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Poll

Did I mess up the turn?

Yes
- 0 (0%)
No
- 0 (0%)
Somewhat.
- 0 (0%)

Total Members Voted: 0

Voting closed: May 21, 2015, 06:53:40 am


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Author Topic: TACTICUS PRIME: Game One (note: currently seeking co.GM)  (Read 8502 times)

~Neri

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Re: TACTICUS PRIME: Game One
« Reply #60 on: May 22, 2015, 04:32:43 pm »

You forgot to move purple King~
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #61 on: May 22, 2015, 04:44:51 pm »

Now then... statuses. And purple king is moved.

Spoiler: Faction Red (click to show/hide)
Spoiler: Faction Maroon (click to show/hide)
Spoiler: Faction Purple (click to show/hide)
Spoiler: Faction Orange (click to show/hide)

Essence Tables:

***R   M   P   O
OE 17 10  10 10
DE 10 10  10 10
ME 10 10  10 10
AE 10 10  10 10

Spoiler: Font Status (click to show/hide)
« Last Edit: May 22, 2015, 04:50:13 pm by FallacyofUrist »
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #62 on: May 22, 2015, 04:51:11 pm »

Now excuse me, I've got to add a bunch of stuff to the bestiary.
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Hawk132

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Re: TACTICUS PRIME: Game One
« Reply #63 on: May 22, 2015, 05:29:03 pm »

Misread the map. I meant the Maroon King to move to 12,1.

I'll do my turn later.
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~Neri

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Re: TACTICUS PRIME: Game One
« Reply #64 on: May 22, 2015, 05:31:30 pm »

I have a question, do flaw -'s double with prototyping or no?
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #65 on: May 22, 2015, 06:29:44 pm »

? really? Ah... is confused. First up, the doubling only happens the first time you make a model of unit, second up, only the end result is doubled. The formula for finding costs of a prototype is 2(costs - essence_credit). After the prototype, it's just (costs - essence_credit). The multiplication happens after all the other addition and subtraction.
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Kashyyk

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Re: TACTICUS PRIME: Game One
« Reply #66 on: May 22, 2015, 06:37:45 pm »

The prototype cost works by just doubling the net cost. So technically, yes.
What he said ^
Anyway.

Essence Mine: Tap (13,13)

Mook: hold position

King: Move to (11,11) produce Mook at (10,11)
« Last Edit: May 22, 2015, 06:46:46 pm by Kashyyk »
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #67 on: May 22, 2015, 06:41:14 pm »

note that you should use (x,y) notation if you want precise interpretation.
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~Neri

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Re: TACTICUS PRIME: Game One
« Reply #68 on: May 22, 2015, 07:37:47 pm »

Oh, I most certainly am going for strategy.

King moves to (12,8) and does a Prototype at (12,7):

Spoiler: Minetillery (click to show/hide)
« Last Edit: May 22, 2015, 10:17:17 pm by Kevak »
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #69 on: May 22, 2015, 07:54:43 pm »

brilliant. Now I just have to figure out what that thing is.

Edit: Okay. This line is what's confusing me the most. "Convert to Ranged(3*6 cost): Range = to 7 due to x+1, with x being 6 and therefore 6+1=7 range. -9 OE. (Unless I misinterpreted and it's 6 range, which is also fine.)"

only nine offense essence? shouldn't that be 18?
« Last Edit: May 22, 2015, 08:03:25 pm by FallacyofUrist »
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~Neri

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Re: TACTICUS PRIME: Game One
« Reply #70 on: May 22, 2015, 07:56:57 pm »

It's a turret that doubles as a font tapper with a single shot of coverage of over half the map and on average a 10 damage hit out of a 4-16 min/max hit.

Damage output of 4d4

Write: output 4d4 if you wanna see the damage tables of what it could do.
« Last Edit: May 22, 2015, 07:59:42 pm by Kevak »
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #71 on: May 22, 2015, 08:05:44 pm »

you managed to cut the cost of making it ranged in half? I'm not sure about that. -9 offense essence is what's bugging me.

But yeah, that thing's amazing once you work out the kinks. I'm going to devise three new elements while you explain that thing's costs some more.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

~Neri

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Re: TACTICUS PRIME: Game One
« Reply #72 on: May 22, 2015, 08:08:50 pm »

I added up the total OE cost under the offense stuff.

One 4d4 Ranged attack: -12 OE
Convert to Ranged(3*6 cost): Range = to 7 due to x+1, with x being 6 and therefore 6+1=7 range. -9 OE. (Unless I misinterpreted and it's 6 range, which is also fine.)

-5 OE
-16 Credit

Convert to raged costs 3*x, where x is = to number of squares of range -1. Range is x+1.

Since it has 7 range. x is = to 6. ther..

Oh. I appear to have made a math mistep Editing.
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #73 on: May 22, 2015, 08:23:18 pm »

Purple King has effectively declared war on the Orange King!
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Would you like to play a game of Mafia? The subforum is always open to new players.

Peradon

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Re: TACTICUS PRIME: Game One
« Reply #74 on: May 23, 2015, 01:24:28 am »

Move to (3,2)

Spoiler: Prototype Builder (click to show/hide)
« Last Edit: May 23, 2015, 01:07:49 pm by Peradon »
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Ya'll need Jesus. Just sayin'.
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