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Author Topic: Mantling of the Gods [Turn 10: Symbiosis]  (Read 24535 times)

Demonic Spoon

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #105 on: May 12, 2015, 02:47:14 am »

"toys! So many toys! A scream of new abomination spread through the world. Late due to some unknown reason Alerama didn't waste any time to play and soon her attention got locked on the green world and something inside her young mind told her that it would look better at another Star!

Move The Ark from Golden pulse to Dark Star's orbit, leaving Kuron behind
Oh dear, unexpected problems with a Abomination coming into play partway through the game.

Lol.
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Pencil_Art

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #106 on: May 12, 2015, 03:52:39 am »

I expect more lols will be had before he dismantles further.
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Demonic Spoon

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #107 on: May 12, 2015, 03:54:57 am »

I expect more lols will be had before he dismantles further.
He could shove a planet into a star.  :D

Ooh, he should find out what happens when you try to push two stars into each other!
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Pencil_Art

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #108 on: May 12, 2015, 03:57:06 am »

Don't give him ideas.
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Demonic Spoon

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #109 on: May 12, 2015, 04:02:28 am »

Don't give him ideas.
Having all these different planets and stars to keep track of is hard and annoying! Fuse the two stars into one stars and smoosh the three planetoids together into one super-planet! Genius!
« Last Edit: May 12, 2015, 04:05:37 am by Demonic Spoon »
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IronyOwl

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #110 on: May 12, 2015, 04:15:04 am »

Don't give him ideas.
Having all these different planets and stars to keep track of is hard and annoying! Fuse the two stars into one stars and smoosh the three planetoids together into one super-planet! Genius!
Are you tired of the hassle of keeping track of multiple creations at once? With our new patented super-formula, consolidate your whole universe into a single easy-to-handle omnicreation!
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Pencil_Art

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #111 on: May 12, 2015, 04:20:55 am »

Well. ::)
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Knight Otu

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #112 on: May 12, 2015, 05:58:55 am »

((Threatening universal stability is my job, dangit! :P ))

Once his unmantling is finished, Ol'kuur disapprovingly eyes the crystal death scarabs that were created in the Whispering Caves, and tries to ascertain whether they are threatening its stability. He also eyes the newly approaching abomination, and considers what options he has to keep the Kuron itself stable if Alerama's actions threaten the moon.
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Demonic Spoon

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #113 on: May 12, 2015, 08:18:15 am »

((Threatening universal stability is my job, dangit! :P ))

Once his unmantling is finished, Ol'kuur disapprovingly eyes the crystal death scarabs that were created in the Whispering Caves, and tries to ascertain whether they are threatening its stability. He also eyes the newly approaching abomination, and considers what options he has to keep the Kuron itself stable if Alerama's actions threaten the moon.
What, you don't like my Death Scarabs bro? Come at me bro! My Death Scarabs are the best!  :P
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micelus

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #114 on: May 12, 2015, 11:22:35 pm »

I tire of this. Let the sinful be consumed and their sins be washed away by the Flood. The Carrot offers nothing; let us try the Stick.

Create Herd Lobsters, an arthropod species that spends much of its life cycle in  the ocean, it lives in herds of 20-100. It normally feeds on plankton and small lifeforms. Every century however, all Flood individuals undergo metamorphosis, growing wings, lungs and legs. When this event occurs, all members rise from the oceans and form large swarms called Floods. They consume any thing they find with a hint of magic. Elder Blood is extremely attractive to them and the scent of an Elder is far more alluring than a Djinn village. After a 1-3 months, The surviving Flood return to the Ocean to reproduce, using the consumed magic to lay abnormally large clutches. [Large] [Lacking].
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IronyOwl

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #115 on: May 13, 2015, 04:42:07 am »

Turn 5: Pinnacle


Ol'kuur slithers through the Kivshar giving the plants some of the adoration they deserve before moving to a different spot on the Kuron. There, he begins to spread his titanic form thinner and thinner over the surface, leaving a large bulge in the center, and forms tentacles and outlines on his body. The outlines begin to bubble up and sink back down as Ol'kuur tries to get the shapes just right. Sometimes hands, feet, and eyes grow out of his flesh, before sinking away again. Soon, however, the first creatures are nearly free, tearing at the skin that separates them from the world, but they are not truly free until the central bulge splits open like a maw, releasing a screech - "NaTarKi!" The screech causes the inert remains of the titan Ol'kuur to vanish, leaving only the Natarki, and, at the center, the Spirit Ol'kuur.

