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Poll

Did I mess up the turn?

Yes
- 0 (0%)
No
- 0 (0%)
Somewhat.
- 0 (0%)

Total Members Voted: 0

Voting closed: May 21, 2015, 06:53:40 am


Pages: 1 ... 4 5 [6] 7 8 ... 10

Author Topic: TACTICUS PRIME: Game One (note: currently seeking co.GM)  (Read 8498 times)

Hawk132

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Re: TACTICUS PRIME: Game One
« Reply #75 on: May 23, 2015, 03:05:23 am »

Maroon King moves to 12,1 and prototypes

Spoiler: Mining Outpost (click to show/hide)

on the Offense Font.

The Mook finishes building.
« Last Edit: May 23, 2015, 03:22:56 am by Hawk132 »
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~Neri

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Re: TACTICUS PRIME: Game One
« Reply #76 on: May 23, 2015, 03:10:52 am »

((Psst~ You can only take x5 elemental weakness.
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Hawk132

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Re: TACTICUS PRIME: Game One
« Reply #77 on: May 23, 2015, 03:23:19 am »

Fixed.
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #78 on: May 23, 2015, 06:46:15 am »

Move Right Two

Spoiler: Prototype Builder (click to show/hide)
I'm terribly sorry, you will notice that you've been boxed in because of the turret. Thus moving right two squares is impossible- of course, maybe you could move diagonally right one.
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Peradon

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Re: TACTICUS PRIME: Game One
« Reply #79 on: May 23, 2015, 12:39:14 pm »

Move Right Two

Spoiler: Prototype Builder (click to show/hide)
I'm terribly sorry, you will notice that you've been boxed in because of the turret. Thus moving right two squares is impossible- of course, maybe you could move diagonally right one.
Oh, well, I'll just stay where I am then.... I'll edit my post.
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #80 on: May 23, 2015, 12:52:02 pm »

(3,2)? um... I'm sorry to tell you this, but Prototype can only be used in melee range- no diagonals- it's pretty much always like that. Spend Retcon Coin?

I've just decided that since Retcons are a pain, and sometimes unfair to gameplay, but sometimes necessary, each player will be able to Retcon, if necessary, an action where they are not actively involved with another player, but only twice in the game.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Peradon

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Re: TACTICUS PRIME: Game One
« Reply #81 on: May 23, 2015, 01:06:25 pm »

Nope, its fine. I'm editing.... again.....
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #82 on: May 23, 2015, 01:32:32 pm »

oh, all the needed actions have been submitted. Turn later today, provided real life doesn't get in the way.

well... two units can't share space- which means you're basically boxed in. At least Fonts collapse if they run out of Essence.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #83 on: May 23, 2015, 05:29:18 pm »

Turn under construction.


13F0F000F000FEF
12000000MK00M00
11F00000000MK0F
1O0000000000000
9*0000F000F0000
8*00000F0F00000
7*F00000F000000
6*00000F0F00000
5*0000F000F0000
4*0000000000000
3*F00000000000F
2*0TKB00000M000
1*F0F000F000FKF
**1234567891111
***********0123

Init:
(Kevak: 41)
(Peradon: 88 )
(Hawk132: 50)
(Kashyyk: 75)


Move to (3,2)

Spoiler: Prototype Builder (click to show/hide)
GM Rule Invocation (1=a diagonal move takes two move squares but you don't need to get there via horizontal or vertical means, moving straight diagonal is fine)(2=you have to move horizontally or vertically, no straight diagonals) (rolls... 1 so it's valid)

Red King moves! Red King Prototypes a new unit!

Next it's the Orange King!

The prototype cost works by just doubling the net cost. So technically, yes.
What he said ^
Anyway.

Essence Mine: Tap (13,13)

Mook: hold position

King: Move to (11,11) produce Mook at (10,11)

The Essence Mine taps the Font at (13,13)! (3) Three Offense Essence has been added to the Orange King's Essence Pool.
The Mook just stands Mookishly.
The Orange King moves to (11,11)! The Orange King then spawns a Mook!

Now the Maroon King is ready to act.

Maroon King moves to 12,1 and prototypes

Spoiler: Mining Outpost (click to show/hide)

on the Offense Font.

The Mook finishes building.


The Maroon King moves as his special Mook builds to readiness. A Mining Outpost is promptly made. Or rather... considering... stuffs... oh that's a pain. Two units cannot occupy the same space. (13,2) would be a good place for a mining outpost, but unfortunately Prototype cannot be used via diagonals. So the Maroon King glitches.

Finally, and the most strategic, the Purple King acts.


Oh, I most certainly am going for strategy.

King moves to (12,8) and does a Prototype at (12,7):

Spoiler: Minetillery (click to show/hide)

The Purple King moves. Then a smirk, and a flash of incredible power that scares even me. Commentary: KILL IT NOW BEFORE YOU GET BOMARDED BY 4D4 BLASTS OF DEATH!!!

Now excuse me while I do statuses and bestiary.
« Last Edit: May 23, 2015, 05:56:37 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #84 on: May 23, 2015, 06:00:29 pm »

Now then... statuses. In progress.

Spoiler: Faction Red (click to show/hide)
Spoiler: Faction Maroon (click to show/hide)
Spoiler: Faction Purple (click to show/hide)
Spoiler: Faction Orange (click to show/hide)

Essence Tables:

***R   M   P   O
OE 17 10  *0 13
DE 10 10  *0 10
ME 10 10  10 10
AE 10 10  *0 10

Spoiler: Font Status (click to show/hide)
« Last Edit: May 24, 2015, 07:25:33 am by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Hawk132

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Re: TACTICUS PRIME: Game One
« Reply #85 on: May 23, 2015, 06:05:50 pm »

No one ever told me that the Fonts are considered units. Oh well, another turn semi-wasted.

Maroon King moves one north and prototypes the damn Outpost southwards. Mook lazes about.
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #86 on: May 23, 2015, 06:10:38 pm »

They're considered units that can't move, have no actions, and are indestructible outside of special modifiers or being drained completely. Now then, on to Bestiary.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #87 on: May 23, 2015, 06:33:01 pm »

Phew, all done, post actions and laugh evilly now.

Well, this thing is a bit more successful than You Are Final Boss.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

~Neri

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Re: TACTICUS PRIME: Game One
« Reply #88 on: May 23, 2015, 06:35:34 pm »

Minetillery targets Orange King.

Purple King moves to (12,9) and  Prototypes to (12,8)


Spoiler: Reaper Conduit (click to show/hide)
« Last Edit: May 23, 2015, 07:03:47 pm by Kevak »
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Kashyyk

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Re: TACTICUS PRIME: Game One
« Reply #89 on: May 23, 2015, 06:45:03 pm »

I assume you just forgot to add my 3 essence?

Mook(11,12): Move to (10,12). Attack any purple in range.
Mook(10,11): Build

Essence Mine: Tap (13,13)

King: Prototype Anti-Building at (11,12) (-2 OE)

Spoiler: Anti-Building (click to show/hide)
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