You decide to use your powers early to establish the advantage. Keeping your distance, you channel energy into your hands, and suddenly perceive a lesson from the Liagoran monks: you cannot push without pulling. Instead of using the two separately, you unite the energies together into a single auric effect and let fly at the Elf (-8 MP), not bothering with a gesture. He doesn't seem to notice, at first, but then you notice that the veins on his leg are darkening and sweat breaking out on his forehead (7 Death damage). You, of course, immediately feel some of the energy spent pushing Death into him pulling back into you (+5 MP), and make a note to yourself to return to the Temple to demonstrate your understanding. (Monk 2: +1 HP/+2MP)
Your feeling of elation dies down when the Elf cuts his leg off just above the knee and the sand covering the floor rushes up to form a new leg, which quickly turns red and solidifies (-5 MP).
"You'll have to do better than that."
The crowd cheers in response to his taunt.
***
Enemy: Level 6 Wood Elf, Lightly Wounded (28? HP / 17? MP, 3 AP)
You: Level 5 Minotaur, 38 HP, 15/23 MP, 2 AP)
***
As an Average-rank monk, you now have some spell variety available to you. Aside from the fifth-tier Death Leech ability you developed with the 15, you get an additional fourth and third (high average and low average), and two or three first and second level (minor or lesser powers). Basically:
Tier 0: 1 HP / 3MP
Tier 1: 2 HP / 1 MP
Tier 2: 4 HP / 3 MP
Tier 3: 8 HP / 6 MP
Tier 4: 12 HP / 6 MP
Projective: Projective abilities consist of evocation, creation, transportation, and necromantic abilites.
Reflective: Reflective abilities consist of transmutation, illusion, and abjuration.
Intuitive: Intuitive abilities consist of divination, conjuration, healing, and enchantment.
I'm also going to limit it to the domains of Liagora because , you know, plot. I'm going to suggest a few, but you're welcome to be creative!
T3 Buff: Strengthen
+2 Strength for 2 rounds, 6 MP. Increase the efficiency of your strength by shifting and aligning your aura to enhance your physical abilities.
T1 Utility: Exchange
2 HP into 1 MP / 2 MP into 1 HP. All matter is energy.
T2 Buff: Insight
3 MP per round, adds +1 to a single action against a single opponent per round, up to +5. Study your opponent; learn their patterns.