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Poll

Did I mess up the turn?

Yes
- 0 (0%)
No
- 0 (0%)
Somewhat.
- 0 (0%)

Total Members Voted: 0

Voting closed: May 21, 2015, 06:53:40 am


Pages: 1 2 3 [4] 5 6 ... 10

Author Topic: TACTICUS PRIME: Game One (note: currently seeking co.GM)  (Read 8509 times)

FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #45 on: May 21, 2015, 06:37:56 pm »

Err... how do I unclose a poll?
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Peradon

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Re: TACTICUS PRIME: Game One
« Reply #46 on: May 22, 2015, 12:30:19 am »

Prototype "Turret"

1d4: -3 Attack essence
1d4: -3 Attack essence
Convert to Ranged(x2): -6 Attack essence

23 Hit Points: -23 Defense essence

Structure: +10 Defense essence
Element Weakness: Poison(x2): +10 (+5 Attack Essence, +5 Defense Essence)
Element Weakness: Frost(x3): +15 (+7 Attack Essence, +8 Defense Essence)

Total cost: 0 x 2 = 0

Place at (2,2)


I just broke the system, didnt I?
« Last Edit: May 22, 2015, 11:40:00 am by Peradon »
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Kashyyk

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Re: TACTICUS PRIME: Game One
« Reply #47 on: May 22, 2015, 03:08:07 am »

King: Prototype Essence Mine at (12,13)

Mook: Finish building

Spoiler: Essence Mine (click to show/hide)
« Last Edit: May 22, 2015, 02:22:03 pm by Kashyyk »
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Hawk132

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Re: TACTICUS PRIME: Game One
« Reply #48 on: May 22, 2015, 06:15:52 am »

Maroon King moves to 11,1 and prototypes the

Spoiler: Maroon Mook. (click to show/hide)
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #49 on: May 22, 2015, 07:24:20 am »

FallacyofUrist has acquired confusion.

Maroon Mook is completely valid, but the other two devices...

Element Weakness(Arcane)? Did I make an Arcane element without realizing it?
Also, I'm curious as to why people are doubling the costs of hit points.

Perhaps I need to explain a little bit about the doubling of costs for prototype.
When using prototype, you double the initial cost after tallying all the other costs and expenditures.
Actions should be revised because of that.

Also, you can't use Prototype and Tap Essence Font from your King in the same turn, like I said, you get one Move Action and one Normal Action, as long as the Move Action is used before the Normal Action.

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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Peradon

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Re: TACTICUS PRIME: Game One
« Reply #50 on: May 22, 2015, 11:30:57 am »

FallacyofUrist has acquired confusion.

Maroon Mook is completely valid, but the other two devices...

Element Weakness(Arcane)? Did I make an Arcane element without realizing it?
Also, I'm curious as to why people are doubling the costs of hit points.

Perhaps I need to explain a little bit about the doubling of costs for prototype.
When using prototype, you double the initial cost after tallying all the other costs and expenditures.
Actions should be revised because of that.

Also, you can't use Prototype and Tap Essence Font from your King in the same turn, like I said, you get one Move Action and one Normal Action, as long as the Move Action is used before the Normal Action.
Oh, ok. That bit was a bit confusing.... But I'll edit my post.
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #51 on: May 22, 2015, 11:44:57 am »

Break the system? Pretty much not. Well... is that two separate 1d4 ranged attacks or just one 2d4 ranged attack? Because unless you get a modifier, you can't have two attack actions in one turn.

Although you might have ruined the usefulness of the "Mook" and "Maroon Mook"- DAKKA!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Peradon

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Re: TACTICUS PRIME: Game One
« Reply #52 on: May 22, 2015, 12:21:42 pm »

That's a 2d4 ranged attack....
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Kashyyk

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Re: TACTICUS PRIME: Game One
« Reply #53 on: May 22, 2015, 12:57:16 pm »

Element Weakness(Arcane)? Did I make an Arcane element without realizing it?

I interpreted the different types of Essence as elements. Did you mean fire and ice as elements?
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #54 on: May 22, 2015, 02:16:56 pm »

pretty much. Fire, Frost, Poison- all are options.
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Kashyyk

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Re: TACTICUS PRIME: Game One
« Reply #55 on: May 22, 2015, 02:22:39 pm »

I've switched it to Frost. I don't intend for them to get attacked anyway.
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High tyrol

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Re: TACTICUS PRIME: Game One
« Reply #56 on: May 22, 2015, 03:33:50 pm »

ptw
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #57 on: May 22, 2015, 03:48:48 pm »

Glad to see this is interesting to people. Currently missing Kevak.
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Would you like to play a game of Mafia? The subforum is always open to new players.

~Neri

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Re: TACTICUS PRIME: Game One
« Reply #58 on: May 22, 2015, 03:56:22 pm »

Oh derp. Move right two spaces.
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FallacyofUrist

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Re: TACTICUS PRIME: Game One
« Reply #59 on: May 22, 2015, 04:31:25 pm »

Let's get this thing done.



13F0F000F000FEF
1200000K0000MK0
11F00000000000F
1O0000000000000
9*0000F000F0000
8*00000F0F00000
7*F00000F000000
6*00000F0F00000
5*0000F000F0000
4*0000000000000
3*F00000000000F
2*0T0000000MK00
1*FKF000F000F0F
**1234567891111
***********0123



(Kevak: 55)
(Hawk132: 50)
(Kashyyk: 75)
(Peradon: 68)

Kashyyk: the Orange King builds an Essence Mine! The Mook finishes building.

Peradon: the Red King builds a Turret!

Kevak: the Purple King moves right two squares. Commentary: I don't think he's going for strategy...

Hawk132: the Maroon King glitches- Fonts are solid, and you can't move that far anyway. (11,2) is still an option, so that happens. The Maroon King promptly creates his own Mook variant.



« Last Edit: May 22, 2015, 04:44:22 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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