(Sorry, didn't count right. You are correct, sword only did win. Bonus XP awarded.)
You don't want to pay rent on a weapon. A little sword will have to do, especially given that you know firsthand how sharp it is. Regardless, you put on the plate mail, reasoning that every last bit of help you can get against an opponent with an advantage helps. After examining and sniffing at the potion, you
guess it's a Healing potion, and tuck one away in case.
Into the Arena. Your name is announced as you enter. People cheer.
This time, it's shorter and square, with barely enough room to build up momentum for a charge attack (full-round action.) It's a few inches of sand over wood, with wood lining the formerly stone walls, and the ground is slightly bulged from the center, with a few dips. Your opponent enters from the opposite door, wielding nothing but a Meteoric Iron Duelist Blade (14 Piercing/4 Slashing) and a Shiny Halfspear (10 Piercing/4 Bludgeoning.) The two of you measure each other up, and as the Judge's hand drops, you're almost instantly dealing with the Halfspear in your face. You bat it away and both of you retreat, the spear tracking your body.
***
Enemy: Level 6 Wood Elf, Healthy (35? HP / 27? MP, 3 AP)
You: Level 4 Minotaur, 37 HP/21 MP, 2 AP)
Retreat
Defend
Gore 2
Kick 2
Swordtaur 3
Punch 1
Throw 1
Strong Attack 2
Charge Attack 1 ****2 AP action due to arena size*****
Focused Attack 2 (Spend 1 MP per 2 HP to build up Magic-type damage in your weapon for a single attack.)
Intuitive Attack 1 (2 MP per 1 HP to make up to 3 points of damage Unblockable-typed)
UNSTOPPABLE RAGE! 2 (5 MP, exactly what you think it would do.)
Toughen Body 1 (2 MP per 1 point of "damage soak")
Paralysis 1 (5 MP; Death-typed damage numbs nerves in target area)
Leech 1 (5 MP; steals 1-10 MP from target. Can induce fatal Soulbreak upon victims if they go below 0 MP.
Retribution 1 (5 MP; deals 1 HP of unblockable-typed damage for every unhealed or unused 2 HP of damage received to a single attack.)