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Author Topic: Tower Seige  (Read 2432 times)

Bearcoon

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Tower Seige
« on: April 12, 2015, 07:04:57 pm »

So i Recently embarked near a tower and when there Siege arrived i Burrowed all my dwarfs and locked down the gates but when i looked at the Units list there was only one zombie on the map and soon he was gone to where did they go?
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4maskwolf

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Re: Tower Seige
« Reply #1 on: April 12, 2015, 07:16:38 pm »

So i Recently embarked near a tower and when there Siege arrived i Burrowed all my dwarfs and locked down the gates but when i looked at the Units list there was only one zombie on the map and soon he was gone to where did they go?
I've noticed this too.  Undead sieges seem to have a tendency to just walk off the map and leave me alone.  Dunno why.

Bearcoon

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Re: Tower Seige
« Reply #2 on: April 12, 2015, 07:21:29 pm »

Hmm that might decrease the FUN scale by a few points.
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Tarqiup Inua

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Re: Tower Seige
« Reply #3 on: April 12, 2015, 07:38:23 pm »

I've noticed this too.  Undead sieges seem to have a tendency to just walk off the map and leave me alone.  Dunno why.

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Some kind of instinct. Memory of what they used to do.
« Last Edit: April 12, 2015, 07:39:55 pm by Tarqiup Inua »
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utunnels

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Re: Tower Seige
« Reply #4 on: April 12, 2015, 07:44:02 pm »

There is usually a necromancer, who will leave shortly after the siege. His undead minions will stay longer. But sometimes you don't have traps, and your military is not strong enough, or the undead units simply strand themselves in a river, the siege will likely last forever.
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4maskwolf

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Re: Tower Seige
« Reply #5 on: April 12, 2015, 07:46:25 pm »

But sometimes you don't have traps, and your military is not strong enough, or the undead units simply strand themselves in a river, the siege will likely last forever.
I'm not sure what you're talking about in context, the undead just walked off the map and the siege notification ended.  I know because it's happened to me.

utunnels

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Re: Tower Seige
« Reply #6 on: April 12, 2015, 07:57:46 pm »

Not always. The necromancer sometimes will abandon his minions, who are unwilling to leave. This also happened to me.  :P

Edit*

Maybe it depends on how many units are there in the siege. You know when you kill enough of them, the rest will leave, ending the siege.
« Last Edit: April 12, 2015, 07:59:45 pm by utunnels »
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Demonic Gophers

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Re: Tower Seige
« Reply #7 on: April 12, 2015, 08:33:43 pm »

Last time I got an undead siege, they outnumbered my dwarves and stuck around next to my wall for about a year before leaving the map.  So maybe it is number-based; I had about 60 zombies there.
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Bearcoon

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Re: Tower Seige
« Reply #8 on: April 12, 2015, 09:57:53 pm »

I dont think you guys understand what im saying is that the seige starts and then the zombies leave like 5 seconds later and only one came in the first place
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Aristion

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Re: Tower Seige
« Reply #9 on: April 12, 2015, 11:20:53 pm »

I dont think you guys understand what im saying is that the seige starts and then the zombies leave like 5 seconds later and only one came in the first place

I believe it's related to armies traveling through sites.
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utunnels

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Re: Tower Seige
« Reply #10 on: April 13, 2015, 01:55:01 am »

Will they come back? My forts are usually visited by undead in the first or second year and never come back.
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Baffler

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Re: Tower Seige
« Reply #11 on: April 13, 2015, 11:26:11 am »

They were either just passing by, or got bored and left. The necromancer(s) commanding the undead have strange motives, and might only chill out for a few weeks before heading off to do something else. More likely though is that they were travelling somewhere else and didn't quite manage to avoid your fort.
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Sanctume

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Re: Tower Seige
« Reply #12 on: April 13, 2015, 12:16:15 pm »

I've have seen many behaviors in many re-gens. 
Necro can come early as summer.
I've seen overwhelming force of 30+ mixed (dwarf, elf, goblin, human) zombies come along.
I've seen behavior where 2 necro bee line to my fort entrance and get trapped in cages, with less than 10 zombie following after. 
I've seen necro + 3 follower "pods" with 2 other zombie pods that acts separately using different paths. 
I've seen the less than a day siege where I spent minutes designating my burrow only to have the siege lifted as soon as I activate the civ burrow.
I've seen zombie siege without necro, or necro is hidden still somewhere.

TheHossofMoss

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Re: Tower Seige
« Reply #13 on: April 13, 2015, 03:32:45 pm »

So i Recently embarked near a tower and when there Siege arrived i Burrowed all my dwarfs and locked down the gates but when i looked at the Units list there was only one zombie on the map and soon he was gone to where did they go?
I've noticed this too.  Undead sieges seem to have a tendency to just walk off the map and leave me alone.  Dunno why.

Perhaps it's because they are "brain-dead." :D
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Dunamisdeos

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Re: Tower Seige
« Reply #14 on: April 13, 2015, 08:09:04 pm »

So i Recently embarked near a tower and when there Siege arrived i Burrowed all my dwarfs and locked down the gates but when i looked at the Units list there was only one zombie on the map and soon he was gone to where did they go?
I've noticed this too.  Undead sieges seem to have a tendency to just walk off the map and leave me alone.  Dunno why.

Perhaps it's because they are "brain-dead." :D

Bravo sir.

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