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Author Topic: D&D 5e: Braving The New World OOC (Chucked into firepit)  (Read 28330 times)

Dwarmin

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #30 on: April 26, 2015, 12:33:41 pm »

I'll put up a sheet soon if recruitment is still open.

There's been like, one sheet submitted, without any usable background. :P Recruitment still open!
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heydude6

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #31 on: April 26, 2015, 12:42:06 pm »

Do you mean my sheet has no usable background, since the soldier background is in the basic rules.
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Dwarmin

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #32 on: April 26, 2015, 12:59:43 pm »

Do you mean my sheet has no usable background, since the soldier background is in the basic rules.

Humm? I missed yours...I meant flying dice. Good character, no fluff.
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UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #33 on: April 26, 2015, 01:06:25 pm »

Hmm, supposedly they were terrible in older editions but oh well. Character concept cemented.

Dwarmin, I think I'll be going with a Monk, fluff details will be required later, but are you alright with that?
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Dwarmin

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #34 on: April 26, 2015, 01:08:30 pm »

Hmm, supposedly they were terrible in older editions but oh well. Character concept cemented.

Dwarmin, I think I'll be going with a Monk, fluff details will be required later, but are you alright with that?

Np, I want to see how Monks play in 5e-they really blew in like...all the other editions, ever.

It can't hurt your chances, anyway. :p
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Flying Dice

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #35 on: April 26, 2015, 01:10:31 pm »

Yeah, I'll be fluffing it out today.
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UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #36 on: April 26, 2015, 01:10:59 pm »

Eh, you won't get to see what they're really capable of since I'm not min-maxing, and an interesting idea I had probably won't be taking place unless something nutso happens. (I'm not multiclassing to Dragon Sorcerer just out of nowhere without any ingame reason. >_>)
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GiglameshDespair

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #37 on: April 26, 2015, 01:14:28 pm »

Yeah, monks in 3.5 couldn't beat a conventional fighter specced for unarmed.

And That's Terrible.
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Twinwolf

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #38 on: April 26, 2015, 01:15:39 pm »

Do we have to use Myth-Weavers for the sheets? I don't have an account...
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heydude6

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #39 on: April 26, 2015, 01:17:49 pm »

I just made one on the spot myself actually, it's not too hard. The only thing you have to worry about is giving your email (also, uncheck a box that says allow admins to email you).

Also Dwarmin, what do you think of my character? It's the first one I ever made and I want to know if it's ok.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #40 on: April 26, 2015, 01:18:45 pm »

I just made one, it was pretty easy.

Does your world have Violins or Cellos?
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GiglameshDespair

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #41 on: April 26, 2015, 01:27:51 pm »

It's a shame guns are so expensive.
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UXLZ

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #42 on: April 26, 2015, 01:30:10 pm »

They're so slooooooow anyway. At least without cartridges (which are even more expensive.)
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Flying Dice

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #43 on: April 26, 2015, 01:36:09 pm »

At least they're not matchlocks.

Also, fluff is up. Literally-raised-by-wolves. And, heh, Outlander + Ranger = I solve food and water issues.  :P
« Last Edit: April 26, 2015, 01:38:24 pm by Flying Dice »
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Dwarmin

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Re: D&D 5e Sandbox Adventure: Braving The New World (0/4 players accepted)
« Reply #44 on: April 26, 2015, 01:37:38 pm »

I just made one on the spot myself actually, it's not too hard. The only thing you have to worry about is giving your email (also, uncheck a box that says allow admins to email you).

Also Dwarmin, what do you think of my character? It's the first one I ever made and I want to know if it's ok.

Pretty bare bones, but all the good stuff is there. A really straight forward guy, pretty naive and generally luckless.

Still, you aren't completely clueless to D&D, right? I mean, this is a game that's not going to be nice to newbies-it's designed to be pretty ruthless, hence the high score list. I had a problem in my last/current game where a player just didn't know what to do at all, and they ended up quitting because they weren't having fun.

I just want to make sure you'll have fun...the rules aren't hard to learn (5e is really simple), and I'll help you as best I can, but it's def something for me to think about when choosing players for this game.

I just made one, it was pretty easy.

Does your world have Violins or Cellos?

Don't know why it wouldn't...btw, the answer to most lore questions is 'yes'. Nepathica is sort of the melting pot I'm throwing my 5th edition games into, and I'm updating it based on my player lore.

It's a shame guns are so expensive.
They're so slooooooow anyway. At least without cartridges (which are even more expensive.)

You can buy a cheap guns/ammo if you like. :P Those prices are just the average cost for a decent weapons that won't explode in your hand, or jam right before the Dragon swallows you whole.

On the other hand, for the right price, you get a weapon that ignores most damage reduction (being ballistic), has the advantage on damage rolls, and has a higher critical chance.

I'm mostly basing them on my meandering through historical warfare novels-I didn't just put these weapons in to give you the advantage. The first gunpowder weapons sucked. They weren't much better than bows, or even clubs. But you could train someone to use a rifle alot quicker, and it didn't require much strength or even intelligence to do so-Knights who trained a lifetime to wield armor and sword and horse, could be killed by fifteen year old farmboys who drilled for a month, and it changed everything. You could give them to a thousand men and order them to fire all at once. As your characters will see if you don't play intelligently...

Technology brings the end of the age of Heroes, you know. That's a major theme of this game, insofar as it has a theme.

:(
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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