Unmantle into a Spirit to create the Natarki on the Kuron. Spend 1 XP to enhance their power. The Natarki are very vaguely humanoid creatures - upright main body supported by a ring of tentacle legs, and ending in a ring of tinner, more flexible tentacle arms that are capable of fine manipulation. They possess a head with three to five eyes spaced equally along the head, allowing all-around vision for many of them, and a single circular maw atop the head. Their large brains reside in the main body surrounded by rib-like bone structure. They have highly functional minds and an improved natural ability use supernatural mental powers like telepathy. (No, they don't have any dietary restrictions, at least no planned ones.)

Assume the sphere of Psionics.

[4, Malus] The rubbery Natarki come out psionic, as planned... a little too psionic. Their sensitive minds seem to catch background noise- at least, you hope it's background noise- which often leads to psychosis and incoherent ramblings.

Natarki created
Now Spirit of [Caverns][Psionics]


Alter some of the Lurelight mushrooms, allowing them to grow to humongous sizes, and give them the ability to make plants grow so fast that they are able to shatter and carry stones upwards by growing. This causes them to create great, nearly impenetrable domes made of living plants. The size of these hollow domes can vary from large mansions to small mountains. The rocks that are carried by the plants are assimilated into the dome, making it even stronger. If someone or something manages to make a tear in the dome, it will grow back incredible fast.
[19, Bonus] You grant some of the Lurelights increased size and power, enabling them to crack stone and produce much, much larger structures around themselves. To grow to truly outrageous sizes, however, involves not just raw power, but also a peculiar architectural knack- the plants grow into supportive shapes as they surround the mushroom, rather than a relatively flat shell.

Cathedral Cores created
+1 XP


The Godborn are coming. The Lumen know the dread truth.

*****

Create the Crystal Death Scarabs in the Whispering Caves. They feed on the crystalline plantlife, and absorb the mystical energies of the place. In particular, the powers of the dead. As the Death Scarabs age, they begin displaying memories of the dead, the memories playing out within their transparent carapaces, the whispers of those who passed on lurking beneath their chittering, scents long gone lingering in the air. -1 Size +1 Power

Observe the Gloriouses, especially those that catapult themselves to other planets if any have done so yet. Observe how, if at all, the Djinn are responding to the Sorcquitoes.

Also observe interactions between the Shards and the Lurelights. Specifically, whether their paranoia is functional enough to prevent subversion by the Lurelights.
[16, Good] Your glasslike Death Scarabs turn out much as you envisioned them, the elder ones displaying disturbing memories of those long passed.

Death Scarabs created in Whispering Caverns

The Glorious on the Dark Star are tribal and arrogant, with little to do but attempt to one-up each other. Those handful that catapult themselves across space tend to quickly attract the worship or at least fear of locals, and live out their days in relative luxury but weakness, due to the lack of solar energies to feed upon.

The Djinn have reacted to the Sorcsquitoes by noticing that evil spirits sometimes prey upon them. They have the usual bevy of superstitions about how to prevent this from happening, in the usual bevy of effectivenesses.


Well, they're half metal now, I don't expect that the Godborn eat through that. They could just create shell of metal and stand still, as the Godborn shouldn't be able to find any plant material.

