((My rolling schedule is getting slower lately due to a combination of factors, my bad.))
The Sun - High signal activity, consistent with E class civilization.
Tau Ceti (bottom of starmap) - Weak signals, consistent with a Ca class civilization
Alpha Centauri (Top left of the Sun) - Extremely strong signals consistent with
Epsilon Eridani (Right of T Ceti) - Weak radio signals, anomalous infra-red signature
Barnard's Star (Top right of the Sun) - Moderate radio consistent with a D class civilization
Procyon - No radio signals, occasional flare activity from Procyon B
Sirius - A single, repetitive signal with weak intensity, magnitude similar to a Ca class civ.
((Note that italicized words in your character sheets can be hovered over for additional info))
Alexandreus (Yourmaster)Look for more life signs.
[4] There are more balloons from below. You fly deeper, although it's getting to the point where you can physically swim through the gas. Your skills as a shaman are the only thing keeping you from being compressed into a pulp.
Suddenly, a large metal sphere enters your field of view--you could not see if before due to the atmospheric haze surrounding you. The sphere opens an iris door on the front and starts moving toward you, manoeuvring the door toward you.
Your Inventory:Chromatic Staff (
Unique spells that are multicast cost 25% less affinity that turn.)
Lesser Mana Potion (x19) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x4) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
---Misc---
Michel (Pancaek)Yo, fuck the police. Go and see what the surface of Titan is like. Land there and take a walk, enjoy the sights.
Titan is pretty fun. Your cloak flares around a lot, but you realized that by holding on to the corners you can actually glide around in the atmosphere and flap to gain height. The low gravity allows for lots of crazy things.
Landing, you take a walk along the shores of the northern hydrocarbon lake, walking through some freezing-cold organic goop that tends to build up on the surface. It's currently raining, although unlike the rain on Earth a lot of it evaporates upon hitting the ground, creating a sort of standing mist.
Conveniently, low gravity means you can sense trace concentrations of mana in the lakewater. The mana must be suspended it Titan's winds and kept from condensing there, before raining down in a much more concentrated form. In other words, the lakes are a slowly replenishing mana source (although the atmosphere isn't). Titan's atmosphere is more massive than Earth's, however, so there should be plenty to work with. To bottle the mana yourself you'll need some flask material and some kind of apparatus to filter out large mana molecules from the small ethane and methane molecules in the lake.
As for the police, Titan's atmosphere is hazy and makes it difficult to see any bases or structures. But you listen on to present radio signals and see no difference since you arrived. Maybe your small profile let you visit unseen.
Your Inventory: Travel Kit (
A bunch of items that you can channel through. The glasses grant you DiseaseVision)
Lesser Mana Potion (x25) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Seeking Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 0
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
Deconstruction: 1
---Misc---
Medical: 1
Tafaw (Urist Arrhenius)Stand back and watch what happens with the wizard that refuses to speak to me. Failing them doing anything interesting, learn what I can about my surroundings.
You hear words through your pressure suit, a mix of garbling and screeching noises (to your ear). Somehow you must be sharing atmosphere with the wizard at the moment--he probably connected his bubble with you to speak.
"You leave. I enter ship. I need enter ship. Ship important. No ship for you. Ship Resteroth's. Not your. You leave."The wizard goes on to reach toward the airlock and... pull the handle. Was it there before? You must have missed it somehow. He enters the ship, and you can see lights inside.
The space around you is pretty barren and empty. Sirius A is nearing the end of its life, but over its history it ejected pretty much all small objects from its vicinity with its radiation pressure. Sirius B died long ago, taking whatever planets may have existed with it. This left two solitary stars out in space.
The nearby stars are also pretty clear of civilization. With few neighbors, you wonder how a ship got here in the first place.
Your Inventory:Pressure Suit (
A suit decorated with a silk shawl, made of many metals.)
Lesser Mana Potion (x22) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Morphic Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 1
Redirection: 1
---Advanced---
Transformation: 1
Augmentation: 1
---Misc---
Nino (Lenglon)"Then a disaster you shall have. I agree to your terms."
Speaker: Fantastic! As my new student, you may now refer to be as Marie Laplace or Einstein, whichever you prefer. For your first lesson, I will show you the basic geometry of a volumetric wormhole.
She opens up a gap in space, which she pulls herself in by the edges. You notice room-temperature air leaking through the gap.
Should you choose to enter, you will see a long tunnel with a light at the end.
Marie: As three dimensional beings, we cannot violate the iron law of relativity. Everything has a speed limit. This does not preclude us from changing the geometry of space, however. This tunnel leads to a place close to the sun, and to get there we have to cross the same distance that we must cross in normal space. However, I've filled this tunnel with air from my network. That means that we can ride the wind, expending no propellant and accelerating using the power source up ahead. Do you wish to travel there now? I assume you may want to set up some nodes in close solar orbit for power.Active Nodes: 1 Basic Node (Max 1 tTNT) (Proxima Centauri II) (Energy: .5 tTNT @ .5*1 tTNT/day)
1 Basic Node (Max 1 tTNT) (Proxima Centauri I) (Energy: 0 tTNT @ .5*1 tTNT/day)
Your Inventory:Dimensional Cape (Contains a non-Euclidean pocket. Does not negate the mass of whatever you are carrying, though.)
Dragon Chains (x5, highly durable self-levitating chains with a dragon's head as the final link)
Oblivion Blade (A programmable shapeshifting weapon made of memorymetal. Morphs based on how it's swung.)
Meta Potion (x10) (A pressurized rod of metastable helium stabilized inside a Critical Resonance Matrix.
Handle with care.)
Lesser Mana Potion (x12) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Barrier Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 0
Redirection: 3
---Advanced---
---Misc---
Resteroth (Coolrune206)Modify airlock door to have a handle on it, which when turned, will force the door open.
[2][3] The handle bubbles into existence over your hand.
You open the airlock successfully, although the handle works not because it meshes well with the door's mechanisms, but because you ripped out most of the internal mechanisms as material for the handle.
There is also no handle inside. Whoops. But you can animate the handle on the other side since you know where it is.
There are some lights inside the airlock, probably to make it easier to navigate toward it from space. The inside has instructions scribbled in an alien language. [4] You try to read memetic patterns innately encoded in handwriting, and surely enough the text was stencilled on by hand rather than printed. Through your mask, you read the words:
Please check seal before operating. To engage, twist both dials.((Note to other players: This is not a spell cast, but rather due to Resteroth's mask. Normally players can only cast one spell per turn without incurring a penalty.))
There are two dials on the inner door. They aren't like normal dials, but rather seem to be fixed. Instead, there is a hole on the side that allows you to sort of slip an appendage in and find a turning part inside. However, you can't get enough of a finger inside to easily turn the dial. This must have been designed by a race with long fingers.
Your Inventory:Masks (
A set of masks used to express yourself. You can modify sound waves and visual stimulus coming through.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x10)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 2
Reduction: 0
Alteration: 0
Redirection: 0
---Advanced---
Animation: 1
Construction: 2
Destruction: 1
---Misc---