Turn under construction.
13F0F000F000FEF
12000000MK00M00
11F00000000MK0F
1O0000000000000
9*0000F000F0000
8*00000F0F00000
7*F00000F000000
6*00000F0F00000
5*0000F000F0000
4*0000000000000
3*F00000000000F
2*0TKB00000M000
1*F0F000F000FKF
**1234567891111
***********0123
Init:
(
Kevak: 41)
(
Peradon: 88 )
(
Hawk132: 50)
(
Kashyyk: 75)
Move to (3,2)
Produce Unit: Turret: -12
10 Hit Points: -10
1d4: -3
1 Move: -0
Element Weakness: Poison: +5
Element Weakness: Frost: +5
Element Weakness: Fire: +5
Element Weakness: Water: +5
Element Weakness: Shock: +5
Cost: 0 x 2 = 0
Place at (4,2)
GM Rule Invocation (1=a diagonal move takes two move squares but you don't need to get there via horizontal or vertical means, moving straight diagonal is fine)(2=you have to move horizontally or vertically, no straight diagonals) (rolls... 1 so it's valid)
Red King moves! Red King Prototypes a new unit!
Next it's the Orange King!
The prototype cost works by just doubling the net cost. So technically, yes.
What he said ^
Anyway.
Essence Mine: Tap (13,13)
Mook: hold position
King: Move to (11,11) produce Mook at (10,11)
The Essence Mine taps the Font at (13,13)! (3) Three
Offense Essence has been added to the Orange King's Essence Pool.
The Mook just stands Mookishly.
The Orange King moves to (11,11)! The Orange King then spawns a Mook!
Now the Maroon King is ready to act.
Maroon King moves to 12,1 and prototypes
4d4 -5 OE, -7 Cr
Ranged (7 tiles) -18 Cr
18 HP -10 DCr, -2 Cr, -5 DE
Tap Font -2 AE, -13 Cr.
Structure +10 DCr
Poison Weakness (x1) +5 Cr
Frost Weakness (x1) +5 Cr
Fire Weakness (x1) +5 Cr
Shock Weakness (x2) +10 Cr
Structurally Unstable +15 Cr
Total:
-2 AE
-5 OE
-5 DE
on the Offense Font.
The Mook finishes building.
The Maroon King moves as his special Mook builds to readiness. A Mining Outpost is promptly made. Or rather... considering... stuffs... oh that's a pain. Two units cannot occupy the same space. (13,2) would be a good place for a mining outpost, but unfortunately Prototype cannot be used via diagonals. So the Maroon King glitches.
Finally, and the most strategic, the Purple King acts.
Oh, I most certainly am going for strategy.
King moves to (12,8) and does a Prototype at (12,7):
One 4d4 Ranged attack: -12 OE
Convert to Ranged(3*6 cost): Range = to 7 due to x+1, with x being 6 and therefore 6+1=7 range. -9 OE. (Unless I misinterpreted and it's 6 range, which is also fine.)
-5 OE
-25 Credit
22 Hit Points: -10 Defense Credit, 6 Any Credit and 5 DE
Tap Font -5 AE, -9 credit.
Flaws
Structure: +10 Defense essence
Element Weakness: Poison(x1): +5 ()
Element Weakness: Frost(x1): +5 ()
Element Weakness: Fire(x1): +5 ()
Element Weakness: Water(x1): +5 ()
Element Weakness: Shock(x1): +5 ()
Structurally Unstable: +15 ()
+40 Any. +10 DE.
-10DE Credit -40 Credit
-5 AE
-5 OE
-5 DE
-0 ME
Prototyping should cost 10 of everything besides ME.
The Purple King moves. Then a smirk, and a flash of incredible power that scares even me. Commentary: KILL IT NOW BEFORE YOU GET BOMARDED BY 4D4 BLASTS OF DEATH!!!
Now excuse me while I do statuses and bestiary.