Alter the culture of the Verna to state that social interaction is very important, as is doing what is best for the community. Hiding from the Godborn can be done with a shell of metal, though you must stand still.
[20, CRIT!] Rootrip again displays its status as the grandest civilization in all creation (notwithstanding the fact that it has no competition) by mastering the arts of communication. They highly prize social interaction with each other, as well as communal cooperation. To this end, they figure out how to merge- temporarily- with each other, allowing a degree of communication unparalleled anywhere else. With this deeply personal form of interaction at their disposal, even relatively serious disagreements can sometimes be resolved amicably.

You don't quite get around to informing them about the shell-thing at the same time, however... which is perhaps for the best, since they don't have any shells of metal to hide in.

Rootrip gains Mindmelding
+2 XP


"toys! So many toys! A scream of new abomination spread through the world. Late due to some unknown reason Alerama didn't waste any time to play and soon her attention got locked on the green world and something inside her young mind told her that it would look better at another Star!

Move The Ark from Golden pulse to Dark Star's orbit, leaving Kuron behind
[3, Malus] You move The Ark from Golden Pulse to Dark Star, leaving the Kuron behind. Which is probably for the best, because The Ark ends up a little far away to get proper heat and light. Oops. Ark becomes colder as a result.


((Threatening universal stability is my job, dangit! :P ))

Once his unmantling is finished, Ol'kuur disapprovingly eyes the crystal death scarabs that were created in the Whispering Caves, and tries to ascertain whether they are threatening its stability. He also eyes the newly approaching abomination, and considers what options he has to keep the Kuron itself stable if Alerama's actions threaten the moon.
The Death Scarabs appear to be in no particular danger of disrupting the caverns.

As for the Kuron... for a Spirit to oppose an Abomination is a tricky thing; the most obvious approach would be to exploit your specialties to counter theirs, ie create life to compensate for whatever celestial manipulation they might inflict. Other than that, Remantling could put you back on even ground, eventually.


I tire of this. Let the sinful be consumed and their sins be washed away by the Flood. The Carrot offers nothing; let us try the Stick.

Create Herd Lobsters, an arthropod species that spends much of its life cycle in  the ocean, it lives in herds of 20-100. It normally feeds on plankton and small lifeforms. Every century however, all Flood individuals undergo metamorphosis, growing wings, lungs and legs. When this event occurs, all members rise from the oceans and form large swarms called Floods. They consume any thing they find with a hint of magic. Elder Blood is extremely attractive to them and the scent of an Elder is far more alluring than a Djinn village. After a 1-3 months, The surviving Flood return to the Ocean to reproduce, using the consumed magic to lay abnormally large clutches. [Large] [Lacking].
[17, Bonus] Your Herd Lobsters come out useless and numerous, as intended. They also come out with not only a ravening hunger for magic, but the ability to feast on any such energies directed at themselves, improving their ability to weather counterattacks from their favored prey.

Herd Lobsters created on Flow
+1 XP


Quote from: ???
Nya nya, motherfuckers!
A strange new entity emerges from the collapsing depths of the Kuron. It looks like a young humanoid girl, with cracked porcelain flesh and a short frilly void-black dress. It also sports the ears and tail of a cat.

With surprising speed, it launches itself into orbit and begins looking around. It doesn't appear to be a proper deity, and thus likely isn't beholden to the same rules as you are.


Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Demonic Spoon

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Re: Mantling of the Gods [Turn 5: Pinnacle]
« Reply #116 on: May 13, 2015, 04:46:32 am »

...well fuck. Turn being edited in. Alerama, I'd appreciate it if you'd either "fix" Ark, give Flow a orbit around a star or suckerpunch this cat-thing. Two Crits in a row, you crazy Pencil-Art.

*****

With the appearance of the unknown being, Planner suddenly stops his inspection of Flow, transforming into a motionless knot of racing thoughts. Trains of thought derailed, nonsensical rings reaching the same dead ends over and over again, until something snaps.

Planner screeches with frustration. No! No! A complete blindside! Totally unpredicted appearance of catlike being! Unacceptable! Unacceptable! His previous unmoving stasis seems a illusion as he writhes with fury, a large dose confusion and a quickly forged determination.

