is too far in speculation for me, because that'll try to guess who you're even blocking with an assortment of who gets lynched.
And this follows a one-person scumteam. -.-
But I really do feel that it doesn't amount to a significant 'secure' feeling over a
mislynch today.
In all honesty, and apologies ahead if this DOES follow through and you're a third-party, it seems that a mislynch on third-party Survivor is...a viable alternative if we don't hit cult. Problem being that we don't know that--and it really seems like you've somehow claimed something other than non-town. :/
Though the only target viable is TDS getting killed by cult if you are Lone Vamp.
Or you're doing a gambit. For some reason. @_@
Though I do get that if y'all lynch NQT and he pops out town, I'm up for the lynch tomorrow since you can block my kill--by then, it'll be 1/1/2. So...I'm unsure how that wins as the third-party is aligned with the cult (unless the L.Vamp is actually cult, and would really mess themselves up by killing the GA because it is assumed they will block).
What do you think about NQT and me, 4maskwolf?