So I'm just seeing if this is a decent way to do the assembly in a game I want to run soon.
This is the way it ran in a trial a few months back ((Great Ruver Politics))
Previous world history will play into stuff in game but future world history will not be mentioned as it dies not affect current game play and only causes arguments. Blah blah blah
So I will be the moderator and situation giver.
This means I will control an assembly member who will moderate discussion, giving mutes to people who cross a line or break a rule. I will also throw in situations that the assembly can discuss.
The game assumes there are no wars between assembly members states. Each member is a leader of a state.
Probably going to keep it 12 person max
More stuff maybe later.....
Create your state/assembly member
State name:
State's major resources: ((pick two- food, metal, lumber, domestic animals, and education/technology))
(All states are assumed to be able to sustain themselves, major resources are ones that you have excess of)
State's population: (pick one or two- red guard (strong but dumb), human (middle), elves (weak but smart)
State's government: (democracy, monarchy, communist, etc etc)
Assembly menber's name:
Race:
Gender:
Rank: (king, baron, duke, representative, etc)
Moderator (me)
State: Serbis
Resources: Food and technology/education
Population: Redguard and human
Government: Limited Monarchy
Name: Minos Poulos
Race: Redguard
Gender: Male
Rank: King
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(Prophet)
State name: Ikasmar
State's major resources: Metal and Lumber.
State's population: Human and Elves.
State's government: Absolute Monarchy.
Assembly member's name: Aymon Ikasmar.
Race: Elf.
Gender: Male.
Rank: King.