Slowly he begins stalking closer to this... cat thing, flesh and carapace growing transparent, mind filled with the need to control it. Slowly his thoughts took shape, old plans changed to deal with the new variable, planned creations altered to tackle a new problem. The void around him bubbling, as new creatures, new weapons were made to enforce his will.

Create the Voidspawn, in the black void, winged spider pack hunters. Apex predators, they are designed to hunt down and capture the cat-thing in their webs of void-silk, threads humming with power that would think to catch a god. Entrap her, weaken her with virulent poisons and if necessary destroy her. Whether chasing her down in great leaping-flying-gallops, jumping from ambush or setting vast webbed traps. Their great powers, when used together, may be just enough to capture her. Or perhaps not. Her full capabilities are unknown, this is as much a test as anything. Perhaps it would not be wise to take such a antagonistic stance but the Planner is unsettled, not thinking quite clearly. The Voidspawn are opportunistic enough to supplement their diet with the occasional Glorious, Whisperwing or other spaceborne creature if one happens to be nearby. -2 Size +2 Power.

((In character note that I couldn't work out how to fit in, the Voidspawn are an existing plan that Planner has modified. Originally they were to be sedentary predators building massive webs over the Dark Star but the appearance of the cat-thing has forced him to change them to a more active role. He couldn't come up with something else in the heat of the moment and was forced to adapt an existing plan as best he could, which isn't very well since he doesn't deal well with unexpected surprises. Otherwise I'd have made them dragonflies or something. Maybe have dropped the antagonism a notch and just made invisible watchers, who wait for a moment of weakness to consume her, or feed off her life energy gradually to become stronger, strong enough to eventually control her. Ooh, modified sorcquitoes would have had potential in that role))
« Last Edit: May 13, 2015, 11:47:53 am by Demonic Spoon »
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Ukrainian Ranger

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Re: Mantling of the Gods [Turn 5: Pinnacle]
« Reply #117 on: May 13, 2015, 06:47:42 am »

"Funny! Alerama liked the changes  she brought to the Ark. She enjoyed how whole regions on the Ark started to change from green to white. "How will the other toy change if I'll bring it here?"

Move Flow to Ark forming a binary planet. Place Flow closer to Dark Star than Ark is now. While rotating around the shared centre of mass both planets should slightly change their distance to the Dark Star.

I hope I'll get no nat 1 to smash both planets together :D
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Lord_lemonpie

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Re: Mantling of the Gods [Turn 5: Pinnacle]
« Reply #118 on: May 13, 2015, 07:02:42 am »

Observe the Interaction between godborn and Cathedral Cores. Check if there's enough space between the mushroom and the plant shell of the Cathedral Cores to build villages in between.

Contact the new entity. Show her visions of night becoming day, torches being lit in the darkness and swords shattering when coming in contact with shields seemingly made out of light.

"Opposite. Worrying."
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Knight Otu

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Re: Mantling of the Gods [Turn 4: Worst Nightmares]
« Reply #119 on: May 13, 2015, 08:57:14 am »

Ol'kuur sees the Natarki, their sensitivity, their psionicity. They were good. The scarabs wouldn't disrupt the Caves. That was good. The childlike abomination seemed careless, liable to destroy. That was worrying. As Ol'kuur ponders this in his ten heads, something strange happens. A creature, or entity, emerges from the Kuron, an entity different from the gods and their children, and one not created by them. Ol'kuur decides to communicate and investigate from some distance. "Emergent of the Kuron. You are noncreation yet exist. What is your nature?"

Suspiciously attempt communication with the catgirl deity-thing, maintaining distance.

If nothing too untowards happens to Ol'kuur, he retreats to the Kuron and creates the Whisperwings, creatures capable of surviving the void between worlds. They are colorful wisps forming a pair of wings, mostly deriving sustenance from the light of the suns, but can also absorb inanimate matter. Properly domesticated, they can carry a single creature safely through the void to other worlds. They are, however, rare creatures [-1 size].
« Last Edit: May 13, 2015, 11:54:37 am by Knight Otu »
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