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Author Topic: D&D 5e: Braving the New World (Day 2-A Quiet Evening)  (Read 18656 times)

mainiac

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #150 on: May 11, 2015, 07:03:30 pm »

"I'm planning on sticking to the beach, so I'll come join you in a moment."
Before heading down to retrieve his bow and sword, he looks to Natalie. "You coming?"

"I would risk life and limb right now just to escape the feeling of seasickness for an hour.  I say we take the boat, wading ashore is less fun when you are standing under the water."
« Last Edit: May 11, 2015, 07:05:16 pm by mainiac »
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

My Name is Immaterial

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #151 on: May 11, 2015, 07:09:58 pm »

"Right, meet you on the beach in a few minutes. Just gotta get some things."
Earl fetches his bow and rapier, along with his pack, in which he stuffs 50 feet of rope, a day of rations, two torches, a tinderbox, and a water skin, before wading out to the beach, holding his stuff above his head, so it doesn't get wet.

UXLZ

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #152 on: May 11, 2015, 07:48:19 pm »

Hmm... Strange. Did I make a mistake, being so rash?

Ispil tries to remember if he'd ever heard of something like that before. Was it some sort of trapped spirit? It was obviously magical. Hopefully he hadn't cursed himself or something absurd like that.

« Last Edit: May 11, 2015, 08:09:12 pm by UXLZ »
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Flying Dice

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #153 on: May 11, 2015, 08:06:04 pm »

Double-checking his pack and sparing a sidelong glance for the other travelers, Ker descends from the ship and makes his way off of the beach. Once on solid ground he carefully strings his bow, testing the draw, and readies the quiver at his waist, gripping three arrows at the ready in his bow hand while leaving the right free. Checking around to see if he is followed, he moves into the thick grass, eyes open for movement. Some fresh meat wouldn't go amiss, s'truth.
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UXLZ

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #154 on: May 12, 2015, 09:11:17 am »

Ispil notes Ker heading into the forest, and follows suit, though he follows a different path. He tries to move stealthily but is more preoccupied with spotting other things than avoiding sight himself, and also periodically intentionally makes tracks on the ground to aid him in case he gets lost. After all, he grew up in a monastery, he didn't have much of a chance to develop a good sense of direction.

((Heading to bed. I'll be back in about 9 hours.))
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Dwarmin

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #155 on: May 12, 2015, 09:13:48 am »

Hmm... Strange. Did I make a mistake, being so rash?

Ispil tries to remember if he'd ever heard of something like that before. Was it some sort of trapped spirit? It was obviously magical. Hopefully he hadn't cursed himself or something absurd like that.
Ispil notes Ker heading into the forest, and follows suit, though he follows a different path. He tries to move stealthily but is more preoccupied with spotting other things than avoiding sight himself, and also periodically intentionally makes tracks on the ground to aid him in case he gets lost. After all, he grew up in a monastery, he didn't have much of a chance to develop a good sense of direction.
Ispil thinks a moment..
16+1=17
19+1=21
Disadvantage: Specific information vs untrained skill (Arcana).
Result: Success!


He does distinctly recall being taught about soul containers-about how, if one wishes to mutilate their spirit, they can place their soul into an outside source, so that if their body is destroyed, they can return to life…albiet, as one of the undead.

The doll, however, he suspects was a Soul Fetch. It’s a magicla device used to terrify, torment, and dominate others-by tying a portion of their soul to your own. Typically, it is a small doll-embellished with pieces of your intended victim. This revelation brings him no joy, however-the fact the doll was still intact magically suggests a unfortunate scenario. That it’s original user was tricked into plunging a needle into a fetch that had their own parts in it-such a thing will bind said user’s full soul in the fetch, effectively trapping them with their fell enchantment. Like a snake eating it’s own tail, such a being can never escape…of it’s own power.

Ispil is fairly sure he may have very well released an evil force on the world-the only sort of person who could make a fetch and risk binding their own soul in such a way, is unlikely to be a Godly sort.

Ispil then sets off, his thoughts ringing in his head...

