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Author Topic: Majesty Advance [Alpha 1.0.00.01]  (Read 20115 times)

GameBoyBlue

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #165 on: April 15, 2015, 01:34:18 pm »

dynamic inventory

What is Wikipedia other than a dynamic inventory of articles? *wink*
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Aslandus

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #166 on: April 15, 2015, 01:38:59 pm »

dynamic inventory

What is Wikipedia other than a dynamic inventory of articles? *wink*
Not quite an article, but whatever

GameBoyBlue

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #167 on: April 15, 2015, 02:45:30 pm »

NPC Merchant 1:
"Get your tools right here!"
$50 Hammer(5)
$50 Knife(5)
(Pay you half price for these items)

NPC Merchant 2:
"Garbs! Garbs For Sale!!"
$50 Cloak(5)
$50 Vest(5)
(Pay you half price for these items)
« Last Edit: April 15, 2015, 03:42:27 pm by GameBoyBlue »
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Vivalas

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #168 on: April 15, 2015, 05:07:58 pm »

Bit hard to play this on phone if you have to copy.


Might buy a hammer later, and a knife, can I buy during night? Or do I have to buy during day?


Merchant Memo
*No ongoing transactions!
*No current auctions!


TRADE OFFER: (Aslandus) 1 Herb for 15 gold QTY AVAILABLE: 2
- Price negotiable, revenue gained goes to Merchant Guild


SPECIAL OFFER: For 3 days (6 IRL), all banking fees are negated! Come store your goods/gold!

Vivalas hurriedly tacks a message to the tavern noticeboard as he heads for the gates before the sun even rises

« Last Edit: April 15, 2015, 05:33:55 pm by Vivalas »
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Playergamer

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #169 on: April 15, 2015, 05:28:17 pm »

The guard walks the streets, watching carefully for any troublemakers.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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Lukeinator

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #170 on: April 15, 2015, 05:33:23 pm »

TRAVEL PLAN

C3, C2, C1
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Vivalas

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #171 on: April 15, 2015, 05:38:41 pm »

I like the idea of the player controlled universe this game is running, but the issue right now is the clunky inventory management system.


So how about this?


http://htwins.net/edit

It's a web page anyone can edit, which is sorta fun in the mean time, but you can create private pages like this htwins.net/edit/example (just type it in the address bar, after /edit/)

We could maybe create a system here, it logs the IP of all those who edit.

We could use a private page, and an honor system, whenever you edit it, you put your name on the bottom, after the name of the last person who did, and the time/date, to keep a running log.

Easier anyways than this system, which may turn some players off.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Vivalas

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #172 on: April 15, 2015, 05:45:05 pm »

Example System: http://htwins.net/edit/Merchants%20and%20Mercenaries%20SPEC

We could just record the DSAT on the forum since that's likely to not be changed as often.
« Last Edit: April 15, 2015, 05:46:40 pm by Vivalas »
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Aslandus

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #173 on: April 15, 2015, 05:51:09 pm »

I'll store 75 gold and my leather in the bank (I guess that's a separate slot than pocket money... do we get interest on this or is it just for storage?)