Perception Check
4+4=10
Result: Fail!

Survival Check
6+4=10
8+4=12
Disadvantage: Welcome to the Greenhell
Result: Fail!


Unlike Ker, the young Monk fails to notice anything wrong. If anything, the quiet forest lulls him into a peaceful, relaxed state. He heads North, for lack of a direction, trying to stay close to the sound of the ocean-it will be easy to find his way back just by following the shore...unfortunately, this forest is very strange. It's hard to gauge the distance of sounds. Path's seem to open up in front of him...but, when he turns around, they are closed. It gets steadily cooler and cooler, and he begins to feel more and more drowsy. He tries to find his tracks, but...they seem to be fading away, the further he goes...and often, he finds himself following marks that look like the tracks he left...but, not quite the same...

At some point, he just stops in the middle of a clearing, trying to get his head straight. He has no idea where he is, or even exactly what time it is. he can't hear the ocean around him. The jungle closes in around him (is it closer than before?) a wall of green leaves and mossy trunks, spotted with colorful jungle flowers and hanging vines. It's still utterly silent, and he begins to realize that something is very wrong here.

"Right, meet you on the beach in a few minutes. Just gotta get some things."
Earl fetches his bow and rapier, along with his pack, in which he stuffs 50 feet of rope, a day of rations, two torches, a tinderbox, and a water skin, before wading out to the beach, holding his stuff above his head, so it doesn't get wet.

Nigma/Earl reaches the beach without issue.

Natalie is right behind him, not getting her boots wet-she's rowing herself to shore.

Ispil is standing a few feet away, his face screwed into concentration. After a few moments, he sets off into the jungle, on a different path from Ker.

Ker is rapidly running into the jungle another path, but he stops and goes down on his knee, for some reason...he looks like he's sniffing the ground, like some sort of dog.

Double-checking his pack and sparing a sidelong glance for the other travelers, Ker descends from the ship and makes his way off of the beach. Once on solid ground he carefully strings his bow, testing the draw, and readies the quiver at his waist, gripping three arrows at the ready in his bow hand while leaving the right free. Checking around to see if he is followed, he moves into the thick grass, eyes open for movement. Some fresh meat wouldn't go amiss, s'truth.

Perception Check
Auto-success from: Outlander Background


Ker feels something wrong almost immediately. It takes him a moment of thought, as he pushes his senses outward, looking for what has gotten his hackles raised...eventually, he realizes it's no specific wrong thing, but an amazing lack of the right things. An emptiness, where their should be a whole.

No bird song.

No calls of distant animals, however small or loud, in the distance.

No scurrying lizards or rodents in the grass as his boots move through.

Ker bends down and takes a a noseful of dirt, smelling it carefully, even tasting it. It tastes bad, even for dirt-a flavor like the nasty soil in bogs and swamps, he thinks-fit not even for rolling around in!-and, the poor soil usually doesn't support many healthy plants, either...there are no insects in this soil, or fluttering in the air. No flies buzzing...

He pauses, wondering what this could mean. The jungle is obviously quite alive...he can feel the grass from where he's standing, see the trees and flowers blow in the wind. It just seems there's no higher life here. At all...
« Last Edit: May 12, 2015, 09:37:16 am by Dwarmin »
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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #156 on: May 12, 2015, 09:23:55 am »

"I'm thinking we just head down the beach. What say you?"

Dwarmin

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #157 on: May 12, 2015, 10:34:31 am »

"I'm thinking we just head down the beach. What say you?"

"...I think that's fine idea, myself. It is a beautiful day for a walk about, isn't it? And we get off that bucket for awhile." Says a voice from behind you-you turn around to see another man of roguish air trudging out of the surf. He's finely dressed in combat fashion, with a very nice sword on his belt. His accent is familiar to you-it resembles certain noble dialects of the sea faring countries, such as Helvian Empire, Marakan, and New Safferlund. Lots of new money in those places, lots of ambition.

"Morning, sir." He compliments, politely, giving his best impression as a charming smile. To your surprise, a small Golden Dragonlet swoops down from the blue sky, and lands on the mans arm, before clambering up to his shoulder. It gives you a sideways glance and a suspicious sniff of the air.

((Corrected minor error :P ))
« Last Edit: May 12, 2015, 10:44:31 am by Dwarmin »
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mainiac

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #158 on: May 12, 2015, 12:09:05 pm »

"Huh, reminds me of home..." There is an element of je ne sais quoi in Natalie's voice as she steps upon the beach and sits down to relax for a moment as she examines her surroundings.  It's just like the library... so peaceful.  Not exactly the adventure and danger she expected.  She kicks off her feet and lets the sand get between her toes as she walks up to the edge of the beach and investigates why this place is so calm and quiet.
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Dwarmin

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #159 on: May 12, 2015, 12:24:17 pm »

Perception Check
5+1=6
Result: Fail!


Natalie fails to notice anything amiss except for a beautiful, quiet, pleasant looking jungle. It doesn't look as fearsome or intimidating as she imagined it to be from the books she read. The Halfling woman impulsively bends down to smell one of the brightly colored flowers at her feet, a riotous red orange blossom-it's hard to describe the scent, but it's very, very soothing. Like certain types of incense, but she most strongly associates the smell with vanilla. It really is Heavenly.

She feels a bit drowsy and lightheaded, afterwards, but in a good way. Like she could just lay down in the grass and go to sleep, and not worry about a thing ever again.

((OOC: So many blank spots in your sheet maniac. You're making my obsessive compulsive person all twitchy. I demand ORDER. >:I ))
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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #160 on: May 12, 2015, 04:20:32 pm »

Baring his teeth, Ker casts the handful of dirt aside. He draws a fourth arrow from his quiver, nocks it with a careful motion, and sinks into the jungle. Hide. Stay unseen. Scent and see, listen and wait. Be alert, be ready to kill. He carefully stalks back to the beach, parallel to but not overlapping his previous trail.
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Dwarmin

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #161 on: May 12, 2015, 04:30:16 pm »

Ker stalks back, but the only foe that rises to fight him a rising sense of drowsiness and lethargy weighing down his limbs and heart-and unlike his fellows, he realizes it's unnatural...he think it's something in the air...

He's not even out of the sight of the beach, so he has no difficulty returning.

...

The salt tang of the sea air clears his nostrils, giving him blessed relief from that horrible feeling of drowsiness, of slowing down, of falling.

He finds three people meandering on the beach-an unknown man with a fancy sword and a ...tiny pet dragon..., the non-descript one named Paul, and the Halfling woman Natalie, who seems to be somewhat charmed by the flowers. She looks like she's being affected by the same thing he felt.
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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #162 on: May 12, 2015, 04:43:27 pm »

Ker shakes his head, snorting, and stows the four arrows he'd drawn. He stalks over to the halfling, grabs her shoulder, and shakes. "Something is wrong with this place," he snarls, gaze shifting rapidly between the three, "It smells of slow-death and lethargy here, and the wet-forest is empty of life. We should be gone, even if it's back to the floating house."
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Dwarmin

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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #163 on: May 12, 2015, 04:53:39 pm »

The man with the sword tugs his mustache thoughtfully.

"...I admit, if you concentrate, you really get it what he's saying...where's the birds? Where's the bugs? It's too quiet. There's no flies around us, not even the blood sucking ones-usually my darling here is fending em off with her fire breath. In this heat? They should be all over us. There's something wrong with this place...very wrong...there's not even any fish in the water...

And, that boy, he ran right into the jungle alone, didn't he?"
  The man says with a heavy sigh.
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Re: D&D 5e: Braving the New World (Day 2-Blue Skies)
« Reply #164 on: May 12, 2015, 05:18:02 pm »

Ker stills. "Another entered?" He runs his tongue over his teeth, contemplating something, "Show me where he entered and mayhap I can find him before he goes too far. But if he has lost himself in truth there may be little we can do with naught but one day before we must depart."
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