<---COPY---<<<
SUBJECTS' PERSONAL EFFECTS AND CAPITAL
EDIT PERMISSION: ANY REGISTERED SUBJECT
|
THIS IS A PUBLICLY OWNED AND MAINTAINED DOCUMENT TO FACILITATE TRADE AND SECURITY. ANY AND ALL ERRORS OR FORGERY OF THIS LEDGER, ESPECIALLY THOSE OF A SERIOUS OR DECEPTIVE NATURE, IS PUNISHABLE BY FINE OR IMPRISONMENT AT THE DISCRETION AND UNANIMOUS DECISION OF THE MERCHANT AND GUARD MASTERS, AND THOSE ALONG WITH BANISHMENT OR EXECUTION AT THE SOLE DISCRETION OF HIS ROYAL MAJESTY, KING GREK. FORTHRIGHT CONFESSION OR SWIFT, HONORABLE CORRECTIVE ACTION MAY REDUCE OR REMOVE PUNISHMENT. EARNEST EFFORTS TO IMPROVE THE FORMATTING OF THIS DOCUMENT WILL BE TOLERATED.
|
ONLY A GUARD MAY RECORD NEW ITEMS OR GOLD BROUGHT IN FROM OUTSIDE THE KINGDOM.
|
NEW ID CODE: ADD 1 = SPEC2
|
•Kingdom Treasury $200
King Grek $100 [C:][I:][W:][A:][+:]
-Inns-
Kashyyk $95 [C:][I:][W:][A:][+:]
|
•Guard's Barracks $100
(M)Pencil_Art $100 [C:][I:10LT][W:][A:][+:]
Playergamer $100 [C:][I:][W:][A:][+:]
Squeegy $100 [C:][I:][W:][A:][+:]
|
•Merchant's Guild $100
(M)Vivalas $100 [C:][I:][W:STEAL-APPAREL-DAGGER][A:STAND-VEST][+:]
Aslandus $15 [C:][I:2 HRB][W:][A:CLOAK][+:] WOUNDED
bank account:$75, 10LTR
|
•Theive's Guild (Smoke Bombs: 0) $104
(M)Peradon $100 [C:3SMK][I:4 HRB][W:][A:][+:]
Lukeinator $100 [C:][I:][W:][A:][+:]
>>>---COPY --->

I'll put the changes on the other inventory as well.

Vivalas

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #174 on: April 15, 2015, 05:59:32 pm »

I think you just do

BANK TRANSACTION
D: 75 gold, 10 leather

And I'll handle it tomorrow on my next Merchant Memo, I think I record accounts, their not public I don't think

EDIT: Yeah, I also reverted the edit, also next time you edit the SPEC, put a log at the bottom
« Last Edit: April 15, 2015, 06:03:21 pm by Vivalas »
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

GameBoyBlue

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #175 on: April 15, 2015, 06:01:29 pm »

Interest is up to the MerchantMaster, who alternatively could add fees.

This should be fine, but next time allow the MerchantMaster handle bank related transfers of gold or items.

Post "BANK ACTION: Deposit $75" for example, that way the MerchantMaster can handle everyone's accounts all at once.

I will be getting the banking section of the OP online soon, but that is what it will say.

Edit:

I think you just do

BANK TRANSACTION
D: 75 gold, 10 leather

And I'll handle it tomorrow on my next Merchant Memo, I think I record accounts, their not public I don't think

D is a good shortner, I'll keep the 'action' part from mine shortness. So:

BANK ACTION
D: 75 gold, 10 leather
« Last Edit: April 15, 2015, 06:04:31 pm by GameBoyBlue »
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Vivalas

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #176 on: April 15, 2015, 06:06:08 pm »

ANNOUNCEMENT

Banking processing fee increased to: $5 Gold

Free slots deceased to: 2

Changes go into effect immediately, but all fees are still negated for 3(6) days
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

GameBoyBlue

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #177 on: April 16, 2015, 12:37:38 am »

I'll consider the program, for now I want to use the 'clunky' ones I made.
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GameBoyBlue

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Re: Merchants & Mercenaries [DevTest 1.0.04]
« Reply #178 on: April 16, 2015, 03:30:22 am »

With equal parts cockiness over untested new content, and glee at the progress we've made, I am happy to now call this an Alpha. Congrats and thank you everyone who's made this rapid progress possible. *nerd high five*

All the player announcements will use the word NOTICE (TRAVEL NOTICE: AUCTION NOTICE: BANK NOTICE: TAVERN NOTICE:).
Some talismans were updated with changed or new duties, be sure to have a look.
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Pencil_Art

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Re: Majesty Advance [Alpha 1.0.00]
« Reply #179 on: April 16, 2015, 07:01:10 am »

((Apologies for lateness. Internet is not great.))

GATES CLOSED!

The fourth night of King Grek's reign:

Vivalas was seen heading out this morning, and Lukeinator in the evening.

Vivalas returned with 9 herbs, and Lukeinator with 1.

All is well.
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